Zamieszczono: 1 lipca
Three pirates beamed aboard the ship near a red dwarf star. We had just jumped from another star system where we had been hit hard by enemies. Tory and Ryan fell honorably in brutal hand-to-hand combat with two of the pirates. Zach fought the last pirate to the death for control of the helm but as he took the pilots chair again the alarms rang out. The engines were down, the oxygen generator wasn't working, solar flares are going off and the entire back of the ship is on fire. Zach was the first one into the engine room. Before he perished all I saw was the room englufed with flames. With no captain and the original crew dead, the ship exploxed with the next solar flare. It was a good run...
You are greatly at the mercy of RNG but some stragedy and planning does come into it, mostly how you respond to the situation your presented with.. should we engage, should we fight to the death, should we make a run for it, can we cripple their ship before they cripple ours. I have yet to make it to the final sector but in my ten or so games each one has felt like it's own little sci-fi adventure. The semi-turn based style reflects actualy space war-fare more so then a game where you'd be moving in real-time anyway. The thousands or millions of miles between the ships your are fighting feels real. Outer Space is cold and unforgivening and so is this game, but it's addictive and fun as heck esspecially if you can come up with half the narrative as I did above. I have yet to perish in the same way.
10/10 would name the crew after my friends and explode again