irrevenant Aug 22, 2013 @ 4:34am
FTL trashes my saved game if I quit!!!
After an unfortunate loss (I had just boarded an enemy ship as it warped away -_-) I closed the game. When I went back to it again, the only option I was given was "New Game". No "Continue". WTF!? I was up to Sector 7 and I probably could've completed it even without my two Rockmen.

I think I've seen that happen before too. That truly bites.
Showing 1-15 of 35 comments
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rpgamer987 Aug 22, 2013 @ 4:47am 
Yeah. You actually have to save and quit if you expect it to save.
irrevenant Aug 22, 2013 @ 4:59am 
Originally posted by rpgamer987:
Yeah. You actually have to save and quit if you expect it to save.
It should do one of two things:
1. Autosave on exit, or
2. Allow you to continue from your last save.

Not saving is one thing. Actively deleting a save you already had is quite another.

In this case it was arguably my own fault, but what if the PC or the game had just crashed?
Last edited by irrevenant; Aug 22, 2013 @ 5:01am
Sage Of Salt Aug 22, 2013 @ 7:19am 
Originally posted by irrevenant:
Originally posted by rpgamer987:
Yeah. You actually have to save and quit if you expect it to save.
It should do one of two things:
1. Autosave on exit, or
2. Allow you to continue from your last save.

Not saving is one thing. Actively deleting a save you already had is quite another.

In this case it was arguably my own fault, but what if the PC or the game had just crashed?
Not all games have auto-save so you can handle it without it right?
{-NAG-}Bombsquad Aug 22, 2013 @ 9:12am 
Yeah, you have to use save + quit in order for it to save. I've accidently clicked menu and lost my save game as well (It prompted me that I would loose it but I didn't read it...)
irrevenant Aug 23, 2013 @ 12:05am 
Originally posted by Mr. Wurmple:
Not all games have auto-save so you can handle it without it right?
I can't think of any other game that will just delete your existing saved game if you exit without saving.

FTL does the single-save/permadeath thing and that's fine - I've defended that myself in the past. But if it's going to give you only one life it needs to be more careful about not just deleting that one life on you.

If it autosaves a game you don't want to continue, there's no harm done. You always have the opportunity to click "New Game" at any point.
Last edited by irrevenant; Aug 23, 2013 @ 12:08am
Ryuu-kun Aug 23, 2013 @ 1:40am 
Otherwise you could cheat: load - go to location - get in trouble - exit - start&load - go to other location…
irrevenant Aug 23, 2013 @ 1:44am 
Originally posted by Ryuu-kun:
Otherwise you could cheat: load - go to location - get in trouble - exit - start&load - go to other location…
Yeah, I figured it was an anti-save-scum measure. That's one reason I suggested autosaving rather than leaving you with no save at all - if you're trying to save-scum you just end up with a game saved after the nasty event.

[EDIT] For example, I just boarded an enemy ship and lost two crew to asteroid strike. -_- If I were to close the game now and reopen it I would have to start all over again. If it auto-saved I could continue from just after I lost the crew (demmit. -_-)
Last edited by irrevenant; Aug 23, 2013 @ 1:47am
irrevenant Aug 24, 2013 @ 5:44pm 
Just wanted to add:

FTL's permadeath feature is the same thing as Bioshock Infinite's autosave-only system - a technical measure to ensure that you're only playing a single game at once and that you're not rewinding. The "one ongoing session" thing is why there's no 'load' option - only 'continue'.

That being the case why even have an option to not "Save and quit"? Why not just autosave your single session every time you close the game? If you don't want to continue, there's always the "New Game" option.
Last edited by irrevenant; Aug 24, 2013 @ 5:45pm
rpgamer987 Aug 24, 2013 @ 6:46pm 
Probably biggest reason for lack of auto save besides anything already mentioned is devs likely anticipate anyone closing the game will do so through the in-game menus. Which, from there, there should be no reason not to take notice to save and quit.
Miraglyth Aug 24, 2013 @ 8:41pm 
Originally posted by rpgamer987:
devs likely anticipate anyone closing the game will do so through the in-game menus.
Which was evidently a mistake.
RUGAL Sep 1, 2013 @ 8:20am 
Plus you get your savefiles corrupted a lot. That's too bad. :(
infernaldragon5 Sep 1, 2013 @ 9:29am 
Yeah one my 3rd run I had it going good with my Engi ship, then I lost my 2 mantis boarding party and I rage quit =\.

The thing is once you are aware of this feature it doesn't bother you, but when you are not it can sneak up on you unexpectedly. It also takes out the capacity to rage quit, which is quite bad for a game this stress inducing.
verarticus Sep 1, 2013 @ 3:22pm 
Originally posted by irrevenant:
Originally posted by Mr. Wurmple:
Not all games have auto-save so you can handle it without it right?
I can't think of any other game that will just delete your existing saved game if you exit without saving.

FTL does the single-save/permadeath thing and that's fine - I've defended that myself in the past. But if it's going to give you only one life it needs to be more careful about not just deleting that one life on you.

If it autosaves a game you don't want to continue, there's no harm done. You always have the opportunity to click "New Game" at any point.
Honestly I've seen a lot of hard games do that, or something similar. It's not exactly rare to have a game delete your save after it loads.
Drain Sep 1, 2013 @ 8:29pm 
This game does not permit reloading upon death or after bad events. This is why it only saves upon exiting. It is a roguelike, meaning that unlike most games, it actualy discourages and punishes death, along with forcing you to live with consequences. Not many of these exist anymore. I once played a game called MechCommander that worked like this, where you could permanently lose pilots/equipments and had to randomly salvage enemy equipment. While that game more freely allowed saving/loading; it had a very lengthy campaign. It wasn't something you'd burn through in 2 hours. Also, missions start getting rather long after a few hours in, so you'd waste a great deal of time if you replayed them all for better fight results or salvage rolls.
irrevenant Sep 2, 2013 @ 4:37am 
Originally posted by Drain:
This game does not permit reloading upon death or after bad events. This is why it only saves upon exiting. It is a roguelike, meaning that unlike most games, it actualy discourages and punishes death, along with forcing you to live with consequences.
Yes, I understand and I totally agree with FTL's roguelike nature. I addressed that concern by pointing out that it would make far more sense to autosave on any and every exit. That way, if someone loses half their crew and closes the game... then they're still down half their crew when they reopen.

Basically the only reason I can see for not auto-saving on exit is the assumption that if you haven't hit "Save+Quit" then you want your game so far deleted. It's a flawed assumption given crashes, and people just accidentally closing the game the wrong way.

And I don't really understand the objections when it's such an easy issue to fix without detriment to the game.

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Date Posted: Aug 22, 2013 @ 4:34am
Posts: 35