[BmS]_ReadyMan Aug 21, 2013 @ 10:42pm
Mods for FTL
I saw on the developer web site that there are a number of mods available. However, in reading up on "Infinite Space", I saw that it is not compatible with the latest version of FTL.
So:

1--Which mods are compatible with this current version of FTL?

2--Which mods are recommended? (heh...huge question, but which do YOU enjoy or consider "must haves"?)

3--How do you install them?

4--Do the mods modify your main game (so that you should make a copy of it in case you want to play vanilla FTL), or are the mods able to be turned on/off easily?

Thanks for any help!

RM
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Disturbed0ne Aug 22, 2013 @ 2:53am 
You should really go back to the dev forum and read the threads about the mods, then you'll find out whats up to date.

Right now I'm using these three mods:

FTL Captains Edition 1.02

Captains Edition for Player Ships Addon 1.0

Highres Backgrounds V1.0

Together they add a lot of tweaks to the game and also increase the difficulty! I've gotten my butt kicked either before or by the boss on all of my 20+ attempts at beating the game with these mods on "Easy" o_O

I LOVE it! lol
Twinge Aug 22, 2013 @ 4:57am 
I'd recommend my own Balance Mod: http://www.it-is-law.com/ftl-balance/index.php

The goal of this mod is to improve the overall game experience by fixing balance issues throughout the game and by adding more interesting decisions to the game. Instead of adding a ton of new, unbalanced content I focus on fixing the content that's already there.
Last edited by Twinge; Aug 22, 2013 @ 10:55am
-=(Luffiy)=- Sep 2, 2013 @ 2:58am 
If this game has mods, i'm kinda surprised workshop isn't enabled....
Disturbed0ne Sep 2, 2013 @ 5:38am 
Originally posted by -=(Luffiy)=-:
If this game has mods, i'm kinda surprised workshop isn't enabled....

Yeah, I've wondered why there isn't a workshop for this game yet... It's had mods as long or longer than Don't Starve has and DS got a workshop last week.

Come on Valve... >_<
infernaldragon5 Sep 2, 2013 @ 11:03am 
I've tried captain's edition but I find it too frustrating. Enemies seem to regularly have more devastating arsenals than you do, and there is also a new missile weapon which ignores defense drones.

I'm currently trying twinge's balance mod and so far I like it more.

Also I would recommend Better Planets and backgrounds over hi-res backgrounds simply because better planets and backgrounds simply blows it out of the ♥♥♥♥ing water with its amazing backdrops.
Twinge Sep 2, 2013 @ 1:05pm 
I believe the workshop inclusion requires effort from the devs, and they are not particularly interested in putting forth said effort.
the Portaller Sep 2, 2013 @ 6:07pm 
1. [insert huge list here]

2. Trying to beat the game before I start installing mods. Going for my 43rd or 44th soon. (Next time, I have the Red-Tail on my side.)

3. Use Grognak's Mod Manager. Every single FTL mod is GMM compatible.

4. I believe GMM mods can be turned off, but like I said, trying to beat the game.
Disturbed0ne Sep 2, 2013 @ 6:15pm 
Originally posted by Port_A_Build:
1. [insert huge list here]

2. Trying to beat the game before I start installing mods. Going for my 43rd or 44th soon. (Next time, I have the Red-Tail on my side.)

3. Use Grognak's Mod Manager. Every single FTL mod is GMM compatible.

4. I believe GMM mods can be turned off, but like I said, trying to beat the game.

2. Yes, I advise beating the game at least once on easy and once on normal before attempting the game with mods.

3. True, but some mods are outdated and simply won't work no matter what you do, there is a list of compatible mods in the "Working Mods" subforum on the FTL forums. (Found here - http://www.ftlgame.com/forum/viewtopic.php?f=11&t=2645 )

4. To disable mods when using GMM just patch the game again with no mods selected and that will return the game to mod free.
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Date Posted: Aug 21, 2013 @ 10:42pm
Posts: 8