FTL: Faster Than Light

FTL: Faster Than Light

SmokeMcCloud (Banned) Jan 27, 2013 @ 10:45am
FTL Sucks.
I terribly dislike this game. I can sum up the reason right here.

Entirely luck based.

You have no control over situations. Choose choice 1 or 2, oh darn your crew member got burned to death in a fire / got a violent disease / got killed by giant spiders, too bad I couldn't have just played out a short scenario (similar to the ship to ship combat [which is also luck based] portions of the game) with my crew instead of having this RNG decide if I get ♥♥♥♥ed in the ♥♥♥ or not.

On top of that I am completely discouraged from undertaking any risks on account of getting pummelled by the RNG but at the same time if you take no risks then you run out of materials to go on.

I sorta wish I could get my $9 back.
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Showing 1-15 of 712 comments
SmokeMcCloud (Banned) Jan 27, 2013 @ 11:07am 
It's terrible design not having you play out the mission to get to that result.

And you fail to address how you are forced to make these decisions. That being, you either have no fuel or you get RNG killed.
Last edited by SmokeMcCloud; Jan 27, 2013 @ 11:11am
Grubsmack Jan 27, 2013 @ 11:13am 
Or you're just a complaining ♥♥♥♥♥. The game is completely random, but not based completely on luck, and is easily the best $5 bucks I've ever spent on a game.
Grubsmack Jan 27, 2013 @ 11:15am 
Also, many of the random scenarios have outcomes based on factors you can control, such as ship supplies, crew, etc; and almost all of them have the option of not doing them if you don't feel comfortable with the outcome.
That Havel Jan 27, 2013 @ 11:35am 
Don't risk something or someone you're not willing to lose, each has it's own consequence, for good or for bad nothing is certain! If you haven't grasp that concept yet, I hope you do eventually, cause your gonna need it in life!
3mbalmer Jan 27, 2013 @ 11:42am 
This game is not entirely luck based. Luck is a factor. But there is a great deal of strategy involved and mastery takes a while, and alot of peristance, to achieve. Just because a game is unpredictable and difficult does not mean it is poorly designed.
SmokeMcCloud (Banned) Jan 27, 2013 @ 12:37pm 
If you don't do the scenarios you won't have any supplies any get ♥♥♥♥ed.

If you do the scenarios you are subject to luck based RNGs and are more then likely to get ♥♥♥♥ed.
SmokeMcCloud (Banned) Jan 27, 2013 @ 12:46pm 
Originally posted by Lick a Mushroom:
Don't risk something or someone you're not willing to lose, each has it's own consequence, for good or for bad nothing is certain! If you haven't grasp that concept yet, I hope you do eventually, cause your gonna need it in life!

If you take no risks you won't make it far in the game.

If you take no risks you won't make it far in life.
ZekeDMS Jan 27, 2013 @ 2:32pm 
You bought a roguelike and you're whining that luck is a factor? Congratulations, you're complaining about the core of a genre. You can always NOT take the chance on a mission and move on, and you can only earn things through lucky random finds or through combat and quests, if you don't like it.

The whole point of a roguelike is that it's random, it gives infinite replay, and sometimes it's going to be harder than others. But don't blame the game for what's your problem, because it's a brilliant game with spectacularly made systems, a lot of depth, and a ton of fun for people who don't get bent out of shape.
That Havel Jan 28, 2013 @ 12:21am 
Originally posted by SmokeMcCloud:
Originally posted by Lick a Mushroom:
Don't risk something or someone you're not willing to lose, each has it's own consequence, for good or for bad nothing is certain! If you haven't grasp that concept yet, I hope you do eventually, cause your gonna need it in life!

If you take no risks you won't make it far in the game.

If you take no risks you won't make it far in life.
I didn't say do not take any risks, merely stating that understand that risks can end up being good or bad, that is essentially the very nature of it, high stakes for a reward. because you give off the impression that you want the risk taken out of your experience with the game. Giant spiders and fires and things are very serious stuff to living organisms, don't risk your crew mates when you can't afford to lose them! Maybe many people perceive it differently than it should be just because it is told to you in a text box, but really thinking about what decisions you want to make at the right time can make you more successful as you go. Do you want to fight spiders when you've got 7 crew? sure you could. Do you want to search an abandoned ship with 3 crew? Depends how bad you want that scrap!

But I feel your pain, then again, it's a niche game
Last edited by That Havel; Jan 28, 2013 @ 12:27am
Pinball Jan 28, 2013 @ 4:00am 
I'm with you buddy, lol

FTL = 1 formular that works for beating the boss, Keep trying it till the RNG gods smile upon you.

I think the whole pure luck thing is ♥♥♥♥ house too.



And our opinions need to be heard,
or else the devs and community behind a game will think the sun shines out the ♥♥♥♥ of a flawed formula. And never learn anything.


* Arms Fanboy flame shield *
redn Jan 28, 2013 @ 4:48am 
Please keep the complaining to yourself and next time you play a game that is remotely challanging please at least try to understand what is happening and not just say "hey bad luck wtf sucky game..."
Great games are easy to learn, but hard to master! FTL is a great game!
DariusOne Jan 28, 2013 @ 5:01am 
http://www.roguelikeradio.com/2012/12/episode-56-interview-with-ftl.html

Rejoice, for the devs have heard your complaints! Starting from 41:00 about difficulty(45:00-45:50 is particularly important) and at 1:01:00 to 1:03:50 they finally talk about the randomness your complaining here.

Spoiler: They think you are wrong.

But skipping that a lot of games are based on random, even far more heavily than with FTL. Magic the Gathering, Poker(and most other card games for that matter), XCOM, binding of Isaac; not to even talk about actual roguelikes. Having random as the basis of a game is absolutely not a bad thing. Stuff being random doesn´t alone make the game luck based or make it badly designed.
Last edited by DariusOne; Jan 28, 2013 @ 5:18am
Mental Miner Jan 28, 2013 @ 5:37am 
You must be doing something wrong, because I and most other people are having fun. If you want my advice, just weigh your options and go with your gut. Also get into LOTS of fights unless you just cannot afford any more damage/resource loss. This gives you lots of money to upgrade/buy nice things with, giving you a better chance at nice things. Some weapons and crew members even give you better Blue options, so that's always nice.
psychic chasms Jan 28, 2013 @ 6:04am 
The hardness of a roguelike is what makes it fun...
SmokeMcCloud (Banned) Jan 28, 2013 @ 6:40am 
Originally posted by Mental Miner:
You must be doing something wrong, because I and most other people are having fun. If you want my advice, just weigh your options and go with your gut. Also get into LOTS of fights unless you just cannot afford any more damage/resource loss. This gives you lots of money to upgrade/buy nice things with, giving you a better chance at nice things. Some weapons and crew members even give you better Blue options, so that's always nice.

You can't get into too many fights per sector because you are being chased by a fleet of ships that vastly outclass yourself.

Weighing your options? Why? The RNG is going to decide every step of the way. It will be there in every decision you make. It will be there in every engagement. It will be there in every shot you fire and every shot that is fired at you.

Originally posted by Hyper Repellent Rat:
The hardness of a roguelike is what makes it fun...

It's not hard. It is completely luck based making your choices boil down to RNG. You may as well flip a coin for all decisions because the outcome is based on the flip of a coin anyway.

You start the game and go to this sector then be given a new weapon and resources for free, RNG loved you. Or maybe the RNG hates you and you start the game and your first move brings you to a pirate who wants to engage you next to a sun... and then none of your shots hit while his never miss. And it's not like it was difficultly that led you there because it was an RNG and you know it.

ADOM is a rougelike game that is hard but is *NOT* completely luck based. Sure that first encountered bandit might start plowing you, but you *might* be able to shift into coward stance and get some distance before throwing things at them and re-engaging etc. ADOM is a well designed game that is brutally, mercilessly difficult and will punish you far into the game for mistakes you didn't even know you made at the early level... yet at every step of the way you have great control over your destiny.

This *IS* a rougelike game that is completely luck based. The capability is there to have me at least play out the scenarios rather then go to the RNG everytime.
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Date Posted: Jan 27, 2013 @ 10:45am
Posts: 712