FTL: Faster Than Light

FTL: Faster Than Light

Luftace109 Jan 13, 2013 @ 5:01pm
Worst ships
There are some ships out there that are just great but others I just cant believe.

My third worst ship is the Rock Cruiser type A - Once your out of missiles, your screwed.

The second worst is the Engi cruiser type B- one crew member with a bunch of repair drones. Weak weapons. It just beckons to be destroyed.

My number one worst ship, is the type B Zoltan Cruiser - no shields until you purchase the first one for 100 scrap. The weapons take too long to charge and therefore, the enemy quickly and easily gets through by the time of your first shot.

What do you think is the worst ship and why?
Last edited by Luftace109; Jan 13, 2013 @ 5:20pm
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Showing 1-15 of 46 comments
Dredj Jan 13, 2013 @ 6:05pm 
Stealth Cruiser.

No shields until you get to a shop and buy it for 150 Scrap, starting with Cloaking in no way compensates.
Last edited by Dredj; Jan 13, 2013 @ 6:05pm
Viglus Jan 13, 2013 @ 6:10pm 
Zoltan B ship is good if you can make it out of the first sector with little hull damage so you can afford shields. The weapons you get starting off make it worth it.
Ordon Draconis Jan 13, 2013 @ 6:39pm 
I'm having shocking difficulty with Mantis A (on Normal). Which is odd since crew combat is a staple of a power run. If I encounter a Zoltan shield in sector one, I can't get out of it short of 15 hull damage. Which puts me into an endless death spiral.

I think the prime issue is that "basic laser." Worst weapon in the game. It can't pierce a zoltan shield in less than 1-2 minutes. The crew can't pierce it. The system bomb can't pierce it.

I get that I need to run, but by the time FTL charges, they've fairly well cost me the game. Worse is zoltan shield combined with a drone or asteroid field (again in sector 1). I can go from 30 hull to dead waiting for FTL charge. Maybe its bad luck, but I've yet to make it out of sector 1 with Mantis A on Normal. If I swap to the Kestral, I feel like I'm back on Easy mode.

Note: Not complaining. For me, Mantis A is essentially turning on "hard mode" which is fine. I suspect if I can avoid a zoltan shield until I can upgrade something, it might be easy street thereafter.
The King of Bards Jan 13, 2013 @ 7:11pm 
I never liked the Zoltan cruiser A. Mostly because the ships layout is so darn inconvenient. Slug cruiser B also seems a bit meh. Got a bit of everything but isn't exceptional at anything.

Other than that. I think the ships are pretty well balanced, though with some ships you need to find the right things in order to have a chance. My personal favorite is Mantis ship B (Took me quite a while to get). It starts with 2 shields, 2 mantises, some drones, a crew teleporter that fits 4 crewmembers (Only 2 ships have this) and no weapons. In the beginning you will get screwed over if you find an automated ship, since there's no oxygen, or if the ship has a zoltan shield you can't beat it at all. so what you quickly need to get is weapons and crew members.
Last edited by The King of Bards; Jan 13, 2013 @ 7:12pm
Synavix Jan 13, 2013 @ 9:18pm 
I haven't unlocked most of the ships, but from a purely layout perspective, I hate the Zoltan and Engi A. When I get boarded or get early fires I feel so trapped and cornered.
A Probe Jan 13, 2013 @ 11:43pm 
Agreed. the engi, B. It sucks. Engi A is wonderfull though. (medibots, fast repair with engi, ion blast ect) you just have to like drones.

Stealth cruiser can easily have a rough start but once you get shields, it's pretty much all good.

Cobalt Lightning Jan 14, 2013 @ 8:11pm 
I'm not a fan of the Type B Crystal ship, the lack of weapons at start sort of pushes me away from it.

Mantis B is sort of the same yet not. Same tactic, but with Mantis you get Mantis Men and something that make them faster, and the race alone seems to make more sense for me. Cave Johnson, Eat your Heart out.

EDIT: Get a non-missile weapon for Mantis B and you can pretty much eat any baddie you come across.
Last edited by Cobalt Lightning; Jan 14, 2013 @ 8:12pm
Biohazard063 Jan 15, 2013 @ 5:20am 
huh... My favourite is the Crystal B. The four slot teleport + the crystals lockdown negate the lack of weapons. You only need to run from AI ships and zoltan ships. For the rest, teleport to weapons, lock it down and done. Avoid the first weapon barage with cloack.

On topic, my least favourite is the Slug B: no medbay, a 2 slot teleporter,no sensors to see what you are up against and only slugs to board with even though the main strategy for this ship is to board. An unfortunate miss with a Healing burst is devestating.
Drain Jan 15, 2013 @ 5:21pm 
Stealth Cruiser is the hardest ship by a landslide. Even with the best of skills, you can easily get screwed playing this ship by enemy droids, bad luck on rolls, or simply by failing to ever find a Shield Generator.(GL beating the game without one) It's heavily dependent on Evasion early game, which is entirely random rolls that can ♥♥♥♥ you without mercy at any time. If you aren't very lucky, you're doomed. Most players probably won't even make it to the second sector with this ship, and if they do, that's where they will die. You need to shutdown enemy guns FAST(Use cloak at start to get a headstart on shot trades), maximum the Mini Beam with timing, avoid asteroid fields(Asteroid field with no shield=suicide), probably run away from ships with laser droid or Zoltan shields(Avoid Zoltan sectors! I warned you!), and hope for the best. Zoltan/Rock sectors are where this ship has the most problems, due to Zoltan shields and frequent Asteroid fields. Droids are a problem too, but even in Engi Homeworlds/Sectors, they are much more rare, so pick those. Get a shield ASAP too, if you don't get it in sector 2 or 3 at the latest, you're probably doomed.

It's a fun ship, but expect a challange.
Michael Jan 15, 2013 @ 5:56pm 
The number 1 worst ship is the federation cruiser type B. It has a terrible layout. you can not vent the weapon or shield rooms without also venting the medbay. Drone control is way off to the side, so a system repair takes forever to get to the damaged shields. Only has a 2 slot medbay. Has the worst starting weapons. the missile launcher does less damage than the dual lasers. and only starts with 10 missile ammo.
Luftace109 Jan 15, 2013 @ 6:01pm 
Originally posted by Michael:
The number 1 worst ship is the federation cruiser type B.
I just beat the game with that ship. It is very effective at anti-boarding because you can basically run all of your crew to one side and vent the other. Also, the ship has a good starting position with level 2 artillery beam and burst laser. I found this ship to be one of the easier ones to play with.
Michael Jan 15, 2013 @ 6:03pm 
Try normal mode. It sucks.
bullex Jan 17, 2013 @ 2:27am 
Ok, so I have most of the stuff (I don't have only rock cruiser and 2-3 B layouts) and here's how I feel about things:

1) Mantis A
2) Zoltan A
3) Slug A

So: 3rd place goes to Slug Cruiser type A. It has decent weaponry, but only 2 crew. No sensors is always fun, cause you can't see fires. This ship is focused mostly on killing enemy crew. But when you can't get through his shields or when you're boarded - you're screwed :)

2nd place - Zoltan Cruiser type A. Someone might think 'well, he has zoltan shield and beam, which is capable of taking down most of the ships in first two sectors'. That's true and that's only benefit of this ship. Zoltans are terribly slow at repairs and useless at extinguishing fires (layout of the ship doesn't help much in venting out the oxygen either). When you're boarded - you're screwed (one mantis is enough to make your whole crew run between medbay and fighting area) and boarding parties often get through your zoltan shield. Additional pain in the♥♥♥♥♥is when your crew has to move somwhere. They provide one additional power bar to system, so when they move, it 'transfers' in some weird way and sometimes you end up wasting one full charge cycle, because you had to move your weapon guy to help fixing shields or smth. Zoltan A - sux♥♥♥♥♥
1st place - Mantis A. I just don't get this ship. Only benefits - mantises and teleporter. Everything else is steaming pile of♥♥♥♥♥♥ Crappy weapons, no sensors (you can't see fires and hull breaches), mantises are TERRIBLE at repairs (so you're wasting all of your scrap in stores to repair your damaged hull), your ship is helpless against automated scouts (it took me about 2 minutes to kill one of these with my powerful single laser, which was missing like 2/3 of all shots) and zoltan ships (you can't get through their energy shield without wasting 3 rockets, but before you manage to do that, your ship is already being torn apart by enemy weapons). I thought, that Mantis ship should be strong, but what we get instead is a little helpless ♥♥♥♥♥, that can't get through most of obstacles thrown at you by game in sector 1. PIECE OF♥♥♥♥♥♥:D
Genoard Jan 17, 2013 @ 2:54am 
I've got only Kestrel, Engi & Zoltan (all types B unlocked) and Engi B is pure masochism.
Aegix Drakan Jan 17, 2013 @ 7:17am 
Originally posted by Luftace109:
The second worst is the Engi cruiser type B- one crew member with a bunch of repair drones. Weak weapons. It just beckons to be destroyed.

Get crew teleporters. The teleporter is installed RIGHT next to the medbay, making healing between raids really quick. I made it to boss phase 2 with that ship.
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Date Posted: Jan 13, 2013 @ 5:01pm
Posts: 46