Warchon Jan 13, 2013 @ 8:09am
Which Lessons Have You Learned The Hard Way?
Post your heartbreaking game mechanics discoveries here. Help save someone else from doing the same thing!


When a boarder, or fire, breaks a system, it damages the hull by one point.
(Lost a boarding party this way. Damaging a system is OK, the hull is only damaged when the system goes red.)

If a boarder is currently trying to break down a door, he does NOT count as being in that room when you activate the teleporter.
(Lost my Crystal crewmember this way.)

If you Lockdown a room, it counts as being locked. Including for you! Your crew may not exit the room.
(Related to number two)

Opening the door between an airless and an oxygenated room shares the oxygen.
(Okay, I didn't lose anything this way, but it'll give you some precious seconds to repair a breech and maybe -save- you a crewmember. Or a ship. A lot of people may not discover this naturally because when you have a hull breach, your instinct is to isolate it.)

If the Flagship jumps away with your boarder, you don't get him back.
(I doubt anybody was wondering this, but be careful! As a well duh, this applies to other ships as well.)

Acquiring a fourth ship augment forces you to make Sophie's Choice. You will not receive scrap for this.
(If you have three and one of them is of dubious use, scrap it asap.)

Rockmen are not made of meat, no matter how much this flies in the face of biology. Do not put them into a soup.
(So long, old friend....)
Showing 1-15 of 39 comments
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splitalterego Jan 13, 2013 @ 9:28am 
Remeber to check to see if your oxygen is on if you're going to be distracted for any amount of time.
Goat Stimulator Jan 13, 2013 @ 10:06am 
I learned that trying to asphyxiate a boarding party is the stupidest thing you could do. They just have to destroy your door control and then you all die together.
Xephifre Jan 13, 2013 @ 12:37pm 
I lost 4 tier 2 fighters this way...
DO NOT board ships that are in a asteroid feild(unless they have 2 or more sheilds) OR board a ship thats near a Class M star.
poio Jan 13, 2013 @ 1:25pm 
Don't underestimate the last boss fight... EVER.... fully upgraded, armed to the teeth, easily won the first 2 encounters... then it lolled and broke me in half in a matter of seconds...
Lance Jan 13, 2013 @ 3:03pm 
Originally posted by Kansai Bene:
I learned that trying to asphyxiate a boarding party is the stupidest thing you could do. They just have to destroy your door control and then you all die together.
Did you try this with lvl 3 doors? it works pretty well.
Wootles the Frozen Yeti Jan 13, 2013 @ 3:30pm 
Don't assume you can't lose on your first jump. Sometimes you'll get thrown into the meat grinder right off the bat. Such as the fate of the ill fated expedition of Bustamoves IV.
SuspiciousPerson Jan 14, 2013 @ 3:49pm 
Originally posted by Warchon:
When a boarder, or fire, breaks a system, it damages the hull by one point.
(Lost a boarding party this way. Damaging a system is OK, the hull is only damaged when the system goes red.)
EVERY.
SINGLE.
TIME.
Sentient_Toaster Jan 14, 2013 @ 6:00pm 
Playing Crystal? Sell the augment if you're going with a boarding strategy; it'll only hurt you.
gamegod00 Jan 14, 2013 @ 7:13pm 
Don't send a crew member onto a drone ship.
It was actually pretty funny when I noticed it had red rooms because it didn't need oxygen.
{-NAG-}Biohazard063 Jan 15, 2013 @ 5:34am 
Originally posted by SuspiciousPerson:
Originally posted by Warchon:
When a boarder, or fire, breaks a system, it damages the hull by one point.
(Lost a boarding party this way. Damaging a system is OK, the hull is only damaged when the system goes red.)
EVERY.
SINGLE.
TIME.
Same... Then comes the devastating bit where you just look at your screen for 10 sec thinking what the F just happened. (Or FFFFFFFFFFFFFUUUUUUUUUUUUUUUU... if you know what happened)

Also losing your pilot when your engines are at max and the guy manning engines is lvl2 it's not that big of a deal since the new guy will level up very fast.
Last edited by {-NAG-}Biohazard063; Jan 15, 2013 @ 5:35am
Xtrackt Jan 15, 2013 @ 7:27am 
I guess there's a "bleeding" mechanic for your crew? From what I've noticed when a crew member is low on health, blinking red, it seems to keep draining as he runs to the medical room. I've lost a couple crew members to this in the past and it was a pretty frustrating realization.
Lance Jan 15, 2013 @ 7:49am 
Originally posted by X:tr..kt_~:
I guess there's a "bleeding" mechanic for your crew? From what I've noticed when a crew member is low on health, blinking red, it seems to keep draining as he runs to the medical room. I've lost a couple crew members to this in the past and it was a pretty frustrating realization.
My lvl 3 Mantis fighter arrived to teleporter room with 1 hp and died on his way to medic bay :c
Corlindale Jan 15, 2013 @ 1:17pm 
While having two powered Halberd Beams is theoretically awesome, it's important that you also have some reliable way to get through enemy shields before using them !
Alturis Jan 15, 2013 @ 1:33pm 
Always double check your power levels when arriving and after leaving a nebula. Been burned more than once with my oxygen system turned off or my shields left off or at a lower level than I thought they were at.

Ignore the autofire button. Yep ignore it. Or change its texture to the Want To Lose button.
Even if you have a weapon that you legitimately want to autofire, use CTRL click instead.

And the number one rule is never get greedy. I have lost so many time because I jumped into the fray in a questionable situation after a long string of easy wins. You can quickly get over confident and it only takes a single event like a missile getting in on a critical system of your strategy and its game over.
Ordon Draconis Jan 15, 2013 @ 4:43pm 
There is absolutely no bleeding mechanic. If someone died on the way to the med bay, its because they were further wounded:

a) Passed through a zero O2 room (easy to do when sensors are out - I don't run my wounded through dark rooms for this reason - they get advance scouts if necessary)
b) Enemy hit that room with laser/beam/missle/bomb (most likely)
c) Enemy unit continues to fire on you as you're exiting the room

I've let a unit fight till it blinked; teleported a bomb into the room; let it fight two more rounds till I couldn't see its health sliver; hit pause when it was down to 2 hp; teleported it home as the bomb detonated; ran it through the ship; and had it camp in a non-powered medbay til the end of battle, if necessary.

In 300+ boardings, I have never seen a bleed effect.

Conversely, when I'm fighting an unusually tough boarding scenario where they have the advantage of a med bay, I time my ship's weapons to slaughter them en route - usually dropping a bomb into the medbay itself just as they open the door.
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Date Posted: Jan 13, 2013 @ 8:09am
Posts: 39