FTL: Faster Than Light

FTL: Faster Than Light

trademark2 Jul 25, 2014 @ 3:17am
This game seems very difficult and luck based to me
I am probably wrong. I have been playing on normal for a few hours now. It is a very fun game! But I need tips or something. every ship I encounter going through section 1 takes a few bars off my hull, and it takes lots of scrap to repair it. There seems to be no way around this until the shield upgrade. But if I rush the shield upgrade, then I can't afford a drone system. Even if I do get a shield upgrade, It seems like i have to get lucky and find a weapon or I can't punch through ships with drones without expending several missiles. Past sector 2~, A single mistake or bad luck(fire in the weapons room), means game over and starting from section 1 again. I am doing better everytime but very frustrating! still, its good to see a game thats challenging. I hate games where you can expect to win by clicking the play button.

Last edited by trademark2; Jul 26, 2014 @ 5:49am
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Showing 1-15 of 34 comments
Mazey Jul 25, 2014 @ 3:50am 
This game is very random, you're not wrong about that, but even though it's random the randomness can almost always be overcome once you get skilled enough. One guy beat the game 18 times in a row with every single ship on normal difficulty.

If you're finding normal too frustrating, move down to easy, this is a very hard game to play.

There's lots of advice out there if you search for it. The most important thing is to avoid taking damage because every point of damage costs scrap to repair which means less scrap to upgrade. As such the best thing to do is generally considered to upgrade your shields first and when you are fighting aim for their weapons room first to take it off-line. Also, use your missiles sparingly, as lasers are free but you have to pay to replace missiles.
trademark2 Jul 25, 2014 @ 4:09am 
I won't ever play a game on easy mode but thanks.
Last edited by trademark2; Jul 25, 2014 @ 4:10am
Mazey Jul 25, 2014 @ 4:11am 
Originally posted by trademark2:
I won't ever play a game on easy mode but thanks.
Names are arbitrary. The mode that is called "easy" in this game is harder than the modes are are usually called "normal" in other games.
Bat "Bucky" Magoo Jul 25, 2014 @ 4:38am 
Every time you encounter an enemy ship, you must think "How do I stop them from doing damage to me" not "How fast can I kill them?", mainly in early game when you don't have alpha strike possibilities. This means, take down their weapon first. You also don't need a drone system this soon, while a defense drone can counter missiles, it's expensive and shields and engines should be prioritize.

Oh, and NEVER rely on missiles as your main damage source. If you are playing the Kestrel A, which I assume you are if you just started, use your BLII more. It's one of the best weapons in the game because it's 3 shots for 2 power, rather fast and combos well with pretty much every weapon.

trademark2 Jul 25, 2014 @ 5:11am 
Originally posted by Batmagoo:
Every time you encounter an enemy ship, you must think "How do I stop them from doing damage to me" not "How fast can I kill them?", mainly in early game when you don't have alpha strike possibilities. This means, take down their weapon first. You also don't need a drone system this soon, while a defense drone can counter missiles, it's expensive and shields and engines should be prioritize.

Oh, and NEVER rely on missiles as your main damage source. If you are playing the Kestrel A, which I assume you are if you just started, use your BLII more. It's one of the best weapons in the game because it's 3 shots for 2 power, rather fast and combos well with pretty much every weapon.

thanks! I had just started to realize that engines were good to upgrade
trademark2 Jul 25, 2014 @ 6:32am 
OMFG i just got restored to full health and then got one shotted by boarders and attack ship combo
Mazey Jul 25, 2014 @ 6:38am 
Do you know about hiding your crew in the medbay and venting the rest of the ship to deal with boarders?
trademark2 Jul 25, 2014 @ 7:10am 
something randomly hitting your weapons system is too OP, there is literally nothing you can do. They get 2-3 more attacks while you are unable to do anything. With no fire you can expect to lose much hull damage, and if there is a fire its game over. Even if you get it back online it has to slowly recharge

I tried it a few times I didn't want to do it there because they sabotaged the weapon system and by the time they died and the airlock became safe i would have been killed but maybe ill try it next time
Last edited by trademark2; Jul 25, 2014 @ 7:13am
TeeKay Jul 25, 2014 @ 7:29am 
If something hits your weapon system it's probably worth moving multiple crew members into the room to repair it as fast as possible.

If there's a fire, you should always think about if it would be better to have your crew put it out, or open the doors and vent the fire out.

Remember that running away is an option! If you jump into a beacon and immediately take heavy damage to weapons and have fires in your ship, it's probably worth running away to put out the fire and repair systems in a safe area rather than sit and take more hull damage.

The right crew can help deal with tricky situations too. Engi repair twice as fast as other races, so they're great for quickly repairing weapons or shields in the middle of a fight. They also put fires out twice as fast. I always try to have one or two engi on my ship.

If you're having trouble with boarders, consider picking up some mantis crew members. Mantis move quickly and have 1.5x damage in combat, but repair at half speed. Even if you have no teleporter, they're great for defending the inside of your ship from enemy boarding crew.

Upgrading the door subsystem also help a lot dealing with boarders. With level 3 doors you can often suffocate them before they get a chance to damage any systems or crew.

Remember you can always play on easy! I know these days most games' easy mode is way too easy, but FTL is a hard game. Most people take a dozen (sometimes more) tries on easy before they can win.
There's nothing wrong with starting on normal though. You'll probably learn a lot faster.
Twinge Jul 25, 2014 @ 10:04am 
Thirding the suggestion to play on Easy - drop the ego and accept that the names are just arbitrary. Easy does admittedly teach some bad habits, but it also gives you a ton of extra room to explore and learn the game. (In my case, I played about 10 games on Normal with a win, switched to Easy for a little more than 5 games winning almost all of them, and then switched back to Normal (now Hard) for everything that's not speedrunning.)

And you have about the correct analysis of the situation - FTL is a game that FEELS luck-heavy at first, but has a deceptively high skill ceiling; good enough play will overcome virtually any amount of bad luck.

The most important thing you can do in this game is to pause often. Take time to address the situation at hand, to deal with boarders, to aim your weapons together, etc.

Next most important: visit as many beacons as possible before going to the next sector. More beacons means more scrap.

Beyond that, consider checking out my detailed tutorial run: http://www.twitch.tv/darktwinge/c/2609597. It was made before AE but is largely still relevant.
Last edited by Twinge; Jul 25, 2014 @ 10:05am
sonicfan73 Jul 25, 2014 @ 10:10am 
Originally posted by trademark2:
something randomly hitting your weapons system is too OP, there is literally nothing you can do. They get 2-3 more attacks while you are unable to do anything. With no fire you can expect to lose much hull damage, and if there is a fire its game over. Even if you get it back online it has to slowly recharge

I tried it a few times I didn't want to do it there because they sabotaged the weapon system and by the time they died and the airlock became safe i would have been killed but maybe ill try it next time
There is NO way a system can take more than one point of damage before you can fully vent all oxygen away from it.
Bat "Bucky" Magoo Jul 25, 2014 @ 10:25am 
Originally posted by ᕕ( ͡° ͜ʖ ͡°)ᕗ:
Originally posted by trademark2:
something randomly hitting your weapons system is too OP, there is literally nothing you can do. They get 2-3 more attacks while you are unable to do anything. With no fire you can expect to lose much hull damage, and if there is a fire its game over. Even if you get it back online it has to slowly recharge

I tried it a few times I didn't want to do it there because they sabotaged the weapon system and by the time they died and the airlock became safe i would have been killed but maybe ill try it next time
There is NO way a system can take more than one point of damage before you can fully vent all oxygen away from it.

Unless you are playing Rock B ( ͡° ͜ʖ ͡°)
Originally posted by Batmagoo:
Originally posted by ᕕ( ͡° ͜ʖ ͡°)ᕗ:
There is NO way a system can take more than one point of damage before you can fully vent all oxygen away from it.

Unless you are playing Rock B ( ͡° ͜ʖ ͡°)
Well then you have a crew full of Rockmen, who are immune to fire by default.
sonicfan73 Jul 25, 2014 @ 10:33am 
Originally posted by Dr. McWeazel, PhD:
Originally posted by Batmagoo:

Unless you are playing Rock B ( ͡° ͜ʖ ͡°)
Well then you have a crew full of Rockmen, who are immune to fire by default.
We're talking about boarders all going into a room. And regardless, fire will kill most of a system before the rockmen can take it out.
Originally posted by ᕕ( ͡° ͜ʖ ͡°)ᕗ:
Originally posted by Dr. McWeazel, PhD:
Well then you have a crew full of Rockmen, who are immune to fire by default.
We're talking about boarders all going into a room. And regardless, fire will kill most of a system before the rockmen can take it out.
Well, that's the disadvantage of the Rock B. Great crew for boarding or defense, excellent weaponry for the early game, but no airlocks and it doesn't start with a teleporter.
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Date Posted: Jul 25, 2014 @ 3:17am
Posts: 34