Posted: January 26
If there's one game that thoroughly deserves to be paid more than ten bucks for, it'd be FTL. As it stands, the pricetag is amazing. It's a Roguelike and anyone who's ever been of the old cardboard and wood persuasion will know of the infamous Galaxy Truckers boardgame, which it is oddly reminiscent of. When you just start playing the rounds won't take too long, ten to twenty minutes or so. But as you actually become skilled and gain a feeling for how it works, the games will drag on for hours on end. This is a slower Roguelike, as evinced by Ben Prunty's absolutely-lovely-beyond-words OST. But dear lord will you have fun.
You're going to be given command of the Kestrel, pushed from a giant battle to warn earth of the impending fleet the enemy is sending after their resounding victory. The game allows you to re-crhisten the ship though, and the UEFC "Psyentific" has had her maiden voyage about four hundred times by now - as has its crew.
The poor thing comes with only limited fuel and supplies, and it straddles the line between risk and reward the same way your crazy ex girlfriend always used to.
Are you gonna make that extra jump or two to send aid to that HELP beacon that keeps blipping? Are you going to ignore your conscience, play it safe and just head for the sector's warp gate? They might have what you need. You're low on fuel and they could just have a busted thruster pack with a full tank of space JP-8. Maybe they have ammunition for your missile pods? Extra drones they don't need? Oh man maybe they have weapons
So you make the jump, and you're about to present yourself as the saviour of all things research vehicles, and OH IT'S SODDING PIRATES