Publisert: 24. februar
I never thought Mario Kart would ever be topped by another kart racing game. I was wrong. This game completely and utterly blows it out of the water. There are so many things Racing Transformed has that other racers only wish they could brag about.
The transforming tracks are the biggest reason and I really hope other developers take notes on this. It does wonders for replay value. Even though the same changes happen every time you play a course, this makes tracks stay entertaining for longer. The vehicle transformations may be what the game advertises, but the courses that transform are by far the best part of the experience. And speaking of vehicles, the transformations are actually handled really well. It takes a bit to adjust to the plane controls at the start but it's easy to get a handle on them after a race or two. The dreaded waterboat controls of most racers don't exist here. There's a lot of drifting, but drifting is easy to pull off and most of all fun.
There is of course a grand prix mode for single player, but in addition we are given World Tour mode. You select from a map of challenges that unlock as you complete previous challenges and earn stars depending on the difficulty you complete events. The majority of characters in the game are unlocked by possessing a certain amount of stars, so it is a good idea to go back to old events and try them on a higher difficulty. There are many different kinds of events, and the vast majority of them are legitimately fun. Most racing games that attempt this come off as gimmicky, but there's a lot of fun to be had trying the different events out. The AI is also really well balanced. Easy mode is a cakewalk, Medium gives you more challenge but is generally not that bad, and Hard mode is tough but not impossible. An additional Expert difficulty is unlocked and you'll have to be incredibly skilled at the game to pull off wins there.
This game has a very wide selection of characters from Sega history, as well as a few guest characters. The roster is well chosen for the most part. Fans of the first game will miss characters like Jacky/Akira from Virtua Fighter, Opa Opa, Bonanza Bros, Zobio from House of the Dead, and the Chu Chus. Newcomers that make up for those omissions include Nights, Vyse from Skies of Arcadia, Joe Musashi from Shinobi, and Gilius from Golden Axe. In addition the pc version adds some characters from Sega's franchises on steam. You can play as Football Manager, the Shogun from Total War, Willemus from Troy, and even Team Fortress. Each character can level up with experience gained from racing, and each level unlocks a different mod. These mods tweak the character's stats, and this is a very good feature. For example I really like Gilius, but he has a terrible acceleration stat. I could use his acceleration mod to increase that in exchange for a lower top speed. This opens up a lot of possibilities and lets you play characters you like regardless of their stats. All in all there is a ridiculous amount of fanservice in the game. I do wish they wouldn't have cut some of the old game's cast, but it's hard to complain when the variety of characters is so great. The course selection is varied as well and balanced between many different locations.
To summarize, the game has a ton of content and a ridiculous amount of polish to make it one of the best racing games I've ever played. Everything from the mechanics to the fan service to the single player campaign is well done and I'd love to see Sumo try to top this effort.