Αναρτήθηκε: 21 Δεκεμβρίου
Review, Tips, Guide
Where do I start with how awesome and addictive this game is? Somehow I managed to clock in over 620 hours playing this, still crave every second of it!
Being a late starter and only getting the game at the start of 2014 when a friend was kind enough to give it to me as a gift while trying to promote Ryo Hazuki DLC and Shenmue.
I did not have high expectations for the game after playing the horrible touch screen version you can download on mobile... this dampened my expectations as to what to expect on the PC and console addition of SSASRT.
First mode I tried was the online match-making. Never in my life have I felt like such a novice at a kart racing game, there really is a polarising effect between being good and being down right elitist when it comes to online MM.
This did not stop me from playing. I was fascinated, intrigued of how these top players became so awesome at this kart racer and quickly learnt that SSASRT is a rather technical Kart racing game.
Those new to the SSASRT: you need to learn fundamental basics.
Learn how to drift to level 3
Find out how to risk boost and danger boost
Learn the tracks as best as you can
Learn how to stack your boosts
Learn every item and use them effectively
Learn how to avoid drones with a drift
Unlock practice with all characters find their strengths and weaknesses
Check your mini-map on straight ways for approaching racers and on incoming item spam, back spam if needed to counter this and look backward to see the potential racer.
Constantly if ever in bad situation go all-star strategy.
Above all else do not hit walls and practice and maintain high speed and keep consistent races
Wondering how I got so good at this game: I came up with a plan!
Decided to complete career mode and gain all (232 stars) and complete all Grand Prix and mirror tracks set out to unlock all characters and their respective console mods. I thought this would give me the edge I needed but I was in for a surprise... Gaining all the all-stars in career mod was tougher than expected but at the same time it was the most rewarding. And whatever you gained in career mode without knowing ...you will be applying in online MM.
Sumo Digital have gone to a lot of effort at getting the balance between casually playing this Kart Racer and challenging the player to get better while also gaining rewards after completing and getting all 232 stars. And gaining a new character "Ages" was funny enough (this spells Sega backwards).
I was feeling confident with my new attained super kart racing skills after completing the game, getting all 232 stars and completing Grand Prix on expert mode; I was sure I was in with a chance to take on even the top players on MM, come out on top or at least give them a good run for their money. I found myself accelerating up the ranks and obtaining & keeping a constant and respectful 1600 rank in MM. I new it was time to take on higher ranked players and test my skills.. Again I was in for surprise, feeling frustrated with my efforts and felt I had peaked only obtaining 1600 to 1700 ranks while I greatly desired to achieve a 2000 rank.
To do this I had to better my playing style to compete with higher ranks. I pushed on and came up with another plan, which was only something you could gain through experience and patience and allot of hours playing. I set out to learn all the yellow pick-up locations, what they had to offer and tap into their potential and also learned which mods and characters worked best for each track.
On some tracks this was a huge game changer: for example there are two yellow pick-ups on Graffiti City: the first pick-up is a triple boost; used at the right time you can gain tremendous speed on straight runs, however this is not always enough to win this track consistently due to the tight nature of the course and the "bees" on the second lap. Now, this is where the second yellow pick-up comes in handy, which is a (blue glove). I like to use this when the "Bees" come my/your way... activate it and sail through them, the bees also act like a wall and are slowing down other racers who might be fast approaching.
This strategy gave me huge advantage over players, and from time to time I have been accused of cheating on Grafity City. Well, once you get to grips with the course it's possible to pick both yellow pick-ups and use the triple boost and pick-up the blue glove which will both give your even more distance, when timed and use correctly.
Sometimes you might find yourself in challenging situations with regular players who see you as their rival, and you might end up getting a few friend requests.:)) This is something not many articles mention or people talk about...
It is the online social communtiy linked with that game which I think people really need to start taking notes of because I think this is also a factor that makes this game a great success...it is the community that goes with it..
SSASRT has an active racing community and friendly too, and sometimes it causes and creates rivalries in MM, especially with the Brazil players and Europeans.
One veteran SSASRT racer who goes by the alias of "harlot" decided to add me as a friend back in july, he was quick to message me about my skills limitations at that time and style... others have taken note of my potential and this gave me more confidence to keep on going and to continue racing SSASRT. I can't remember exactly what was said back then, but we soon became good rivals to one another, we both had a common goal to improve our racing style and to win as much as we can. But we had different ways of going about it. harlot said to me: If I want to really improve my game I need to "time attack", I took note of what he said and I managed to unlock all the secrets the tracks had to offer, if it wasn't for harlot's insight. It would be almost impossible for me to keep up with the elitist at MM....there is so much to learn to be at the top of your game while playing SSASRT...The game has unlimited potential in that regard!
HARLOT QUOTE: I can, at this moment, be a better matchmaker in a week, than you can be a time attacker in the same amount of time
Even though I had the Time Attack experience it did not always solve crucial problems and differences between MM and TA, that is because in MM you can pick up items and if you get hit it it slows you down… because TA promotes the use of "Console Mods", but at times this is not always suitable for MM and so, I decided to approach this differently.
This is what I come up with to address this issue:
I have a character for every track in the game, I developed a strategy that will give me the overall edge to that particular track and the best balance depending on some factors, that I take into account.
I am very specific about this, learned over time certain methods and race conditions that need a particular fine tuning, which can greatly improve your chances. This is where the true sophistication that SSASRT brings.
These are a few examples what character's I use for some of the tracks in SSASRT and the mod's I use and the yellow items I like to pick-up.
Race of Ages - Ryo Hazuki - Console mod - Provides the perfect balance of movement speed - especially in water areas and being small enough to avoid going over the edge of the track.
Game changer: Triple Boost yellow pick-up second lap just passed the finish line.
Chilly Castle - AIAI - Sonic - Manager - (Ryo Hazuki/ Console mod) - best over all mod for this track "Acceleration".
Game Changer: You will need to know this course inside and out, learn TA acceleration mod and track knowledge and above all maintaining lead will see you beat this track on MM.
Dream valley - Ages / Ryo Hazuki / Gilleus / - Console mod
Game Changer: Learn how to (Risk-boost) on practically anything and stack your boosts as best you can.