Přidáno: 16. května
Although I'm far from unlocking the full set of characters in this game, the designs and vehicles go from okay (Tails, Wreck-it Ralph) to curious (Alex Kidd, Ryo) to friggin' awesome (Metal Sonic, Knuckles), to weak (Team Fortress) and finally to absolutely baffling. Football Manager, The *TWO* Total War characters and General Winter feel incredibly out of place and in the case of the last one, are kinda cringeworthy to drive while hearing WW2-era Soviet slogans and choral music when activating the special. And that's a shame, because I feel some of the designs are pretty neat but could have been way better if they had been designed as original themed characters instead of weak plug-ins for games that just don't belong in this game. I'm going to ignore Yogscast because it's the only thing that deserves, and only going to comment on the fact that it's kind of the sign that Sega really didn't care about making iconic, enduring, compelling characters opting instead for the founder of a podcast that not only has a history of publisher extortion, is an ugly and annoying turd in a box racer.
Come on, Sega. You have way more franchises to take characters from than selling the spots in your game to the highest bidder. where's the OutRun car?
Daytona USA?? Any of the Virtua games!? Golden Axe and House of the Dead could have been used for more than a track, and if we get into multi-platform characters there's a plethora from which to choose, from Sparkster to James Pond. Friggin' Battletoads. I could go all day. Tons of characters whose developers I'm sure would chip in to see fan interest in those properties renewed.Somewhat iffy controls
on certain flips but especially when it comes to firing weapons. Plane sections require you to press up and down, which is also used to choose to fire in front or behind your vehicle. I would have preferred only shooting backwards when looking backwards, but that's more an annoyance than an actual issue.Nice tracks, but could be better
, especially regarding the Sonic themed ones. They are pretty and nice, but with some notable exceptions like the Samba de Amigo or certain parts in the Nights levels, don't leave a very lasting impression.The good:Very tight handling and physics
, that, although annoying sometimes if you get stuck, make sense and play fair. The game also has certain permissivity on roads that have no guards, letting you leave the track for a very brief moment and correct if you're fast enough. Flying sections feel especially alright.Very good weapon system
that allows to escape homing projectiles, neutralize attacks and choose how many and in what direction to fire your weapons. No blue shells to be found in this game.Challenging AI and demanding circuits
that make clearing level A tracks an actual feat. Although difficulty seems pretty uneven letting you dominate certain circuits while sweating for every inch on others, you'll more than likely find yourself fighting teeth and nails over a position.Good variety
of modes, including not just a grand prix option, but a progressive career as well, where you can unlock characters and advance through branching paths that offer different challenges.Splitscreen
as well as online multiplayer.Versatility
in characters, thanks to the unlockable mods for the cars that will emphasize some aspects of the vehicles, making possible to specialize a character in an area suited to your needs.Great music
and sounds. For the most part. See "annoying turd in a box racer".
My closing thoughts would be that this is a very pretty, very fun to play game that, although suffers of some really friggin' weird design choices, has a very solid core underneath, with some really cool vehicles and tracks. If you can ignore those, this is money well spent on a very fun racing game. I'd give it an 8/10.