Sonic & All-Stars Racing Transformed
Buttback Feb 24, 2013 @ 12:06pm
What's the formula behind picking up an Allstar?
I'd like to know.

It's pretty obvious to me that the higher your position is (by higher I mean 5th and above), the higher the odds to pick up an Allstar.

The past couple of days I have noticed that whenever I'm in a high position, the people in front of me would receive Allstars in 80% of the cases and I wouldn't. This would mean either they were lucky, I was just unlucky OR there's something more to the formula than just the player positions.

Every time I saw that happen, I compared the ratings post-match.
Mine would always be a lot higher than the player that DID get the Allstar pickup.

So does anyone have an explanation for this? It's annoying that I don't know if either I'm being paranoid or there is something going on here.



PS. I'm not whining about items here. RLY.
Last edited by Buttback; Feb 24, 2013 @ 12:07pm
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[DFS] Green Giant Feb 24, 2013 @ 12:09pm 
I am not sure if this is true or not, but if you have a high all-star stats on your character you might have a bigger chance of getting it. If this is wrong then I would assume it's just pure luck.
Buttback Feb 24, 2013 @ 12:12pm 
Originally posted by Green Giant:
I am not sure if this is true or not, but if you have a high all-star stats on your character you might have a bigger chance of getting it. If this is wrong then I would assume it's just pure luck.

Really? ._. I never assumed the Allstar stat meant the chance of picking up Allstars.

If that do happens to be the case, someone please slap me with a fish.
TKperson Feb 24, 2013 @ 12:14pm 
Originally posted by Green Giant:
I am not sure if this is true or not, but if you have a high all-star stats on your character you might have a bigger chance of getting it. If this is wrong then I would assume it's just pure luck.

That stat seems to indicate the potency of the allstar as far as I can tell. AGES/TF2/Eggman all have high allstar stats and also have the most annoying allstars (long rang homing projectiles) whereas Knuckles/Pudding/Meeme have lower allstar stats and have what are basically melee range attacks.

As for there being a formula to getting an allstar I think someone said it was something simple like a 1/25 chance if you aren't in first place.
<eVa> Zork Nemesis Feb 24, 2013 @ 1:29pm 
Yeah, I had always thought the stat translated to power, not frequency. Because if that were the case, we'd be seeing a lot of death spam from the racers who have 4/5 All-Star that also fire barrages of heatseeking missiles.
IceBlade Feb 24, 2013 @ 1:30pm 
In before lolmusashi's allstar
a friendly fire fighting [MMPR] Feb 24, 2013 @ 2:00pm 
I think the formula is this: It is a 1 out of 100 chance for a player, and the AI gets it whenever you are catching up to the person in 1st
JNgMouse Feb 24, 2013 @ 2:13pm 
I find that often in matchmaking whenever someone gets an all-star, a bunch of other people seem to get it in a similar timespan as well.
Gerk Feb 24, 2013 @ 8:32pm 
My hypothesis:

It's based on "rank" and the probability of pulling one raises gradually, at a greater or lesser rate depending on how you're doing in the race. Getting one resets the rank for you and you alone.

Or...

Basically think of it like a bingo glass bowl thing, where there's...I dunno...200 balls? And one ball says "ALL STAR".

Every time you get an item powerup, it draws a ball. If it's not an All-star? No big deal, keep rolling.

As the race wears on, 'loser balls' are removed from the bowl over time. The rate they're pulled at is most likely reliant on your place in the race as well as other factors (All-Star stat? Being stricken by items? Distance behind via time instead of numerical place?)

When you actually GET your all-star move, they throw all the balls back into the bowl, i.e. the probability of getting one resets.

So, throughout the race, everyone's chance to pull an All-Star increases based on various factors but (of course) also based on time. When you get one, you're back to square one.

This rising probability explains why there's generally very few all-stars on the track during the first lap, and also why most players will usually only pull one at most, if that. This would also explain the phenomenon of having a bad race, managing to pull forward and still pulling one when you're in, like, 3rd out of 10 players at present.

My thoughts anyway.
Last edited by Gerk; Feb 24, 2013 @ 8:34pm
Bal Feb 24, 2013 @ 9:15pm 
It's random, as long as you're not in first. I believe the chances are slightly bigger the longer behind you are.
NiGHTS Feb 24, 2013 @ 9:30pm 
Originally posted by TKperson:
Originally posted by Green Giant:
I am not sure if this is true or not, but if you have a high all-star stats on your character you might have a bigger chance of getting it. If this is wrong then I would assume it's just pure luck.

That stat seems to indicate the potency of the allstar as far as I can tell. AGES/TF2/Eggman all have high allstar stats and also have the most annoying allstars (long rang homing projectiles) whereas Knuckles/Pudding/Meeme have lower allstar stats and have what are basically melee range attacks.

As for there being a formula to getting an allstar I think someone said it was something simple like a 1/25 chance if you aren't in first place.


how can you forgot Joe.Musashi ? O:
Last edited by NiGHTS; Feb 24, 2013 @ 9:30pm
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Date Posted: Feb 24, 2013 @ 12:06pm
Posts: 10