Rumsey Feb 14, 2013 @ 9:18pm
Number of CPU opponents in custom games is bugged
I created a custom game lobby to play with some friends, and after a while, we noticed there were only six racers in the game: four controlled by players and two by the computer. There should be a total of 10 at all times.

To check, I recreated the lobby, and sure enough there were 10 racers in the next game. I can't prove it yet, but my guess is the following is happening:

- Player joins, number of CPU opponents counts down by one
- Player leaves, number of CPU opponents stays the same

As a consequence, CPU opponents gradually get pushed out of the game, forcing the players to reform the custom game and reinvite anyone to keep the number at 10.
Last edited by Rumsey; Feb 14, 2013 @ 9:19pm
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IceBlade Feb 14, 2013 @ 9:27pm 
Was this on Burning Depths by any chance?
Rumsey Feb 14, 2013 @ 10:19pm 
Originally posted by IceBlade:
Was this on Burning Depths by any chance?

... yes, why?
devotedtodreams Feb 15, 2013 @ 5:53am 
I saw the same thing happen in my last online custom game, but I don't think we played Burning Depths. I thought it was strange... But thanks for the tip about recreating the lobby to keep the number of racers at 10 :)
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Date Posted: Feb 14, 2013 @ 9:18pm
Posts: 3