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Rapporter et problem med oversettelse
Isn't that kinda the point of S-class? To be seriously difficult and challenge whatever the player's got? :y
Plus they're AI's. If you're to nerf them for S-class, then there'd be no point of having an S-class difficulty in the first place. Also, I don't think there's any other way to make an AI much MUCH more challenging to race against other than aggressive rubberbanding and super-accurate weapon shots. :u
Try Metal Sonic or Shadow with Acceleration if you're having trouble with getting hit, or Vyse or Sonic with Speed if it's the AI's speed that's the main problem (the latter is how I finally got enough stars to unlock Reala and AGES). Ultimately, it takes practice.
You should also check out the guides section.
Make them take better lines on higher difficulties? Have them make the most out of their items (I'm pretty sure there's some sort of logic behind having blowfish on the outside of a turn, but I'm not seeing it)? Program them to attempt risk boosts on Normal and above? There's a lot of things that can be done, it's just that it takes less time and effort to give the AI unfair advantages to cover their weaknesses than it does to actually make the AI good at the game. If SUMO didn't have to deal with executive meddling, I'm sure they would have done a lot more with the AI.
It's a shame, because I think this is pretty boring, but hey. You can see that people generally don't seem to mind, and nobody ever listens to minorities in those circlejerky game communities.
I don't feel that they cheat much either, if I drive and boost flawlessly at top speed throughout the track, it's fairly easy to make a long gap between your position and theirs (and there is no rubberbanding, so once you make that distance in the 2nd lap or so, it can only grow - I have never experienced rubberbanding myself in this game).
Also, if the AI "weapon spam" annoys you, just try multiplayer matchmaking and say that again...I find the AI much more friendly to play with than humans. They also don't have a 50% chance of knocking you miles away off the track everytime you collide with them.
The way I see expert is, the mode you wanna do once you master the mechanics, and after that, expert makes you a pro
I don't think you entirely understood what I was saying. I guarantee you if you choose Single Race, then choose Expert on the very first track and keep retrying it... you will eventually lose. Everyone likes to boast that they've "mastered" a game but you can't honestly sit here and try to convince everyone that you can keep playing on expert and always get 1st place every single time. You may get 1st place a majority of the time but everyone is prone to losing on expert mode eventually. I understand some characters with certain mods make certain races easier but it's like they say... you can't win'em all.
Here is the one interesting fact about the AI... We have to dumb it down. We actually make it artificially stupid...
Why?
1. They'd hit you perfectly with every shot. They know exactly when to fire to hit perfectly with every weapon.
2. They can perfectly drift every corner (and chain drifts), stunt perfectly everywhere a stunt is possible, transform boost every gate where it's allowed and risk boost off every single risk boostable object in the game (they see the world as collision, not pretty graphics!)
3. They wouldn't be limited by each other actions. You know as a player how annoying it is to be hit multiple times in a row. We actually limit that, we could let them really go to town on you.
4. We could let them all run full speed. We do pick a few and let them be the front runners in a given race, the ones who nip at your heels all the way through a GP, the rest are slowed, we could let them all run full speed...
5. We could make it their sole purpose in life to take out the player and work together as a team, instead we tell them to randomly pick targets or play nice with each other in the purposes of making an interesting race.
We actually don't really rubber band them. In some occasions we allow them to have increased engine power if they are trailing significantly, but they're not allowed to do it near to the player.
When you get to Expert AI, we actually are letting the AI be themselves more, pray mere human mortals, we don't remove their 'Three law' Asimov limitations and let them loose on you for real :)
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From easy to hard, normal increasingly difficulty opponent behavior.
Expert mode, they obviously "cheat" on you, and you still found a way to win it all.
It's a matter of actually wanting to play a good challenging game, what's wrong with humans these days, we no longer want to outsmart a machine.
-.-
...Holy cow, I'm at a loss for words. PrimeSonic said it best; this is epic. I'll definitely make sure to remind myself of this whenever I should happen to yell at the AI because I think they're being "unfair" ;)
(But seriously, while S-class AI can be a ♥♥♥♥♥ sometimes, I do like the challenge they pose, no complaints from me about this.)
Can we have this as a Legendary Difficulty or something? Nothing encourages mastery quite like taking on Perfect Play AI.
Dear lord, YES. I want that. I NEED that.
They still have ridiculous accuracy. They manage to single the human player out from extreme distances even when they shouldn't even be able to see you.
Then what kind of limits do you have in place? The AI absolutely loves you shower you in weapons over and over. And for that matter, you wouldn't need to limit it if you didn't make the AI attack the player with extreme prejudice. Sure, they occasionally attack each other, but if they are able to hit you instead of another player, you can damn well expect to be the targeted one. They will consistently ignore the racer in front of them in order to fire weapons backwards at you even when you're not a threat. They would rather get second place and ensure that you drop from third to sixth right before the finish line than shoot the AI ahead of them and get first place. It's ridiculous.
For a concrete example, I recently kept getting outsped by Knuckles and MeeMee or AiAi. I was using a console mod Eggman. With mods, the monkeys' speed stat doesn't go above 3 and Knuckles' doesn't go above 4. My speed stat was 5. Unless the game's listed stats are wrong, they were clearly cheating.
They AREN'T a team. They SHOULDN'T be working together. That you don't make them gang up on the human isn't something I can see as a plus when they shouldn't be doing that anyway.
I simply have to call ♥♥♥♥♥♥♥♥ on this one. I consistently see AI racers accelerate at crazy speeds and maintain speeds far higher than mine. I often look backwards when I'm on a straightaway and even characters that are supposed to have lower top speeds than my character will catch up to me with ease. It's always the ones that have been selected as rivals for the GP as you talked about above, but they aren't just driving at their normal speeds; they're clearly going noticeably faster.
Of course I realize that you could make the AI both perfect and cheating, but that doesn't mean they don't cheat at all. And I consistently see characters that should have lower top speeds than me driving faster than me without outside help.
I'll add the required "I do like the game" disclaimer so I don't get further suffocated by masses of mindless morons, but that doesn't mean I have to ignore clear flaws. And when a character that starts in an early position drives almost flawlessly and never gets hit except perhaps by a lucky swarm, while you get hit by items that you can't avoid (unless you're going to tell me to never be behind or in front of another racer while still following good lines) so you simply don't have any chance at all of catching up, it is a flaw. Enjoy that single sentence.
To everyone who keeps saying "but it's supposed to be challenging": There is a very big difference between challenging and cheating. In a racing game, it's challenging if your opponents are good but have the same capabilities as you do. If they beat you because they simply have impossible stats and gang up on you, it's cheating. If I didn't want any kind of challenge I wouldn't be playing on expert in the first place.