Inversion™

Inversion™

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Fragems Sep 14, 2012 @ 9:18pm
Who Else Thought the Story Was Crap? *SPOILERS included*
SPOILERS To Follow

The following things made the story complete and utter ♥♥♥♥ in my eyes.

Have to put filler space since Spoiler tags dont work when it displays a preview on the Game hub home page. That Needs fixed :P.

Ignore and skip to below................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................

DOMES WTF. So in the thousands of years they have been there nobody has left the freaking city and realized oh ♥♥♥♥ we live in a fish bowl.

Davis Dying. Why kill him off this freaking late? Really it was like pilling ♥♥♥♥ on top of ♥♥♥♥.

Davis's Daughter: I dont so much mind that she was dead. However i do mind that you reveal the partner knew the whole freaking course of the game that she was mush under a couple tons of debry. That was like the extra kick to the nads after you pointlessly killed Davis off at the end.

No wonder this game was $10. A story either makes or breaks a game for me and it just ruined this game in my eyes. I literally had to drag myself through the last 2 hours just because I was hoping the ending would make the effort worth while and give me some closure, but no it just left me feeling empty and disappointed.
Last edited by Fragems; Sep 14, 2012 @ 9:21pm
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Showing 1-15 of 16 comments
jimanddot1 Sep 15, 2012 @ 9:27am 
steam selling it for 39.99
Fragems Sep 15, 2012 @ 10:33am 
Originally posted by jimanddot1:
steam selling it for 39.99
Amazon has had it on sale multiple times for $10 and it activates on Steam.
Last edited by Fragems; Sep 15, 2012 @ 10:33am
Behrditz Sep 20, 2012 @ 5:36pm 
It was a pretty terrible story. Nothing is every actually gone into. Why do those guys speak idiot english? Also, nothing gets resolved. What you do at the end doesnt actually effect the "grand scheme" of things. Its not even a PERSONAL victory for anyone involved. Also, as to your second point, thats not true. After-credits sequence. They are clearly setting up for a sequel, but what the hell is it going it be?
Fragems Sep 20, 2012 @ 6:20pm 
I figured a sequel might be in the works as well, but the fact that they didnt even hint anything after creds makes me doubt it. If he did come back he wouldn't have anything left to fight or fight for though so it would be pretty pointless. I mean you saw how pathetic he got when his wife was dead and she was just missing we were stuck in that freaking room for over 5 minutes of cutscenes it felt like.
Last edited by Fragems; Sep 20, 2012 @ 6:23pm
your evil twin Sep 28, 2012 @ 1:09pm 
I thought the story was actually quite clever.

If you are annoyed about what happened to Davis... if you watch all the of the end credits and don't skip them, you see an extra cutscene at the end.

A bit of a dumb move, I guess they wanted to "reward" the people that sit through all the credits, in the same way that some movies in the cinema have an extra scene after the end credits. Some games (like Singularity) still show you the extra scene even if you hit a button to skip the credits, but this isn't one of them. If you want to know what it is...

You see the Engine Room again and someone's arm climbing out of the huge hole in the middle of the room. Some people aren't sure if it Davis or the baddie Kiltehr - all you can see is a bare arm, no face or clothes - but you can tell it must be Davis because Kiltehr has a sort of metal bracelet thing on his wrist. Presumably he fired his gravlink Low Gravity power at the floor right before hitting the bottom and then spent hours climbing all the way back up.
Last edited by your evil twin; Sep 28, 2012 @ 1:14pm
your evil twin Sep 28, 2012 @ 4:56pm 
Regarding the big twist. They haven't been living in domes for thousands of years. The Lutadores' home was originally a city like the home of the main characters, perhaps even identical, and it's absurd to think that 2 civilisations evolved from cave men to medieval to modern and ended up with similar cities despite no communication. The spaceship seems to be a colony ship or ark in space that is transplanting the human race to a new home. The habitat domes look like 21st century Earth cities to keep the inhabitants happy and controlled during the journey. Whoever built the spaceship also built the cities, and then put the humans inside them. Perhaps the people were given false memories and a false history. I guess it wasn't feasible to build one gigantic planet-sized dome so instead there are lots of "small" domes that are each the size of country like Britain or France. Maybe the journey has been happening for 100 years, but there's nothing to suggest that it has been thousands of years.

The inhabitants are brainwashed or indoctrinated so that they think the whole world is just one country, they never think about the rest of the world. It's like that movie The Truman Show, Jim Carrey lives in a fake town and his life is a TV show. When he was a kid they gave him a fear of water and a fear of flying, and since his job, wife and family are all in the town he has no reason to want to leave. Another example is the film Dark City, where the characters are part of an alien experiment. There seem to be trains that lead out of the city, but they are express trains that never stop anywhere. People have heard of places outside the city, but nobody attempts to leave until something weird happens that makes them question reality. It's the same with the characters in Inversion, except that their fake world is the size of a country rather than a city, allowing it to be self-sufficient in terms of food and resources etc, which makes it a more convincing lie.

There are various clues in the game that the world is not "our world". At the start of the game, a couple of days after the invasion, you are taken to a prison camp out in "The Wasteland". A bit later game Davies has a flashback to his daughter saying that he promised to take her "to the Edge", and in the middle of the game you find the Lutadores have a big base camp at a huge canyon, and someone says "what are they doing out here at the edge of the world?" As far as everyone is concerned, that civilised world is the size of a small country, with just a few towns and cities, and beyond that canyon there is nothing but desert, a wasteland.

There is an old church and cemetery, and someone comments on the fact that no-one has buried the dead in hundreds of years. Whoever created this artificial environment has programmed the inhabitants to not want to bury the dead, to not do digging of any sort, because if you go underground you can end up discovering the truth.

Originally posted by Behrditz:
It was a pretty terrible story. Nothing is every actually gone into. Why do those guys speak idiot english? Also, nothing gets resolved. What you do at the end doesnt actually effect the "grand scheme" of things. Its not even a PERSONAL victory for anyone involved. Also, as to your second point, thats not true. After-credits sequence. They are clearly setting up for a sequel, but what the hell is it going it be?

Erm, what you do DOES affect the grand scheme of things. The Lutadores have been defeated, they will no longer be plundering your world or any other world. The kidnapped children and women will be taken back home. But now everyone's eyes are open to the truth about their home, and will have to come to terms with this new reality, and wait and see what the final destination will be. I think Leo and his people now have control of the spaceship (he has the override key), Kiltehr wanted to use it to give himself godlike power, I guess we are supposed to assume that Leo is a nice guy who will use it responsibly.

The idiot-English thing...the Lutadores used to be ordinary people that spoke English, but then a disaster occured that messed up their home. We don't know whether it was some sort of accident or whether they had a civil war, but whatever it was it turned their home into a hellish nightmare of molten lava and mixed-up gravity. In this post-apocalyptic world the survivors ended becoming savages, fighting each other for scraps of food or stable ground. The harsh conditions and brutal way of life meant that after a couple of generations the language had devolved from English into something else, there was a lack of women and children (because few were tough enough to survive), and people were ignorant and ended up worshiping the spaceship and its technology as some sort of God, with their preist being Kiltehr.

Kiltehr found a way to get from the dome into the spaceship and to use the advanced technology. He used this technology to take charge, and he also gave the technology to his high-ranking subordinates. Some like the Butcher boss obviously act and dress like priests; the V symbol that the Lutadores write in blood and worship is also the symbol for the ship and is on pieces of technology like the Gravlink and the energy rifles. Kiltehr led the Lutadores on missions to steal women, children and supplies from other domes. He then managed to get access to the main systems of the ship, and set his eyes on a bigger prize - taking control of the ship, and thus having godlike power over all the civilisations living in all the domes. And then Davis and Leo threatened to screw up his plans, and being a meglomaniac he started the process to shut down the power and deactivate the ship, which would presumably have killed everyone in the domes due to lack of light and heat and air and stuff. If he was going to die, he was going to take everyone with him. But Davis and Leo were able to grab the key from him and cancel the shut-down at the last moment.

As for a sequel, I don't think it really needs one and I don't think they were trying to set one up; the after-credit sequence was just to make the ending a bit less of a downer.

Davis' daughter: there were clues that Leo knew she was dead all along. At first Leo is supportive of Davis and they are both optimistic about finding Davis' daughter, but after returning to the apartment Leo's attitude changes and his focus is on fighting the Lutadores. Leo wants to figure out who they are and where they come from and how best to beat them but Davis is distracted all the time by wanting to find his daughter. On the train/shuttle Davis says they must be getting close to her and we see Leo shake his head in frustration and then start trying to convince Davis that they should concentrate on stopping the Lutadores first.

We think that Leo is just taking a realistic/pessimistic attitude that she is PROBABLY dead, but it's not till the end that we learn that he found her body, and he didn't tell Davis because he knew that he would have given up. He couldn't save the world all by himself, so he lied to Davis to keep him fighting. When they see that their world is fake, Davis recovers quickly because all he cares about is getting his daughter back, but Leo is badly affected and slumps in the elevator and doesn't bother getting ready for combat when the doors are about to open. Davis says some comment about what would his daughter think if she knew they came all this way and then gave up when so close, but that doesn't help at all, Leo doesn't care. Leo wanted to save the world, and now he knows that the world is a lie. But then when they emerge in the home of the Lutadores they see a bunch of kidnapped children and Leo is encouraged again - he knows that Davis' daughter is dead, but here are a bunch of other children that they can save, and that is always a good thing, even if the world is a lie.
Last edited by your evil twin; Sep 28, 2012 @ 4:59pm
BOT Oct 13, 2012 @ 5:21pm 
i have this game on ps3 its a good game .i just wish multiplayer hed a bot option im a big fan of time shift and that is why i got i.t .on high difaculty it is very hard i like the story
Slash [ESP] Oct 31, 2012 @ 4:53am 
for me it's a epic final...
ten-six Dec 26, 2012 @ 5:00pm 
finished it today,,, watched the cut scene at the end of the credits. i thought the story was well done. although i do not think they are making a sequel i would buy it if they did. Nice post "your evil twin"
0perator 88 Apr 14, 2014 @ 3:58am 
I thought this story was amazing until i beat it, all those reveals and endings ripped a hole in my gut after i gave it so much praise. I legitemetly loved the story. invading aliens and everything, i thought it was the lutadors who put chunks of our planet into those domes, guess not.
the daughter being dead really made me sad, i loved the idea of him trying to save his daughter and was hoping so hard for a happy ending. but with a game like this how could i epxect anything else.
it seems only disney will give us a happy ending and the rest of the world doesnt want to blind us with lies.
still not as upset as i am against Link's Awkening and how that ended after considering it the best zelda game, that ending sucked.

As i've always heard and sometimes say, no matter how good your story is, the ending will make or break it. It's hard for me to say how i feel.
0perator 88 Apr 14, 2014 @ 4:01am 
Originally posted by your evil twin:
Regarding the big twist. They haven't been living in domes for thousands of years. The Lutadores' home was originally a city like the home of the main characters, perhaps even identical, and it's absurd to think that 2 civilisations evolved from cave men to medieval to modern and ended up with similar cities despite no communication. The spaceship seems to be a colony ship or ark in space that is transplanting the human race to a new home. The habitat domes look like 21st century Earth cities to keep the inhabitants happy and controlled during the journey. Whoever built the spaceship also built the cities, and then put the humans inside them. Perhaps the people were given false memories and a false history. I guess it wasn't feasible to build one gigantic planet-sized dome so instead there are lots of "small" domes that are each the size of country like Britain or France. Maybe the journey has been happening for 100 years, but there's nothing to suggest that it has been thousands of years.

The inhabitants are brainwashed or indoctrinated so that they think the whole world is just one country, they never think about the rest of the world. It's like that movie The Truman Show, Jim Carrey lives in a fake town and his life is a TV show. When he was a kid they gave him a fear of water and a fear of flying, and since his job, wife and family are all in the town he has no reason to want to leave. Another example is the film Dark City, where the characters are part of an alien experiment. There seem to be trains that lead out of the city, but they are express trains that never stop anywhere. People have heard of places outside the city, but nobody attempts to leave until something weird happens that makes them question reality. It's the same with the characters in Inversion, except that their fake world is the size of a country rather than a city, allowing it to be self-sufficient in terms of food and resources etc, which makes it a more convincing lie.

There are various clues in the game that the world is not "our world". At the start of the game, a couple of days after the invasion, you are taken to a prison camp out in "The Wasteland". A bit later game Davies has a flashback to his daughter saying that he promised to take her "to the Edge", and in the middle of the game you find the Lutadores have a big base camp at a huge canyon, and someone says "what are they doing out here at the edge of the world?" As far as everyone is concerned, that civilised world is the size of a small country, with just a few towns and cities, and beyond that canyon there is nothing but desert, a wasteland.

There is an old church and cemetery, and someone comments on the fact that no-one has buried the dead in hundreds of years. Whoever created this artificial environment has programmed the inhabitants to not want to bury the dead, to not do digging of any sort, because if you go underground you can end up discovering the truth.

Originally posted by Behrditz:
It was a pretty terrible story. Nothing is every actually gone into. Why do those guys speak idiot english? Also, nothing gets resolved. What you do at the end doesnt actually effect the "grand scheme" of things. Its not even a PERSONAL victory for anyone involved. Also, as to your second point, thats not true. After-credits sequence. They are clearly setting up for a sequel, but what the hell is it going it be?

Erm, what you do DOES affect the grand scheme of things. The Lutadores have been defeated, they will no longer be plundering your world or any other world. The kidnapped children and women will be taken back home. But now everyone's eyes are open to the truth about their home, and will have to come to terms with this new reality, and wait and see what the final destination will be. I think Leo and his people now have control of the spaceship (he has the override key), Kiltehr wanted to use it to give himself godlike power, I guess we are supposed to assume that Leo is a nice guy who will use it responsibly.

The idiot-English thing...the Lutadores used to be ordinary people that spoke English, but then a disaster occured that messed up their home. We don't know whether it was some sort of accident or whether they had a civil war, but whatever it was it turned their home into a hellish nightmare of molten lava and mixed-up gravity. In this post-apocalyptic world the survivors ended becoming savages, fighting each other for scraps of food or stable ground. The harsh conditions and brutal way of life meant that after a couple of generations the language had devolved from English into something else, there was a lack of women and children (because few were tough enough to survive), and people were ignorant and ended up worshiping the spaceship and its technology as some sort of God, with their preist being Kiltehr.

Kiltehr found a way to get from the dome into the spaceship and to use the advanced technology. He used this technology to take charge, and he also gave the technology to his high-ranking subordinates. Some like the Butcher boss obviously act and dress like priests; the V symbol that the Lutadores write in blood and worship is also the symbol for the ship and is on pieces of technology like the Gravlink and the energy rifles. Kiltehr led the Lutadores on missions to steal women, children and supplies from other domes. He then managed to get access to the main systems of the ship, and set his eyes on a bigger prize - taking control of the ship, and thus having godlike power over all the civilisations living in all the domes. And then Davis and Leo threatened to screw up his plans, and being a meglomaniac he started the process to shut down the power and deactivate the ship, which would presumably have killed everyone in the domes due to lack of light and heat and air and stuff. If he was going to die, he was going to take everyone with him. But Davis and Leo were able to grab the key from him and cancel the shut-down at the last moment.

As for a sequel, I don't think it really needs one and I don't think they were trying to set one up; the after-credit sequence was just to make the ending a bit less of a downer.

Davis' daughter: there were clues that Leo knew she was dead all along. At first Leo is supportive of Davis and they are both optimistic about finding Davis' daughter, but after returning to the apartment Leo's attitude changes and his focus is on fighting the Lutadores. Leo wants to figure out who they are and where they come from and how best to beat them but Davis is distracted all the time by wanting to find his daughter. On the train/shuttle Davis says they must be getting close to her and we see Leo shake his head in frustration and then start trying to convince Davis that they should concentrate on stopping the Lutadores first.

We think that Leo is just taking a realistic/pessimistic attitude that she is PROBABLY dead, but it's not till the end that we learn that he found her body, and he didn't tell Davis because he knew that he would have given up. He couldn't save the world all by himself, so he lied to Davis to keep him fighting. When they see that their world is fake, Davis recovers quickly because all he cares about is getting his daughter back, but Leo is badly affected and slumps in the elevator and doesn't bother getting ready for combat when the doors are about to open. Davis says some comment about what would his daughter think if she knew they came all this way and then gave up when so close, but that doesn't help at all, Leo doesn't care. Leo wanted to save the world, and now he knows that the world is a lie. But then when they emerge in the home of the Lutadores they see a bunch of kidnapped children and Leo is encouraged again - he knows that Davis' daughter is dead, but here are a bunch of other children that they can save, and that is always a good thing, even if the world is a lie.

Thanks for this. These thoughts really help pull the story's twists and turns together into something managable for me.
slimak May 4, 2014 @ 6:04pm 
great topic, thanks for the in-depth analysis of the plot ! the game is in my opinion brilliant when it comes to the storytelling. I would love to see the sequel and learn more about the spaceship origins and so on, but on the other hand it's all unfinished in such correct, yet cheesy way, that it starts living on it's own in the mind of everyone that played and liked it. and im preally impressed how nicely all these well scripted and directed in-game cutscenes tie with gameplay and give this nice and smooth cinematic experience to a standard tpp shooter. after finishing this kicka$$ game with awesome gameplay I had bonus feeling of watching great b-movie. kudos to makers of "inversion".
Last edited by slimak; May 4, 2014 @ 6:06pm
ChunkyMonkey Sep 1, 2014 @ 7:10pm 
Yes, I think this game as a whole, including the plot is total garbage. When I started playing it it was pretty fun, and I was hoping for something cool. The only cool aspect of the domes "plot twist" is that it is so unexpected and out of nowhere.

Logically it doesn't make sense unless the plot is exactly as that which takes place in movie Dark City, where SPOILER there is a city, a man is trying to find out the reasons behind something weird happening, and finds out that they live on a flat disk floating in space, that every day the aliens who run the place blank out the people's memories, and rearrange things. If this were the case in Inversion, then it kind of could get away with it.

But personally, I could even ignore the ridiculous plot of the flat earth dome in space if the game were good, and if it didn't end so abruptly, if it had some explanations behind the motivations of the brutes, why they do the things they do. Nothing makes coherent sense.
RAJDEEPDRAKE bday in 5 days!! Oct 10, 2014 @ 9:08am 
The story was absolutely ridiculous... I think it was supposed to shock us. make us realise something the way the assassin's creed did.. but bandai has failed.. i found it absolutely ridiculous.. a simpler story could have sufficed.. anyways i am looking for friends to play this game.. plz add me.. am new and hv no friends.. Cheers!!
auroral01 Oct 13, 2014 @ 2:52am 
One of the stupid games I ever played.
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