Posted: July 2
8k character limit :c. full vers here: http://pastebin.com/RTJn7Vyk
Before I begin, the steam version of Vindictus is the NA version of the game, which services to the NA region + Australia. There is an IP lock for a good reason. If you live elsewhere, look out for the European, Korean, Japanese, Taiwanese or Chinese (<- no IP lock on this one!) version of the game depending on where you live. There are plenty of guides online that can help you get into any of the servers I mentioned, along with English patches.
So, I’m known as Penguin. If you use the forums, or play on the West server, you might know me +hello. I don’t usually write reviews, but after seeing negative reviews only exaggerate on the negative points, I decided to write this. For the record, I started playing Vindictus on and off since open beta in 2010. Yes, scroll up and check that release date.
- Gameplay, gameplay and did I mention gameplay?
- Extremely skill-based
- Extensive armor customization/Fashion simulator 2015
- Unique combat style for each character
- Amazing graphics
- Amazing soundtrack
- So much free stuff from events
- Game has a learning curve; it takes EFFORT to get good
- RNG, RNG, and did I mention RNG?
- Hourly lag
- Badly optimized
- Limited character customization
- PVP is unbalanced
- Peer2peer system
- Cash shop
- Two ends of the community
- Game has a niche audience
Simply amazing. This is the main reason anyone plays Vindictus. As far as I am aware, there is no f2p mmorpg
on the western market that even comes close to how fluid and enjoyable the combat system Vindictus has to offer. The game runs around a normal/smash combo system where you use left/right clicks (or j/k keys or your gamepad buttons) to control your character. Unlike your traditional mmo, there is no tab-targeting, and your quickslots are mainly for potions and consumables. I fell in love with Vindictus’ combat system 5 years ago. 5 years later, I still love it. For comparison purposes, Vindictus is like Monster Hunter or Dark Souls.
As discussed in the above post, Vindictus is a non-targetting action mmorpg. Raiding involves learning how to use your character’s survival mechanic to survive the attack patterns each boss has. Unlike many other action mmos on the market, a fraction of a second is enough to determine whether you survive or die to a boss. Something I heard from Junyoop, a relatively famous player and streamer of Vindictus KR (Mabinogi Heroes): ”in many mmos, if you play the class that has a shield without equipping the shield, it is impossible to survive. However in Vindictus, you can play the character with a shield (Fiona), and still do extremely well without equipping the shield”
. As someone who mains Fiona, it’s true. You can play shieldless Fiona and survive solely with your invincibility-frameless roll, granted you have the skill. There are a few instances of sandbag bosses (Lakoria, Kraken head, Pantheum), but for the most part, facetanking raid bosses will most likely end with you dead.
Extensive armor customization/Fashion simulator 2015:
Need I say more? Each equipment set has an extremely unique appearance, with most equipment having three dye slots that you can customize. You can even cosplay your favorite characters from whatever game/anime/TV/movie using the armor sets and dye system available in-game [and you can acquire the look you want using ONLY in-game gold!](click here[vindictus.nexon.net]
for some examples). Seriously, Vindictus can may well be fashion simulator 2015 :D.
‘nuff said. Especially raids. Samples: one two
RNG, RNG, and did I mention RNG?
Probably the only real legitimate concern about the game. Loot is RNG, your damage has (slight) RNG, enhancing/enchanting your gear is RNG. Luckily, with S3E1 coming relatively soon, the issue with loot RNG will be for the most part SOLVED with the seal shop. With the new seal shop you will be able to get your level 80 weapon within a week of raiding.
Vindictus was developed on the Source 1 engine. As a result, the game mostly runs on one core, resulting in your modern multicore processor taking performance hits (Intel runs better than AMD for this). As far as I am aware, there are no plans on moving to the newer Source 2 engine. DevCat has tried to remedy this issue by adding multicore support for raid hosts, and the function works amazingly when it does decide to work, but the multicore function is still in beta and can be buggy.
PVP is unbalanced
Because Vindictus was intended to be a PvE game. PvP was only added because of popular demand. Devcat has made some modifications to PvP in an attempt to balance the characters, but it isn’t quite enough. It’s still fun though.
Cosmetics, protection items, RNG boxes (don’t buy these, ever), pets, self-revives, temporary equipment, outfitters, consumables. Nothing game-breaking here. Vindictus is F2P, how do you think it survives? I will discuss everyone’s favorite topic of “pay2win?” at the end
Two ends of the community
Like every other game, there are nice people, elitists/scumbags and the silent people who just enjoy the game. As of late, I haven’t seen many elitists nor attack requirement boats, which is really nice. The silent people who just play the game take the majority though.
“This is a Korean MMO, it’s OBVIOUSLY a grindfest” …. In terms of leveling: not really, especially with how the low level content has been streamlined. Back in 2010, it took me a solid 8-10 hours to get to level 12. Now, it takes me 2 hours. Exp is no longer split between party members, and story quests give ridonkulous amounts of exp. Of course, there still exists some form of grinding, as this is an MMO, but seriously, unless you have zero tolerance for any kind of grinding, Vindictus isn’t much of a grind as you think it to be.
So, is Vindictus pay2win?
My answer is a big, fat NO
. ”But so many of the other reviews say that Vindictus is pay2win”
. Go read the comments of those reviews. No reviewer has ever brought any evidence where players MUST pull out their wallets to advance in the game. Here are a few definitions of pay2win and how Vindictus does NOT meet most/all criterion.Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
As the saying goes, a dead DPS is no DPS. You can have God-tier gear and still die to lack of skill, AND get out-dps’d by a skilled player with moderate gear.Ability to purchase high-end gear with your wallet
Uh no? Unless you count the 2 day temporary lv sets, which are easily nothing in comparison to what you can acquire by actually playing the game. RNG boxes? Sure, they contain “high-end” gear, but I highly advise that you stay away from them.
The rates on those boxes are crap for a reason.Ability to get something/where that a non-paying player will never acquire without spending real cash
One thing. Prime outfitters. That is all, and the bonuses that come from prime outfitters have over regular outfitters (that can be obtained for free) are 200 att, 2 balance and in-town movement speed, which at end-game, is quite negligible. Otherwise, everything stat-wise a paying player can acquire is acquirable by a non-paying player.
If you’ve read this far, why not support my review :D?