Rakermul Vanilla Shark Oct 25, 2013 @ 11:02pm
Recons Breaking the Game.
Okay developers, I'm possitive you know that Recon Interceptor Pilots, at the end of Combat Recon matches, will sometimes be annoying and jump around to delay their inevitable death. However, due to the nerf of Maximum energy on ships, which hinders afterburner use, It is now possible for Recons to completely outrun a full team of ships to steal a victory. If the team giving chase has no recons of their own, they are esentially stuck in an unwinnable game of cat and mouse that they cannot win. The fact that this cheat is still existant is mind boggleing to me. Luckily, I have come up with some solutions:

1. bump up the recharge time for Recon's Micro-warp, but buff the Interceptors other stats.

2. Revamp the win conditions for Combat Recon. I would recomend adding the number of ships in play for each team to their kill count, which would be renamed control/points.

3. Revert to the old energy values. I don't recommend this.

4. Change the Recons Ability use for CR only.

I await your move devs...
Last edited by Rakermul Vanilla Shark; Oct 25, 2013 @ 11:12pm
Showing 1-15 of 19 comments
< >
nightmare_k Oct 26, 2013 @ 2:54am 
no don't change anything recons are good if you have something against those ships no one cares coz you can use recons too how would it be if drones are taken away from engineers plz don't be stupid....
kermitfrog1992 Oct 26, 2013 @ 3:03am 
I see guys try to run...but someone invariably catches them (e.g. no need to change).
Rakermul Vanilla Shark Oct 26, 2013 @ 12:37pm 
Originally posted by nightmare_k:
no don't change anything recons are good if you have something against those ships no one cares coz you can use recons too how would it be if drones are taken away from engineers plz don't be stupid....

My best translation from ♥♥♥♥♥♥ to English:
No, do not change anything. Recons are good. If you have something against those ships, nobody cares, because you can use Recon Interceptors as well. How would the game would be changed if drones are taken away from Engineering Frigates? Please don't be stupid...

This is an obvious problem in the balance of the game. I understand that other recons can give a more efficient chase and probably take out the ship, but the fact that one ship can run from a literal strike team and be declared winner is absolutely ridiculous. You are taking my propositions too seriously, kid. I have no intention of removing Recon Interceptors, or their ability. I am trying to sway the developers to deal with this very real problem in the game. I have put up suggestions for the developers, but they are only suggestions. Think before you post you ♥♥♥♥♥♥♥♥ ignoramus.
Rakermul Vanilla Shark Oct 26, 2013 @ 12:48pm 
Originally posted by kermitfrog1992:
I see guys try to run...but someone invariably catches them (e.g. no need to change).

I agree that catching the runner is achievable, but it depends on the current ships of the team giving chase. In my most recent encounter with this tactic, I was dead and My team had 3 Guard Frigates, 1 Engineer Frigates, 2 Tackler Fighters, 1 Covert Operation Interceptor, and 1 ECM Interceptor. The recent nerf of energy capacitors in many ships made it impossible for the Covert Operations/ECM to get to the enemy Recon before the Micro-warp cooled down. Even if the ships made a perfect 10 kilometer perimeter around the ship, the pilot can still dodge long enough for another jump to be used. The only viable tactic against them is using other recons. But in the usual case that both captains are dead, the team has to deal with what they have.
Last edited by Rakermul Vanilla Shark; Oct 26, 2013 @ 12:48pm
nightmare_k Oct 26, 2013 @ 1:46pm 
come on "KID" there is no problem with interceptors dont waste our time.
Rakermul Vanilla Shark Oct 26, 2013 @ 9:31pm 
Originally posted by nightmare_k:
come on "KID" there is no problem with interceptors dont waste our time.

Do you even understand what I am trying to say, or are you that arrogant? There is nothing wrong with Interceptors and with their current ballance (in my opinion), but the fact that someone can exploit a broken victory mechanic is a serious matter. Every time I see you on the forum you are spouting meaningless garbage. This is a place for suggestions and for the developers attention. Leave this thread you worthless ♥♥♥♥!
kermitfrog1992 Oct 27, 2013 @ 6:29am 
Originally posted by Nerd(Vanilla) Shark:
Originally posted by kermitfrog1992:
I see guys try to run...but someone invariably catches them (e.g. no need to change).

I agree that catching the runner is achievable, but it depends on the current ships of the team giving chase. In my most recent encounter with this tactic, I was dead and My team had 3 Guard Frigates, 1 Engineer Frigates, 2 Tackler Fighters, 1 Covert Operation Interceptor, and 1 ECM Interceptor. The recent nerf of energy capacitors in many ships made it impossible for the Covert Operations/ECM to get to the enemy Recon before the Micro-warp cooled down. Even if the ships made a perfect 10 kilometer perimeter around the ship, the pilot can still dodge long enough for another jump to be used. The only viable tactic against them is using other recons. But in the usual case that both captains are dead, the team has to deal with what they have.

I still see nothing wrong...other than your team didn't have the right ships to finish the job. ;)
Rakermul Vanilla Shark Oct 27, 2013 @ 10:29am 
Originally posted by kermitfrog1992:
Originally posted by Nerd(Vanilla) Shark:

I agree that catching the runner is achievable, but it depends on the current ships of the team giving chase. In my most recent encounter with this tactic, I was dead and My team had 3 Guard Frigates, 1 Engineer Frigates, 2 Tackler Fighters, 1 Covert Operation Interceptor, and 1 ECM Interceptor. The recent nerf of energy capacitors in many ships made it impossible for the Covert Operations/ECM to get to the enemy Recon before the Micro-warp cooled down. Even if the ships made a perfect 10 kilometer perimeter around the ship, the pilot can still dodge long enough for another jump to be used. The only viable tactic against them is using other recons. But in the usual case that both captains are dead, the team has to deal with what they have.

I still see nothing wrong...other than your team didn't have the right ships to finish the job. ;)

But the way that the enemy team has won is very ilogical on my grounds. The best way to describe this is in an annalogy...

The Kingdom of Amafi has been in a brutal war with the Republic of Gahnid for around 20 years, and both sides taking heavy casualties. The Republic invades one of the Kingdom's far off islands in hopes of aquiring the airbase on the island, opening the area up for future campaigns. After a good month of savage fighting. The Republic has drove out the enemy and the soilders are celebrating with some special "victory rations", containing light liquor and assorted small pies containing fruit from the country's mainland, tastes like home.

All of a sudden, the feed from the generals war room is delivered through speakers to the troops at the camps.

"Good evening soilders, sadly, we have have lost more men than the Kingdom has, and there are reports of the enemy in sparce numbers hiding in fear for their lives. get ready to pack up boy's, they've won this time..."

Do you understand were I'm comming from?
Last edited by Rakermul Vanilla Shark; Oct 27, 2013 @ 10:08pm
Deranzeef Oct 28, 2013 @ 10:05am 
Never happened to me, and I were in plenty of Combat Recon matches with Captains using Recons. Next time try to write to the pugs and tell them to coordinate. There's a limit in every map, he can't go as far as he wants, sooner or later he'll need to turn around, so put the guards at certain distance so the slow-field stops him, tell the ECM to disable him, the Tacklers have 3600 meters for the inhibitors, the CovOps is a lot more faster than the Recon... I don't know man, your problem sounds like bad teamwork/bad use of the ships. What tier it was?
A_grue Oct 28, 2013 @ 1:38pm 
I have never had a problem with recons, because sooner or later they are caught. What really needs to be changed are the Empire long range frigates, who do nothing but sit at spawn and snipe, not helping their team with objectives whatsoever, and turning a dogfighting game into a game of hide behind the asteroid. Their damage and range is obscene, and I understand the need for long range strikes, but their rate of fire is what gets to me. If you are going to mount a super powerful long range gun on something and expect to make it balanced, don't make it fire every 3 seconds, turning it into a 1 hit kill machine gun.
Rakermul Vanilla Shark Oct 28, 2013 @ 5:39pm 
Originally posted by A_grue:
I have never had a problem with recons, because sooner or later they are caught. What really needs to be changed are the Empire long range frigates, who do nothing but sit at spawn and snipe, not helping their team with objectives whatsoever, and turning a dogfighting game into a game of hide behind the asteroid. Their damage and range is obscene, and I understand the need for long range strikes, but their rate of fire is what gets to me. If you are going to mount a super powerful long range gun on something and expect to make it balanced, don't make it fire every 3 seconds, turning it into a 1 hit kill machine gun.
Not really the place to discuss this. This thread is for Recon discussion only.
kermitfrog1992 Oct 29, 2013 @ 4:24am 
Originally posted by Nerd(Vanilla) Shark:

But the way that the enemy team has won is very ilogical on my grounds. The best way to describe this is in an annalogy...

I know you feel strongly about this item, but as seen from other posters, the concern is not a shared one. Onward...
Deranzeef Oct 29, 2013 @ 6:22am 
By the way, all the "important" discussions about the game, the balance and that kind of things, go to the official forums, there you'll find GMs, Developers, the "Elders" (Beta Testers, first day players). Take a trip, post your propossal: http://forum.star-conflict.com/
r8cefan88 Oct 29, 2013 @ 3:24pm 
Originally posted by Deranzeef:
By the way, all the "important" discussions about the game, the balance and that kind of things, go to the official forums, there you'll find GMs, Developers, the "Elders" (Beta Testers, first day players). Take a trip, post your propossal: http://forum.star-conflict.com/
i do agree, 1 i am a beta player myself (though in the later stages), 2 you should talk on the forums about the balance of ships and such. (though i had a derp moment and posted on this forum on steam,) 3 recon interceptors are supposed to get in and get out fast! thats what i find a recon interceptor is for! 4 go complain about how you win at the devs, i do personally find a recon winning a game all by him or herself against a large amount of hostiles makes no sense. (and many things in this game arent exactly correct!), 5 if you dont like the game dont play it! as simple as that. 6 no games are absolutly perfect, (yes i know we wish otherwise) of course there will be unbalnced and overpowered things. humans arent exactly perfect at spotting everything. most gamers have lost sight of that. the games are developed by humans. not computer systems. though they use computer systems. remember that.
[BLUETAC] Nightwing Oct 29, 2013 @ 4:53pm 
Originally posted by Nerd(Vanilla) Shark:
How would the game would be changed if drones are taken away from Engineering Frigates?

The drones on engineering frigs can be countered quite easily: They have almost no health. If you can get sufficient firing arcs, you can take both drones out with absolutely any gun before you lose even 15% of your shielding. Hitting a frig with a missile in the right spot at the right time has been known to take out the drones as well.

Originally posted by A_grue:
If you are going to mount a super powerful long range gun on something and expect to make it balanced, don't make it fire every 3 seconds, turning it into a 1 hit kill machine gun.

I am known to fly these so-called 'Sniper' ships from time to time, and I can tell you this: They are NOT 1 hit KO on anything except PvE AI ships. Even noob-level T1 interceptors have sufficient shielding to survive a shot. Surviving a second shot, however is a different story, but that risk is mitigated by the following point: The cooldown isn't three seconds as you implied, it's closer to ten or even fifteen seconds.
There's also the fact that the sniper cannon has a noticable red beam along the line where the cannon will fire. If you pay attention to this, you can easily dodge the shots. You just have to pay attention, and really, if you aren't paying attention in battles like the ones you encounter in Star Conflict, you deserve to be downed.
Last edited by [BLUETAC] Nightwing; Oct 29, 2013 @ 4:56pm
Showing 1-15 of 19 comments
< >
Per page: 15 30 50
Date Posted: Oct 25, 2013 @ 11:02pm
Posts: 19