Posted: June 26
Last year I posted a review that had quite a big following - over 900 people found it helpful. That review is gone because I felt it was only fair to reevaluate the situation.
Star Conflict is not without its flaws. The greatest problem in this game is ping, lag and server selection, and for those whose gaming rigs and/or internet connections are not the best, you're going to have some problems playing with or against the faster, more agile ships. Invasion mode is nothing but pointless, unnecessary grind put in there because EVE online exists and so all space shooters have to be like EVE to be successful. It's billed as the biggest and best part of the game, but it's not. It's crap, and you should avoid it like the plague.
Where the game shines is in the PvP mode. There are nine classes (technically ten - a weird remnant of the early Beta) to choose from, and each has its own role to play. Interceptors are fast, frigates tend to be slower tanks, and fighters vary inbetween. But there's a lot of leeway there and asking the community will help you find a niche to fit your preferred style.
Why PvP shines is its pick-up-and-play nature. It's rapid fire, with arcade handling and maps that are big enough to allow varied approaches, without being so big you can't move freely.
PvE mode is also worth a look, but it lacks the organic variety and fast-paced appeal of PvP.
A big appeal in the endgame is the new Sector Conquest mode. Here, Corporations (the game's equivalent of Guilds or Clans) build capital ships called Dreadnoughts and duel for control of systems. These battles feel like the space stages of Star Wars: Battlefront 2, and frankly if that hasn't immediately sold you on the idea of joining a Corp and building a Dreadnought you need your head examined.
Some of my old problems still exist. There is a lot of needless grind here, especially for the Tier 5 content. The pricing and monetisation is way off in places; again, mainly the top tier. But the development team is now doing a much better job of communicating with the players, which at least gives me hope we might see these issues fixed. New problems include the fact that the "end game" feels like dead content - most of Sector Conquest is played using Tier 3 ships, which are halfway through the ship tree.
I said before that I wanted to recommend Star Conflict but couldn't. Now, I think enough has changed that I can recommend it. There are problems, but at its core Star Conflict is a really fun arcade shooter. Free players can compete with the paying ones where it counts, the DLC is a bit too expensive in my opinion, but if you can get it on sale it's a great way to boost your progress and expand your roster. Matchmaking improvements are coming out next patch to make playing with friends faster and more fun, and so overall I'd say the pros outweigh the cons.
If you like arcade space shooters like Battlefront 2 or Colony Wars, then this is definitely going to scratch that itch.