Posted: December 17
Despite the promising teasers and exciting premise of a proper space dogfighting experience, I feel Star Conflict falls short of delivering a flat out entertaining experience. There exists a double edged sword when it comes to offering a free to play title along with paid content. On one edge, you've got the semblance of a fully enjoyable well balanced title. Obversely, there is that nasty temptation of paying to bypass grinding or paying to compete with other paid players. Star Conflict is no stranger to this system, and offers the payment option quite often, as many times as it can. Whether this be through pop ups offering deals on standards, or through post match reminders along the lines of 'this is how much you COULD have earned if you were premium.' I may be biased towards the F2P format for games, but when it's that in your face, it gets quite frustrating.
Admittedly, SC is not without it's fun. At it's core it's a very pretty, smooth running game. There is plenty of visual candy to keep your attention focused on combat. PvE is an excellent alternative to dodge the paid players in PvP, and is done well enough that it's not inherently obvious you're playing against bots. They mostly consist of strike type missions mixed with capturing points. This is one of the few redeeming features I see, aside from other basic, but desperately needed additions such as a daily log in bonus (after five days, a free player can get 24 hours of premium status). Honestly, PvP can be avoided altogether if one absolutely wanted to. You get a decent amount of credits in the beginning to buy a few ships, but I started to notice the ships were getting more and more expensive when climbing the level tree. The daily login bonus coupled with the PvE missions were keeping me afloat and able to pay for ammunition after every match, but any more ships, and I feel I would start getting credit starved. This is where the curve starts to kick in, and it becomes ever more tempting to buy into the game to continue your progress. Progression is choked further when attempting to sell ships and recover some credits for the next level ship; I received a quote of exactly 1 credit when attempting to sell my used gunship. Not sure if this is just because it's a low tier ship, or because you genuinely get no credits for used ships. Thus, you are forced back into the same PvE mission to grind for more credits.
Due to how heavily insistent the game is on purchasing credits, I cannot recommend this game to any serious player. At most, a few hours of fun can be had from progressing a few levels and playing through several PvE matches. Heck, you may even play a few very one sided, poorly matched PvP matches against high tier players too. Play the game for a bit, get what fun you can out of it, and leave once it stops being fun. Just don't spend any money on it, and you can leave guilt free.