Galaxy on Fire 2™ Full HD

Galaxy on Fire 2™ Full HD

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playing around with GOF game-files
after i finished the storyline of GOF i was curious. I especially had a look at the systems.bin file with a hex-editor in the data/bin-folder of the game and for my surprise there are already some systems configured (same in stations.bin - there is a hint for the very interesting Shima station - Kaamo Club) that you can not jump to. They are part of some add-on. If you have a look at the map you will see a few stars that are not active AFAIK. Or did i miss something and the system are unlockable in some way after the storyline-ending?

In the systems.bin you can find the names and other stuff for the systems. I already figured out how to change the faction, star-type (green, yellow,...), the coordinates where they are placed on the map and the security status. but no way at the moment how to unlock them for the player.

stuff i found already for example the wolf-reiser system (a little bit formated):

Wolf-Reiser 0000 0003 - security status 0=dangerous, 1=risky, 2=average, 3=secure 0000 0000 - dont know/not sure - seems to be value if system is hidden at the beginning - couldn't verify this yet. changing it and loading a save-game has no effect. 0000 0000 - faction 0=terran, 1=vossk, ... 0000 004B - coordinate 0000 0014 - coordinate ---- where system is on map 0000 0023 - coordinate 0000 000A - not sure - systems without any gate have FFFF FFFF here 0000 0000 - star color 0=green, 7=yellow, 3=violet 0000 0003 - ? for every system there is the same value 0000 - cannot figure out what those values stand for 0004 0000 0000 0000 0028 0000 0001 0000 000A 0000 0001 0000 0007 0000 - cannot figure out what those values stand for but every system has those 0003 - values at the end 0000 0000 0000 0001 0000 0002

did anyone have a look at the systems.bin file with a hex-editor too? i wonder how the systems are connected to each other and especially if you can unlock them from beginning :o)
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The Kaamo Club-Shima as well as several other systems are a part of two other DLC's. I own GOF 1 & 2 for my iPhone, loved them both. GOF 2 has 2 major addons, "Valkryie" and "Supernova". Both add Storylines, features, weapons, ships, and systems. The Kaamo Club/Shima system was part of the "Kaamo Club" addon, which initialy just gave you a space station to store stuff as well as extra ships, but as of the "Supernova" expansion, it has vendors in the bar that sell ships, ship upgrades, and random high end weapons. Whether or not you can unlock all or any of this content would be interesting, but unless all of the content for the addons came already built in, I doubt it. The storyline picks up in "Valkryie" and then in "Supernova" full voice acting and everything. I really hope they release these expansions as it not only adds hours of storyline gameplay, but very much improves on a already great game.
I opened stations.bin with hexeditor and copypasted the bytes from Kaamo over another station. Now Kaamo is the onliest place in the galaxy. XD
How did you do that? when i open stuff with a Hex Editor erverything i see is some random combinations of 1-10 and a-f.
That´s hex. ;)
At the right site you should see the bytes in text.

Maybe your hex editor has an option somewhere to show this.
I cant see tex just some combination of weird symbols...
Naposledy upravil Dudebro; 4. dub. 2015 v 6.22
Welchen Hex Editor benutzt du denn?
Hex Editor MX.
Einfach mal runterscrollen. Irgendwann kommen auch die Namen. Oder du benutzt die Suchfunktion und suchst damit nach den Namen.

Aber ich habe es aufgegeben das Addon damit "freizuschalten" Da noch wichtige Daten fehlen.
I took a look at the ships.bin. Each ship is made up of 9 UInt32, being ID, Armor, Cargo, Price, PrimaryWeaponSlots, SecondaryWeaponSlots, TurretSlots, EquipmentSlots and Handling.
It's save to change armor, cargo, price and handling, but don't change the number of slots. Best result is, your game crashes.

For the mapping of ID to name and description, you have to take a look at your language file (de.lang, gb.lang etc.). Search for "Betty", which is the first ship with ID=0. First you have all names, than all descriptions.
The ships.bin only holds 43 ships, while the language file knows 60. Just think of the DLCs.

Anyone interested in save game format? (Only have money and ship ID at the moment, couldn't figure out how inventory or equipped weapons work.)
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