-- scippie -- Sep 2, 2013 @ 2:51pm
So difficult!
I like this game, I don't mind the crappy graphics and the terrible sound effects at all, the game is like a very cool fully automated board game to me.
But, after having tried a lot of new games, I still end up losing. If you wonder: I have read the manual, not thoroughly, but I think I get the point.

After trying a lot, I went and looked for tutorials, there only seem to be "how to play" tutorials, but no real tutorials that tell you how you can win the game. Well, I understand that that's something that I need to find out myself, but when I play against one opponent on a small map with difficulty on Jester, I believe that I should easily win... and I don't.

I found this tutorial-map created by someone. It explains the game well, but I can 't even win this tutorial-map! You start with a necromancer and his apprentice and you get lots of iron so they have done everything to let me win.

Alas...

Is there anyone here who can help me? I must be such a noob! Are there interesting pointers?
I would like to stay with the necromancer (unless you think I should learn with another). Help!

This is a typical gameplay for me:
- I leave my big necromancer at the citadel and I arm my apprentice with what troops that are available (except for some that can help defend the citadel). I then start wandering around, closely to the citadel, to get me some cities. I only take on fights that I can actually win and I try to have as little casualties as possible.
- When I have enough hands, I upgrade my apprentice so that he can do a big summon when the hands are available.
- When I have enough gold, I try to spend it on troups or leaders to place them on towers or other locations that I think are important to defend.
- In some games, I have used the apprentice to raise lots of deads and when he got insane, I just left him somewhere interesting and continued with another new necromancer who got most of the troops of the insane necromancer.
- And then it happens... there comes the enemy, out from nowhere, with 80 or so troops, where I have something like 40 or 50. He just squashes me away. Bye bye troops, bye bye leader. I don't have the money to get me another big army although I have tried to earn as much as possible with villages, gold streams, ...
- And even if I have more troops, it seems that the enemy has more of those 80-troops walking around.
=> so I am doooooooomed... and I usually give up when all seems to go so terribly wrong. I would lose when the enemy is smart so there's no point in trying.

So help me... what am I doing wrong?
Showing 1-15 of 20 comments
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anderclayton Sep 2, 2013 @ 9:12pm 
Ummm... You could try another class. I've kinda been OK with Necro off and on but haven't excelled with it. Seems like there are easier classes. On the other hand, I'm sure there are tricks for the necro. I just don't know them (sorry).
-- scippie -- Sep 3, 2013 @ 11:59am 
Originally posted by anderclayton:
Ummm... You could try another class. I've kinda been OK with Necro off and on but haven't excelled with it. Seems like there are easier classes. On the other hand, I'm sure there are tricks for the necro. I just don't know them (sorry).
At least you answer :-)

What class do you think is easy to start with? Do you have some getting started tips for me with that class?
currymuncher Sep 3, 2013 @ 7:27pm 
check this youtuber out.he has a lets play on game which is good http://www.youtube.com/channel/UCHJM-Vd74Egk1xvGp4BHWBA
-- scippie -- Sep 4, 2013 @ 1:14am 
I'll look into it. Meanwhile, I have tried barbarian (as I found somewhere that it's the easiest to start with) and I won after a very short period.
The enemy just came for me and I was stronger.
Strange however, that when I played Necro, the enemy always had lots of huge armies and now that I played barbarian, it was the opposite.
So maybe it was coincidental luck.
runequester Sep 4, 2013 @ 11:39am 
THere's a huge random factor to it, it seems.
Shaco Sep 6, 2013 @ 2:16pm 
Originally posted by runequester:
THere's a huge random factor to it, it seems.
Yeah, and the enemy class affects it too, for example a Priest King AI will often amass huge armies quite early in the game, so picking the enemy AI class yourself might help you.
Rustea Sep 24, 2013 @ 1:20pm 
Pick a durid, seriously they have summon nature which is free troops. All you have to do to get them is make sure you have control of some forests (which are normaly plentful) and you are golden.
[LINUX]oldrocker99 Sep 27, 2013 @ 4:37pm 
The devs have mentioned that they did impart a great deal of roguelike unfairness in the original game, and I believe that they have continnued that trait in the third version. I personally like the roguelike unfairness of the game.
iska Sep 30, 2013 @ 1:26pm 
Check out my guide on the Dwarves! I love those hairy little gold diggers! :D They are really fun to play, really resilient, and I just love them! :)
-- scippie -- Sep 30, 2013 @ 1:48pm 
Originally posted by iska:
Check out my guide on the Dwarves! I love those hairy little gold diggers! :D They are really fun to play, really resilient, and I just love them! :)
Thanks, I will... I'm hooked on Underrail atm :)
Farsight Oct 6, 2013 @ 1:50am 
Originally posted by -- scippie --:
Originally posted by anderclayton:
Ummm... You could try another class. I've kinda been OK with Necro off and on but haven't excelled with it. Seems like there are easier classes. On the other hand, I'm sure there are tricks for the necro. I just don't know them (sorry).
At least you answer :-)

What class do you think is easy to start with? Do you have some getting started tips for me with that class?

Personally, I always recommend the Troll King, though people seem to believe that I'm insinuating something when I suggest him, he is none the less an excellent starter class.

At the start he is pretty much a one man army, leave the Goblins at the Citidel, the Troll King can take down most things by himself, though he is still no match for a proper professional army.

Once his Mother joins the party and you start turning Troll Forests you'll churn out Carrion at a rate that would make the Burgmeister green with envy.

---

Going back to your trouble with the Necromancer. One solid strategy is to have the two leaders in the same army, use the apprentice for summoning and the Necromancer for leading. Just un-join the Apprentice whenever you need to summoning somthing, then re-atach him when you're ready to move. This way you can prevent the entire army from being unable to move because of the apprentices insanity.
-- scippie -- Oct 6, 2013 @ 4:23am 
Originally posted by Farsight:
...Just un-join the Apprentice whenever you need to summoning somthing, then re-atach him when you're ready to move. This way you can prevent the entire army from being unable to move because of the apprentices insanity.
Isn't that cheating? Although this tactic should work great, I have a feeling that it's abusing the system... Why would an apprentice be able to move when attached and not when leading? You could say of course that he's just too insane to lead but he can walk... I don't know.
Venator Domitor Oct 6, 2013 @ 11:04am 
I wouldn't really call that cheating. Armies can't move without a leader. If the only leader is insane then there is no one to challenge his authority but if a second leader if present, leading the group as a whole, there is no reason why he can't bring his insane second along with him.
-- scippie -- Oct 6, 2013 @ 11:07am 
Originally posted by alexleigh:
I wouldn't really call that cheating. Armies can't move without a leader. If the only leader is insane then there is no one to challenge his authority but if a second leader if present, leading the group as a whole, there is no reason why he can't bring his insane second along with him.
You would make a great captain Kirk :). I'll try it! Thanks for the tip!
Last edited by -- scippie --; Oct 6, 2013 @ 11:07am
Farsight Oct 6, 2013 @ 11:33am 
I like to think of the Apprentice as the Cloudcuckoolander[tvtropes.org] of the team, with the Necromancer as his own personal Minder[tvtropes.org].
Last edited by Farsight; Oct 6, 2013 @ 11:33am
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