VeganCrusader Dec 26, 2012 @ 5:27pm
Flagging
What is "flagging" and how is it done? If I understand correctly, flagging monster spawning points will prevent them from continuing to spawn? No where in the manual or keyboard shortcuts can I find any description of how to "flag" a spawn point.

Great game.
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Ironmann Dec 27, 2012 @ 7:12am 
With my understanding of "flagging" is that it means to run around taking over unguarded/light guarded settlements with minimal fighting. The only place I've seen that you can take over that is a "monsters" spawn point is the bandits lair. Dont know if it will keep them from spawning but I do notice that if there is a bandits lair nearby it usually spawns a large number of bandits, 20 bandits or so. But that is only my understanding

Edit:
I was searching the Desura forums while updating my patch post and I found this information:
"From manual:

The most common monster lairs are:

Ancient Forests, which give birth to wandering stacks of animals. They do not spawn animals native to savanna, jungle or desert. Ancient Forests are always guarded. They cannot be flagged unless the player can gather herbs or fungi, use them as citadels or perform the proper ritual. Occupying an Ancient Forest without flagging it will not stop it from spawning animals, which will appear in adjacent squares.

Brigand Lairs, which spawn roving bands of brigands led by scouts. Brigands and scouts are stealthy and extremely aggressive and can be a nasty surprise for the unwary. Brigand lairs are often guarded, but if not, the inhabitants are probably somewhere close by. Brigand Lairs can be flagged by everyone.

Graveyards, which spawn bands of lesser undead to menace everything in sight. Graveyards are always guarded. Usually the guards are lesser undead, but it is not uncommon to find one or more of the far more dangerous greater undead guarding them. Graveyards can be flagged by everyone.

Haunted Cities, which give rise to bands of undead and horrors from the Void. Haunted cities are always guarded and can be flagged by everyone. "
VeganCrusader Dec 27, 2012 @ 7:45am 
Yes, I read that in the manual too, which indicates that "flagging" the spawn point is not the same as occupying the spawn point with a garrison. I'm assuming there is a specific key to strike. Can anyone advise?
vladikus Dec 27, 2012 @ 3:23pm 
Ah, yes. So here's the deal: certain spawn points can only be flagged if your class collects certain resources. For example, a Necromancer uses hands, and so he cannot flag an Ancient Forest. A Druid, on the other hand, can flag an Ancient Forest since he collects herbs (I think it is)--he flags regular forests as well. But any class can flag a brigand lair (since it's not tied down to resources).

With that said, you don't strike a specific key to tag a location, you just have a commander move onto the tile of the spawning point (outlined above) and defeat any creatures residing there (assuming there are any), and if the borders of the tile change to your player color, then the tile is flagged. If not, then you can't flag the terrain, but that doesn't mean you can't stop some places from spawning monsters... for example, a Pyromancer has a power (when over an Ancient Forest) to burn it to the ground. Hope that helps.
VeganCrusader Dec 27, 2012 @ 10:11pm 
That does indeed clear it up. Thank you, good sir.
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