Broken: This game needs a lot of work.
Wanderlust: Rebirth is a game built upon a solid foundation. It has a good look, style, and a nice level of depth and replayability. However, all of that goes to waste once you actually start cutting into the meat of the game.
First off, and most noticeably, are the incessant status effects that the countless mobs cast upon your oft-defenseless avatar (Note: I noticed this much more on the cleric than I did on the elementalist, which would point to a separate balance issue altogether). Poison effects are extensively overpowered, barely negated by my heal-over-time and were occasionally a kiss of death if I was being mobbed. Worse, yet is that stuns, freezes, vines and other character-disabling abilities are spammed to the point of frustration by large numbers of enemies in groups. These attacks not only render you defenseless for way, way, WAY too long, but they essentially create a vacuum of frustration which ultimately sucks all of the fun out of the game. At some points these attacks were timed, so that a blast of ice or the like would be sailing on the way towards my character just as the status effect I was under wore off, these were more-often-than-not unavoidable due to my next complaint.
Control bugs are rampant in this game. Characters seem to fight me while playing to the point that simply changing directions seemed a seemingly-insurmountable task. My characters also would find themselves stuck on the environment, NPCs, enemy sprites or even other players at times, which could point to a frustrating collision detection-related glitch.
Now, for my biggest complaint. Wanderlust: Rebirth is, quite possibly, the single most unbalanced game I've ever played. I've seen lots of complaints about money being an issue but it really goes deeper than just money. The simple task of upgrading your gear (something made paramount by the game's very structure) is a winding, soul-crushing descent into tedium, forcing players to grind for hours and hours and hours to get all the tiny little pieces needed to craft one recipe, just so they can do more than 1/600th of a boss's health in damage per attack, or so I can defend against attacks that seem to do way more damage than they should be doing, given the scarcity of money and the stratospheric requirements to craft better items given the recipe drops I've obtained. This, in the end, leaves this game to one long, joyless grind. If grinding for hours with nothing to show for it, and doing it while either bitterly agitated or volcanically furious is your thing, then this game was truly made for you.
I have heard that this game has been in development for upwards of five years. It shows. I mentioned to a friend, in conversation about Wanderlust, that this often occurs with films (a subject I'm far more versed in, by the way) in that a project will be caught up in creative limbo or will break the bank or whatever happens. The creative team ultimately attempts to get "something" out there. In games this is much, much more common, especially in the post-Internet gaming world where every game can be patched via the Web and any issues and problems can be resolved that way. I do not presume to know, specifically, why this game was in development for so long, but it seems like a good idea was drawn out and then a lot of really bad, arbitrary decisions and needless limitations (like the inability to trade with friends) were stacked on top of it. Then, when it came time for development, a lot of issues were left unchecked, untested, unnoticed, or just unresolved in hopes that they could "just be fixed later" instead of trying to put out a prime game at launch.
The concept of Wanderlust: Rebirth is a good one, a solid action/RPG grinder with online co-op and some good humor and writing. That IS, technically what we got. Well, minus the "solid" part anyway. This seems like a Beta. It seems incomplete, clunky, heavily broken and full of problems that make it neither fun, or even really worth anyone's time. Skip this one, if you know someone who has it, have them keep you updated about any fixes that may come along as time goes on but as it stands, this is a game that is broken at a mechanical level in ways that would require a complete overhaul to really repair. Allow for money drops, fix the leveling system by implementing either new stats for damage and defense or increasing the output and accessibility of new weapons and gear, cut the time which stuns last by half and reduce the casting rate/chance of the attack by their spamming enemies, work on the AI teammates in single player so they aren't a bunch of rushing idiots, fix the numerous collision detection bugs in the game that make maneuvering cumbersome, and overhaul the AI so that you aren't buried under a volley of animation sprites indicating that "Something is happening" which often make impossible to see what that "something" is.
I've railed on this game too long. I just wanted to get the word out to developers and to players about this game. Do not be fooled as I was by its glossy finish, you cannot rely on this game for a fun grind. Play Torchlight or Bastion instead, they are far better and I've heard that Torchlight 2 is great too, though I haven't played it.