Leth  [developer] Jan 30, 2013 @ 12:54pm
Follow development of "Wanderlust Adventures"!
Developer Streams: http://www.twitch.tv/Leth & http://www.twitch.tv/D2king10

Official Blog: http://yetitrunk.blogspot.com/

Official Yeti Trunk homepage: http://www.yetitrunk.com/

Official Wanderlust homepage: http://www.wanderlustgame.com/


We are committed to both solidifying and improving the player experience based on the feedback sent to us by our fans/supporters.

Titled "Wanderlust Adventures", we're centering the next Wanderlust title around what happens a short while after the end of first game. The major differences in this game will be:

>> Free-roam adventure-centric gameplay (still room-based)
>> Randomized dungeons in addition to randomized world experiences and locations
>> Traditional level-up system
>> New, universal skill advancement system
>> Easier to find/join games
>> Scaled difficulty based on number of players in game
>> A redesigned caster class
>> And much more...

In addition to these changes, we plan on bringing back what defines a great Wanderlust game: Awards for skilled play, The Crawl, PvP, smooth online gameplay, and a great retro experience coupled with online, action-oriented gameplay.
Last edited by Leth; Feb 12 @ 8:45pm
Showing 1-9 of 9 comments
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Greenbikerdude Jan 31, 2013 @ 3:07am 
"bringing back smooth online gameplay"? I'm sorry but not being able to join any online game by default is not smooth. It isn't smooth either, that I couldn't use steam to join a friend's game and had to type in his hamachi ip address.... Please correct this.
Also will you add one machine local coop? This type of gameplay just screams for it, but unfortunately the first game didn't had it. Otherwise I'm really looking forward to it, if one screen local coop is added this will be a release day purchase!
Leth  [developer] Jan 31, 2013 @ 12:30pm 
">> Easier to find/join games"

The gameplay IS smooth, it's the joining that is tricky. It's not really our fault; it's the way online games work. You have to portforward in order to host games.

Some games run servers to bypass that step for their customers, but we simply cannot afford that.

With that said, we're already working on ways to make it easier for people to connect, and also be notified when they are not forwarding their ports properly. We'll do what we can! =D
Greenbikerdude Feb 1, 2013 @ 2:43am 
I'm sorry my bad, because I read "smooth online coop experience" :P I'm excited to see the sequel! :)
APoCaLyPSE NoW Mar 4, 2013 @ 9:35am 
I didn't buy Rebirth.

I you want i'll buy next episode, please add easy interface for PC users (full mouse play & not xpad thinking gameplay) & easy craft system (no need to select nothing & check if ingredients, all auto. For others things i can't say because i just played demo, except people reported rare loots & some classe not easy playable at higher difficulties.

If you let your game like console game, you'll miss me forever.
Lilo! Jul 14, 2013 @ 4:30am 
Would it be possible to use Steam Workshop to create character designs, the same way that Scribblenauts Unlimited lets us create objects? Or at least give us hairstyle choices (I play a female cleric just because the male counterpart is bald -_-).

"Local co-op", please? Just make it so that the window follows the first player, and make a different set of interface overlays for multiple local players (1/4 sized combo numbers, etecera?)...

Everything on the developers blog looks amazing! I really liked the idea of companions.
Don't forget to add diagonal attacks!
[SG-1]Fou Lu Jul 18, 2013 @ 2:33am 
Please make the maps a bit bigger. As a mage I hate it if the way is ton narrow and you cant hit ♥♥♥♥ because of the huge hitboxes. I mean even a small flower and you can't walk, because you get stuck....this is so frustrating sometimes
Leth  [developer] Nov 17, 2013 @ 5:18pm 
Added a link to my twitch stream, which I - occasionally - broadcast while working on Wanderlust: Adventures. =D

See you there!

http://www.twitch.tv/Leth
Gibado Dec 24, 2013 @ 6:50pm 
Originally posted by Leth:
">> Easier to find/join games"

The gameplay IS smooth, it's the joining that is tricky. It's not really our fault; it's the way online games work. You have to portforward in order to host games.

Some games run servers to bypass that step for their customers, but we simply cannot afford that.

With that said, we're already working on ways to make it easier for people to connect, and also be notified when they are not forwarding their ports properly. We'll do what we can! =D

As a software engineer I completely understand where you're coming from. Even I had a little trouble getting it to work though. It might be a good idea to create a simple walk-through on how to set it up for someone who doesn't understand.

I think this is really the only thing I could see that this game needed an improvement on.

P.S. It's awesome that we can talk with you developers on here.
Leth  [developer] Feb 12 @ 8:38pm 
Originally posted by SG-1Fou Lu:
Please make the maps a bit bigger. As a mage I hate it if the way is ton narrow and you cant hit ♥♥♥♥ because of the huge hitboxes. I mean even a small flower and you can't walk, because you get stuck....this is so frustrating sometimes
The world maps (non-dungeon maps) are certainly larger and more open, with less obstacles to navigate around.

Originally posted by Gibado:
Originally posted by Leth:
">> Easier to find/join games"

The gameplay IS smooth, it's the joining that is tricky. It's not really our fault; it's the way online games work. You have to portforward in order to host games.

Some games run servers to bypass that step for their customers, but we simply cannot afford that.

With that said, we're already working on ways to make it easier for people to connect, and also be notified when they are not forwarding their ports properly. We'll do what we can! =D

As a software engineer I completely understand where you're coming from. Even I had a little trouble getting it to work though. It might be a good idea to create a simple walk-through on how to set it up for someone who doesn't understand.

I think this is really the only thing I could see that this game needed an improvement on.

P.S. It's awesome that we can talk with you developers on here.
Also, I am very pleased to announce that:

1) Port-forwarding will not be required in Wanderlust Adventures (for joining/hosting games), and...
2) All games can be joined at any time (though you may wait in town for a few seconds if the party is currently in combat).

This was made possible in Wanderlust Adventures by the game being exclusive to Steam and thereby enabling us to utilize their Networking API. *tips hat to Bartwe (Starbound) for helping us make this happen*
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