Wanderlust: Rebirth

Wanderlust: Rebirth

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Leth  [developer] Dec 17, 2012 @ 3:23pm
Official Suggestion Thread
We're always interested in improving the user experience. With this in mind - as well as our plans to create a sequel - we'd like to hear your suggestions on how to improve the game!

Please bear in mind, we cannot guarantee any of these suggestions will be implemented, but Yeti Trunk has always accepted suggestions made by their fans and supporters. Know that your suggestion will be - at the very least - read and considered by the development team.

If your suggestion doesn't make it into Wanderlust: Rebirth, it could find its way into the sequel.

Please do not use this thread to complain about the game. We're looking for carefully constructed suggestions that can improve the player experience. If you have a suggestion related to a concern you have about the game, then this is acceptable.

Remember, Yeti Trunk is currently a very small team of only two people, one of which is coding. Try to keep your suggestions simple. For example, asking us to turn Wanderlust into an MMO will probably not happen.

Finally, please do not belittle the suggestions made by others. Feel free to help improve them, however.

Happy hunting!
~Matthew Griffin, Yeti Trunk
Last edited by Leth; Dec 17, 2012 @ 3:32pm
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Showing 1-15 of 53 comments
Leth  [developer] Dec 23, 2012 @ 11:17pm 
With Patch 2.94, we upgraded starting CP from 25 to 150. This should help players better customize and find success at the start of the game, yet have a minimal impact on their characters as they head into Epic Mode (the heart of the Wanderlust experience).

Happy hunting, all!
~Matthew Griffin, Yeti Trunk
Hannes Jan 8, 2013 @ 11:59am 
Should you not be able to fix so that you can change the settings so that controls and other things with steam. So that you do not log in automatically and connects with his own account. For it is more than not being able to control with his keyboard at all.
Have not found the right solution for it and that's why I think you should fix it.

Love your Wanderlust of Rebirth Game
Last edited by Hannes; Jan 8, 2013 @ 12:01pm
URBAM May 1, 2013 @ 8:55am 
Why not add some mini puzzles in the game? I know its pratically impossible in WR, but, in the sequel, there could be some "Mysteryos Rooms" where you could try solve 1 of these mini puzzles, and then, if sucess, you could bring some loot! The idea is same, Sucess = LOOT! Fail = NOTHING or TRAPS (monsters or even hazardous things, like falling boulders. I dont know how the next game will bring the development of the character, but, to prevent people griding this area: MONSTERS IN THIS EVENT DONT DROP ITEMS, OR GIVE EXP!)
Some idea in my mind:

The classic X - CHEST game: Where is the loot? 3 or more chests are in the room, and only 1 of them, have the loot. The Prize box is show before the puzzle start, and then, its scramblem in speed (the speed is set for each dificult, being fast in normal, and OMGIS♥♥♥♥INGHARDTOSEEWICHONEISREAL on Epic, and, to spice up things, the scramble speed will speed up for each move!).

Lufia 2 Puzzles: Its hard to me to say wich puzzle. I like much the Linning Colors, the classic "Triangle Puzzle"... i know some are hard to implement, but hey! Why not?

MINI ARENA: It would bring the Crawl from WR to WA, but with some differences. It would be just few waves (5, for even less), in the same area (no, no transitions of arenas, better stay in only 1).

And... thats all! Sorry for putting just this, but please, if you have more ideas for puzzle, BRING IT ON! \o/
MisterS42 May 9, 2013 @ 8:04pm 
+1 to puzzles. Would add a Zelda like experience
watzels May 10, 2013 @ 11:36pm 
I certainly like the mini crawl idea!

What id like to see is some sort of boss crawl where you have to take on various bosses at the same time!
Blue May 24, 2013 @ 9:07pm 
How about a mac port? All of Chucklefish's games are for mac except this one. Is the new Wanderlust game going to be for mac? Really it's not that hard and Mac users have been shown to be some of the wealthiest gaming consumers and since they dont have many options, they almost always go for these great indie games. By the time a mac port comes out this game is probably going to be dead and that would be rude and insulting.
Leth  [developer] May 26, 2013 @ 4:59pm 
Originally posted by the big blue:
Really it's not that hard...
The engine we use does not support mac. It's something we want to do but it is unlikely we'll be able to find an easy solution to.

Re-coding the game from scratch, for mac, is not really an option for us.
How about fixing the "uncommon" bugs that appear on 90% of people's computers?
URBAM Jun 9, 2013 @ 6:22am 
Aaahn, what kind of "uncommon" bugs? because i'm with 10% of people. You talking about the character list disappear?
Hobbs Jul 14, 2013 @ 4:04am 

1. Change the story NPC talk boxes from white into something semitransparent (shadow tone) or faketransparent (chess-dot pixel matrix), or at least change it's color / design.
Reason: The big, solid white box hurts my eyes. Really.

2. During story NPC conversations, make it so that the camera doesn't change focus abruptly between interlocutors. Making the camera not move at all during those conversations would be very nice.
Reason: The way the camera shifts from one NPC to the other now, in small instant movements, make it look like a "visual hicup" and is really distubing / makes me dizzy.

3. Add the possibility for diagonal normal attacks (NW, NE, SW, SE).
Reason: most of the time it's just lame that you have to realign to make a normal attack connect, as you can only attack W, N, E and S (L, Up, R and Down).

4. More music. Just ask / make an event at OverClocked ReMix and get more tracks.
Reason: There are no epic battle themes on fights, and the normal music gets boring very fast - even if it's good. I found myself turning the music off, but that was bad as some event sounds come from the "music" track (some monster yells before boss fights, for example).

5. Add more classes. As it seems by the room left on the character screen, there's room for another 4 female and male classes at least; just run a contest for ideas and sell it as DLC (yup, I would totally pay $2 for it).
Reason: No real reason, but it would be nice to have more classes like a short-range bowmaster, a timemage (slow / stop)...

6. Add the option to run / move 2x faster, at least while not fighting.
Reason: moving around when there are no monsters is too slow paced.

Hm... I think that's about it for me. Those changes would make the game way³ more appealing to me.
LD50 Jul 24, 2013 @ 3:41am 
In the next game I would suggest being a bit more careful about character power progression.
The game difficulty in this game is very uneven. At times my character was too powerful, and I blew through levels without having to try, only to find a few chapters later the game avoiding death impossible, and a few chapters after that, the game going back to being fairly easy. I thing that this is in part due to the fact that you expect people to start playing earlier chapters on harder difficulties before playing later chapters on whatever difficulty they are 'on'. This is not a good design decision, as it violates what the gamer thinks is expected of them. (Most games want you to play though hard mode only after beating the normal game, and you don't state anything in game to indicate otherwise.) I didn't touch hard until I had beaten chapter 10, and at that point the hard mode earlier missions were a joke.

I've gotten to chapter 10 on hard mode, but I don't think I'm going to be going any further. I'm at the point where I need better gear to progress (I only have 1 blue so far), but I have found very few recipes, and none that are worth crafting. I have tons of mats and tokens, but nothing to use them on. I don't feel like going through a ton of grinding, just for the chance that my next recipe drop might be worth crafting. I would suggest changing the way that gear progression is handled in the next game so that this kind of situation doesn't happen.

Some other ideas:
Remove toughness, and make it so a character's total health is based on their lifetime earned cp. This will eliminate having to respec a bunch to find out what the 'right' amount of toughness is for a given part of the game.
Also, investing in toughness isn't much fun. One of the rewards of doing well is getting more cp and getting new/better abilities to play around with, and toughness is boring.
Leth  [developer] Jul 24, 2013 @ 11:51pm 

We're addressing ALL of your concerns in the sequel. We agree with the majority of your points. =D

The Toughness idea is intriguing. We'll discuss it, for sure.
watzels Jul 25, 2013 @ 1:11am 
It would apear that there are people out there like me who wished the game was harder. I really do hope that when you make the new epic mode that you ACTUALLY MAKE IT HARD.

@Magikarp, i feel that hard mode has ruined the game for you which is a shame as epic mode is the fun difficulty. Its actually hard (if your new at least) and when your group dies its game over. You get cool items to craft drop from the bosses.

Hard mode is pointless, you should just remove it and give double cp to epic mode!!!!!
Elido Kaizen Jul 25, 2013 @ 1:21am 
I think they removed Hard mode as far as I can tell with Adventures. A more difficult Epic would prove interesting. So far only Glorbungle and final boss give me issues. Glorbungle because I rarely get to fight him and the finals patterns I know somewhat and generally can last. Every now and then I do mess up. The tracking energy ball combined with the flying sword and fireball projectiles... Epic!

I usually play soley as a Cleric though.
Last edited by Elido Kaizen; Jul 25, 2013 @ 1:22am
LD50 Jul 30, 2013 @ 6:42am 

I'm glad to hear it! I've invested a lot of hours into wanderlust, and it's been a ton of fun. I'll be picking up the new game when it's finished for sure.

One other quick idea: Steam cloud saves. With a game like this, character progress is important, and it's always nice to have some extra security making sure it's not lost in some accident. (My friend formated his machine yesterday, and backed up the wrong folder and lost his character. Very unfortunate.)
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