โพสต์: 24 กุมภาพันธ์
Dark Souls is the perfect mix of old-school Japanese game design with Western RPG mechanics.
It's a love letter to a time when games challenged you, demanded you to make a damned effort; and then rewarded you handsomely with an overwhelming, addictive sense of accomplishment.
It's a no-nonsense, pure gameplay game. There are barely any cutscenes. The story (which is rather deep and nicely layered) is told in minute pieces you need to pick up and put together on your own. There are a handful of spoken lines and there's not even any form of lipsynch --every resource was devoted to the *game* part of the game.
In a time when everyone goes for the everything-and-the-kitchen-sink school of game design, Dark Souls takes a theme and a gameplay mechanic, and decides to just focus on that. Instead of trying to implement 15 different kinds of games at once and half-assing them all (at best), Dark Souls simply aims to be a game about hitting skeletons with a sword --but then it sets out to be the deepest, most complex title on the subject.
The world is large, interconnected, it offers a myriad of ways to go about it, it holds gigantic secret areas, and it just drips with atmosphere. In a whole bunch on non-trivial ways, Dark Souls might just be the one true metroidvania of the 21st century.
Dark Souls is one of those things that will be talked about in gaming history books.
Do I recommend this game? There is no "thumbs up" big enough.