Közzétéve: február 20.
(I'm largely going to skip the talk about GFWL (Games for Windows Live) and the required mods due to cruddy porting. Yes, GFWL is bad. Yes, it has just been replaced (Woo!). Yes, the porting is bad. Yes, it is entirely negligible with the DSfix and even made 100% playable with keyboard and mouse with DSmfix (setups which I'd be right happy to share.)
I will probably have to start this review off by saying what everyone says; yes, this game is hard, and it will undoubtedly test you if you're new to the series.
However, it will also reward you and your skill (or your exploring), over and over if you're willing to press on, not just with shiny items or souls, but also sometimes with breathtaking atmosphere, stunning landscape views (which in 99% of the cases, are places you'll end up later on, the level design is genius) and heaps of lore if you're into that sort of thing. Even I, who's 450 hours in, and now pushing for 100% completion, get well rewarded for some of the things I go through.
Now, after all these hours, I know I can't say this game is completely flawless (aside from GFWL and port issues). I know the flaws. I've seen the flaws. I've talked to parts of the community about the flaws. But I did not see them the first playthrough, or the second, probably not before the third time or so, and honestly I'd say that's a lot better than most games still.
I'd like to say that Dark Souls is a rather lonely experience and I'll suggest it should be played as such, at least the first playthrough. In my opinion this contributes to making some of the encounters more atmospheric, more lively, more depressive.
As a last word, I wholeheartedly recommend this game, for there are few like it, and hopefully someone dare take the step to try it and falls as much in love with it as I have.