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รายงานปัญหาเกี่ยวกับการแปลภาษา
As for going back to the selection screen, the feeling was that it broke the flow of the game but how do other people feel about it?
Should we go directly to the next level on level completion (at least after the first time) or back to the selection screen?
Spending a lot of time running single level against time makes it pretty annoying though as you cant really be sure you shaved that half the second before jumping to end -- at this point user is taken hostage by results/next level screens. Would definetly be nice to have 'hard exit' button at that stage so you can just hop back into same level.
To illustrate this I'll use Super Meat Boy as an example. When you finish a level there you get several options:
If doing something similar would feel too close to a blatant copy-paste of ideas and/or would not fit into the general aesthetics/design of TBP you could at least add more buttons. Keep continue where it is, a rather obvious and easy to spot location -- keeps user focus on progressing to next level. At the same time you could add the two options (back/restart) on the other side of the screen, maybe even only in form of icons to keep them less conspicuous.
Better yet, you could keep things as they are during the first clear of a level, and only add those options for the subsequent clears.