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Wait for the C++/SDL rewrite which should fix this problem (it appears to be caused by some XNA related problem)...
Also, it would be good to change the resolution. I can't play any 1280x720 fullscreen here because my TV is 1366x768.
Everything on: 22 FPS
Only Parallax off: 24 FPS
Only Screen FX off: 23~25 FPS
Only VSync off: 22~23 FPS
Everything off: 27 FPS
make suere your pc is optimized
Hence, the game has no idea it's actually running in slow-motion as evidenced by the in-game fps graph (press F11) showing a straight line as if the game were running just fine...
To be precise, it seems .NET itself is responsible, because the dev uses System.Diagnostics.Stopwatch to draw the fps graph, and it's also affected.
I think it's clearly a XNA problem. There's no way a game this simple could not run here. If that was the case, Super Meat Boy would never run here.