WA Ouroboros Jun 30 @ 4:27pm
Game likes to chugga chugga chugga chooo chooo
I can't seem to figure out why, but this game just adores running at a lower FPS then intended. It feels like 30 FPS, but I'm sure on the exact frames. I read that a fix could be ensuring the refresh rate of your monitor is at 60Hz. I have two, one of which is an actual monitor, the other of which is a Vizio TV. The monitor runs at 60Hz no problem, but the tv can only run at 30Hz Interlaced (I only use the thing to watch streams and the like). I thought maybe the game would run correctly if I disconnected the TV, which interestingly enough, worked. Well, it worked for a bit. Then, as I was playing, one of the little bomb dudes exploded, and the game went right back to chugging. I have tried a combination of all the settings, with no change at all. I really wanted to speedrun this game, but I obviously can't get good times if I am running slower then intended.

System specs:
Intel(R) Core(TM) i5-2570K CPU @ 3.4GHz
8192MB RAM
AMD Radeon HD 7800 series
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SpookyAndrew  [developer] Jun 30 @ 5:15pm 
Hi WA Ouroboros,
The F11 key should bring up an FPS graph during gameplay as well as a visual timer (made with speed runs in mind). The "time" in a run is calculated in the number of frames, not actual time so even if you are running at 20 fps it will take you as many frames to complete the run as someone doing a full 60fps.
But i digress.
First off, could you reboot and then try setting your desktop resolution to 1280x720 at 60Hz and then run the game without the TV connected. Try less intense settings (in Options) and please make sure as little as possible is running in the background.
I use a 2008(i think) Macbook Air with the Nvidia 9600 for development and i get the same thing happen here. It seems a matter of load, at least in my case.

Let me know what happens.

Also, in the worst case, don't despair, look at the pinned discussion "State of the Rewrite".
WA Ouroboros Jun 30 @ 5:31pm 
Yeah, I actually just saw the "State of the Rewrite" post when posting this, and I'm super excited. I'm sure that will fix the problem, so now I'm not too worried about it, besides, I'm still enthralled with running Borderlands 2 and Dark Souls II, so I got time to spare.

Also, I do know that the time is based on FPS, but when doing single segment runs RTA timing is used, which doesn't compensate for the slowness of the game, but again, not a huge deal.

I tried your suggestion, which more or less did the same thing. It's weird. It works, I run through a level, some event happens (once it was a bomb exploding, once it was my jumping into a spike, and once it was me kicking an enemy into a saw) then the game starts chugging again.

However, I want to stress that you don't need to worry about this at all. Since you are "rewriting" (or whatever it would be called in video game terms), I'm completely satisfied. I still enjoy the hell out of the game, even if it is slow. Keep up the great work!
SpookyAndrew  [developer] Jun 30 @ 5:38pm 
Thanks !
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