NO PAIN Jul 9 @ 1:51pm
If you could remove enemy, what would it be and why?
For me, it would definitely be those grimy little flying squid ♥♥♥♥♥♥♥s of darkness. It's annoying as hell to be jumping up a wall or something like that when they appear. They move too fast to avoid them. If you drop down, you can't go back up without touching them, and if you go up, they'll just track you. If you use the dash attack against them, you might messe up (because of the mediocre controls) and you'll fall to your death. Using normal attacks is pointless because you need perfect timing otherwise you'll touch it before you swing and you'll lose a heart. This is multiplied by 100 when they're in a group.
Last edited by NO PAIN; Jul 9 @ 1:51pm
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SpookyAndrew  [developer] Jul 9 @ 4:27pm 
I think Miguel wouldn't mind removing the spikeblob thing. I had an idea to modify it so that it could travel on walls and ceilings as well as drop down and hop up but the time to make that happen ... I quite like the squids - i thought they made for interesting badguys and more so when you get them in groups along with a mix of other badguys. Makes for some VERY intense combat! ... i tend to enjoy the combat aspect more than the platforming.

Also, i noticed that controls are an issue for you. Is it possible you are running the game slow? (We've had that happen here ... you can verify by hitting F11 to show the FPS bar - it should be at the top).

Let me know - maybe I can help.
Valdraya Jul 12 @ 2:02am 
For me it would be the shamblers just because they bodyblock you, which is a pain when it comes to swiftness runs
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