Posted: March 31
Everything is fine... except controls.
I like hard games. But this game reach hardness with its' bad controls scheme and time by time ridiculously uncontrollable protagonist little girl.
Controls are both sloppy and illogical. A lot of buttons are there but they limited you only one attack button. For example, you have to kick someone to without touching dpad/arrow keys and hit the attack button. It's OK to "simplify the controls" (on the paper) but in that kind of game, it's frustrating and bad. It leads player to use kick when they don't want to (or opposite, it leads player to use slash). Why they didn't assign an extra key for kick? i.e. X button for X360 controllers? Or RB/LB maybe? Or any other one key of tens of keys on our lovely keyboards?
Because of that bad controls scheme, i just lost the little cute girl on the sawblades, spikes or in some specific battle conditions which those losses wouldn't even had to be happen.
Also hit detection a little bit off.
I don't know. If you still want to buy, give it a try. It's a good game but controls are frustrating enough.
+ Good 16-bit era graphics
+ Particle and gib system
+ Interesting story
+ Level designs
+ Music distortion effect when you die
- Repetitive and mediocre, forgettable background music
- Extremely frustrating controls (which makes the game nearly unplayable)
- There are some problems about hit detection
- Jumping angle a little bit silly
- Blowback while hit time by time a little bit exaggerated