Unmechanical > Genel Başlıklar > Konu Detayları
default_loser 16 Şub 2013 @ 2:44am
the second light ball magnet puzzle is infuriating
This completely ruined the game for me. I was loving this game up until this point, and now I just feel like I wasted my money. Seriously, in one part it went from me wanting to recommend this game to my friends and maybe even buy it for them, to me wishing I never bought the game and wanting to warn anybody who is remotely thinking about buying this game. How did this get past testing? Did nobody bring this to the developers' attention? And yes, I am obviously posting this out of frustration.
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Shogs 23 Mar 2013 @ 5:40pm 
What puzzle are you refering to? I don't recall any puzzles that were overly challenging...
default_loser 23 Mar 2013 @ 9:07pm 
It's the part where you have to guide the ball of light around the spikes using magnets...it's not hard as a puzzle, it's hard in a twitch-gaming sense. In my case, I think my older computer specs made it so the response from button presses was just a hair off, which would completely screw up the timing necessary to complete it.
Harest 21 May 2013 @ 3:19am 
If this could help (if you have a delay with your controller or just to test it) :
"I think there's a way to solve it by deactivating the VSync. In the game folder Engine\Config, open "BaseEngine.ini", search "UseVsync=True" and replace it by "UseVsync=False".

Disabling the VSync in Super Hexagon for instance changes the game entirely."
default_loser 21 May 2013 @ 5:28am 
Will give it a shot, thanks mate!
gen0sari 14 Ara 2013 @ 5:17pm 
Ahh, I know you probably didn't plan coming back to this discussion but I have a question about this actually, default_loser, did disabling the VSync work? I'm stuck on this part too. It's pretty damn annoying and I can agree with you wholeheartedly.
j.w.yergan 27 Mar 2014 @ 1:45pm 
Yeah, the copper-coil wrapped nail puzzles are very frustrating. They're not really based on any relevent skills that have been tested through the game up to their point, but rather, based on simple timing and rhythm. I've played the game 31 (no joke, I absolutely love this game) times so far and I still get stuck for a minute or two at this puzzle.
While difficult it doesn't ruin the game (for me at least), it just takes some serious patience.
Essentially you have to get the flow of the ball down and know when to press the switch, when to press off, and when to reactivate it to keep said flow going until the ball goes into the end tube and gets released.
Good luck all.
En son j.w.yergan tarafından düzenlendi; 3 Oca @ 11:45pm
Claggy 27 May 2014 @ 6:13pm 
I didn't have any trouble with them at all. I got the 2nd one on my 2nd or 3rd try, haha. I am curious to know if disabling the VSync ended up helping the poster, though.
D_O_M_I_F_I 5 Eyl 2014 @ 12:36pm 
ihave the problem, that the 2. puzzle won't work
DeV 16 Eki 2014 @ 7:00am 
It's interesting that some people have difficutlies with this puzzle, while others just breathe through it. It's very curious to me.
swenor 5 Ara 2014 @ 1:11am 
Good puzzle, but annoying. It took 15 tries. I hate timing stuff.
I understand OP's frustration as I simply quit playing several games (and never returned) because of nonsense.
En son swenor tarafından düzenlendi; 5 Ara 2014 @ 1:12am
LanQuaiFong 15 Ara 2014 @ 11:34am 
I also totally agree, this puzzle is at the moment extracting my last nerve. I am usually a point'n'click adventurer, so NO timing-crucial games AT ALL for me ;) This was exactly the reason why I bought Unmechanical, because - until this point - it was based on logic rather than timing. I just hope that I will find some sort of solution to this - I would absolutely hate to miss the rest of the game :,(
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