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Popular Steam Guides Written guides, references, and walkthroughs
Using Git for Source Control
by Wazanator
In this tutorial I cover the basics on how to use Git for source control of your mod....
How to make cubemaps post steampipe update
by Wazanator
Are you having trouble getting your cubemaps to build properly? Do your props look like someone dipped them in a bucket of chrome paint? Well here's a guide that should hopefully fix that issue....
Level Design Process
by TopHATTwaffle
A simple guide on my level design process and flow....
The Big Amazing Guide to Lighting!
by TopHATTwaffle
As many of you know, I’m a stickler for lighting. In this guide I’ll show you guys some tips and tricks to the entities, indoor, and outdoor lighting. Please realize that this is not a video because this is a reference for lighting. Also, this guide ...
Source Multi-Tool user guide
by Wazanator
The user guide for Source Multi-Tool...
The ultimate Hammer Config, never make another hammer config again!
by Wazanator
This guide will show you how to configure hammer for sdk 2013 so you never have to launch another hammer again for a source engine game or mod that doesn't have it's own authoring tools....
Setting up a single player Source Engine 2013 mod.
by Wazanator
A guide that shows you how to setup a single player mod on the Source Engine SDK 2013 branch....
Configuration for Zombie Panic! Source
by Wazanator
How to setup hammer and the Source SDK so you can start mapping for Zombie Panic! Source....
Top 5 Source Mods
by John Spaztic
Mods are great. Everyone knows that. Many fantastic retail games started as mods. Team Fortress, Killing Floor, and many others. Today I will be paying tribute to the top 5 Source mods. Here is the difference between Source and Half Life 2. Source is free...
Soundscape Scripting and Distribution
by wiregrind
Soundscapes are very powerful due to their random elements and the way you can group them. In this guide we will learn about locating and compressing the sounds, placing the sound entities in hammer, how to script the behavior of the sounds and how to p...