Source SDK

Source SDK

Ostojλ Jul 20, 2017 @ 4:02pm
Source Shader Editor compiling errors
I am getting these errors everytime I try to compile Source Shader Editor.
Error 102 error MSB3073: The command "if EXIST ..\..\..\game\mod_hl2\bin\.\client.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_hl2\bin\.\client.dll"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "C:\source-sdk-2013\sp\src\game\client\Release_mod_hl2\"client.dll if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_hl2.vcxproj" if ERRORLEVEL 1 exit /b 1 :VCEnd" exited with code 1. C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets 122 5 Client (HL2)
And
Error 103 error MSB3073: The command "if EXIST ..\..\..\game\mod_episodic\bin\.\client.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_episodic\bin\.\client.dll"') do set valveTmpIsReadOnly="%%A" set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% if "%valveTmpIsReadOnlyLetter%"=="R" del /q "C:\source-sdk-2013\sp\src\game\client\Release_mod_episodic\"client.dll if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" if ERRORLEVEL 1 exit /b 1 :VCEnd" exited with code 1. C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets 122 5 Client (Episodic)

If anyone knows a fix for this problem thank you.
Last edited by Ostojλ; Jun 19, 2019 @ 3:59am
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Showing 1-6 of 6 comments
Thesmuggler Jun 18, 2019 @ 5:43pm 
Hello OstojλTheGλmer,

I recently came across the same error while trying to compile for my mod. Although I never was able to find a solution I am curious if you did. If so would you mind telling me how you did because I have been stumped for a while. :)
Ostojλ Jun 19, 2019 @ 4:02am 
Originally posted by Thesmuggler:
Hello OstojλTheGλmer,

I recently came across the same error while trying to compile for my mod. Although I never was able to find a solution I am curious if you did. If so would you mind telling me how you did because I have been stumped for a while. :)
I haven't found a fix, I gave up on it. But I got an advice that if you want to add shaders for your mo like lens flares and other stuff, you should program it in manually, I don't know how to do that and thats why I just completely gave up.
Thesmuggler Jun 19, 2019 @ 5:47am 
Ok, thanks for the advice. I was starting to think the same thing... I will hard code it all in.
Frere D'Arme Apr 7, 2020 @ 7:31am 
do you have news?
Ostojλ Apr 7, 2020 @ 11:04am 
Originally posted by Frere D'Arme:
do you have news?
This is very old... And no sorry...
Dana Cief Jan 19, 2022 @ 5:49pm 
Originally posted by Callum:
Sorry to not be of any help and post here but just a quick thing does anyone know how to fix "Cannot load shadereditor.dll from bin/shadereditor_2007.dll!"?

I'm near suicide
Just rename the shadereditor_2013.dll to shadereditor_2007.dll lmao
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Showing 1-6 of 6 comments
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Date Posted: Jul 20, 2017 @ 4:02pm
Posts: 6