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Source SDK

Jimmy Lander Feb 17, 2017 @ 3:18pm
Pointfile line goes THROUGH a brush
I loaded a pointfile and the red line starts from the void, goes THROUGH a brush and ends at a prop-static (fence). I have no idea how that makes any sense. The map is supposed to be sealed but the pointfile line pierces right through a brush for some reason. Anyone know why this happens? I really need help since I suspect after this one there will be more leaks I'll need to fix.
Last edited by Jimmy Lander; Feb 17, 2017 @ 3:18pm
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Showing 1-12 of 12 comments
Stroyed Feb 17, 2017 @ 3:27pm 
Is your brush func_detailed?
Please Feb 17, 2017 @ 3:30pm 
You sure a brush is not a func_detail? or anything of the sort? Your map is not sealed if a brush is a brush entity. (like func_detail) If you got a skybox setup, try and use the cordon tool, make a box that barely touches the outsides of your skybox, this prevents entitys or brushes from randomly teleporting outside of your skybox. prevent future leaks.

If you include a copile log (if it works) next time, we can maybe figure it out better without pure speculation. Like an entity leaking of somesort. Or share your .vmf so we can take a look at what is wrong. But if you are 100% sure it goes trough a brush its probably grouped to or is a brush entity like func_detail or func_brush. These don't seal maps if i recal.

If its going trough your skybox, if you have one, i recommend rebuilding it.
Last edited by Please; Feb 17, 2017 @ 3:31pm
Leaks may have several causes, not only a non-junction. Even a prop inside a brush. If the pointfile runs through an external brush, try to cut it and paste special in the same position. Be sure it's a world brush, not a func_detail or some other brush-entity. If you have a sky all around the map, rebuild it.
Jimmy Lander Feb 17, 2017 @ 3:40pm 
Ok I'll later check if it's grouped to or is a brush entity although I'm quite postitive it isn't. Thanks, will post results!
Jimmy Lander Feb 17, 2017 @ 4:06pm 
Okay it turns out it was a color_correction_volume (I've no idea how that happened). Anyway, how do I turn a brush entity into a world brush since I've only done it the other way around till now. >.<
Moltard Feb 18, 2017 @ 1:36am 
Ctrl shift w

Or click on "To world" on the top right (next to "to entity").
Jimmy Lander Feb 18, 2017 @ 10:57am 
Thanks for the help, it worked but now the next pointfile really goes through a world brush: http://prntscr.com/eaeu67. Yes it is a world brush and it goes straight through it. I followed the line from the beginning to the end and it ends in the middle of nothing (it doesn't end to an entity or anything. Help?
Moltard Feb 18, 2017 @ 11:13am 
post the log on pastebin

there is probably some informations about the leak
Peter Brev Feb 18, 2017 @ 2:19pm 
If it goes to nowhere, it's likely an origin of a brush causing that. Selecting the whole level while making sure you have the helpers on will tell you if an origin is not where it should be.
Jimmy Lander Feb 21, 2017 @ 3:17am 
How to fix brush origins? :o and when I run out of leaks to fix what will happen when I load a pointfile?
Peter Brev Feb 21, 2017 @ 4:13am 
If you select brushes, the origin will always be at the center. If it's not, it's possible that you moved the brush while having Ignore Groups toggled on. In that case, select the brush, zoom out in the 2D view, and look for the origin. Once found, clicking and holding onto it will draw a line to where the origin should be placed back.

As for what happens when your map runs out of leaks, when you are going to attempt to open the pointfile, instead of having a "Load pointfile -Yes No" dialog box, you are going to get a window's browser. If it happens, then you don't have any leaks. The compiler will also tell you if there are errors, so always check it and if you don't have a clue on what to do, then interlopers.net/errors (check my FAQ for that).
Last edited by Peter Brev; Feb 21, 2017 @ 4:14am
Jimmy Lander Feb 21, 2017 @ 9:19am 
http://prntscr.com/ebmsiw Well I clicked this http://prntscr.com/ebn33g after selecting the whole map and it seems to have fixed it
Last edited by Jimmy Lander; Feb 21, 2017 @ 9:19am
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Date Posted: Feb 17, 2017 @ 3:18pm
Posts: 12