The Witness

The Witness

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Naysayer  [開發人員] 2016 年 1 月 28 日 下午 4:51
Patch Notifications
I figured I'd make a pinned thread to post in every time I upload a patch. Newest patches are at the top. For now new patches are being tested on the 'future' beta branch, so opt into that if you want to test fixes + updates. When things seem stable we will roll them into the default branch.

4 February 2016, 7:55pm: We are switching to a system where patch notes are listed in the News tab instead, since that is more traditional. Un-pinning this list since it is no longer up to date.

4 February 2016, 1:45pm: Pushed the 12:20pm patch to 'default' so everyone gets it.

4 February 2016, 12:20pm: Posted to the 'future' beta:
**** AMD R9 fix ****
We changed the depth format for shadow maps from D16 to D24, which seems to fix the big R9 crashes we have been suffering from all week.
Added Invert X Axis to the options menu.
Added FOV slider to the options menu.
Added gamepad sensitivity to the options menu (if gamepad is plugged in).

3 Februrary 2016, 6:17pm:
Set the 'default' build to the newest 'future' mentioned below, so people should get all mentioned fixes by default. We are now working on a new batch of stuff to go into the next 'future'.

3 February 2016, 11:56 am:
We have worked around the driver crashes that were preventing us from updating the game. So we are back to straightforward updates. We have modified the 'future' branch to have these fixes:
Fixed a rendering glitch on Intel Iris Graphics 540.
Modified one of the puzzles where some people were feeling stuck and locked in, to provide more of a visual clue to how to get out.
Made the sound effects in one (SPOILER) puzzle a little easier to hear.
Fixed incorrect images on a few of the (SPOILER) icons.
Fixed some artifacts with dynamic resolution rendering.
Fixed a few collision issues.

1 February 2016, 3:57pm:
Reverted 'default' back to an older branch because many Intel graphics drivers seem to crash.
We didn't change anything that major in the game itself, so we don't know why these crashes are triggering now.
Graphics drivers are the worst thing in the world.
We can't really update the game until this gets fixed, so this pretty much sucks.
We are in contact with Intel about the situation.

1 February 2016 11:30am:
Moved the 'future' branch to 'default', so now everyone should get the updates listed below.
Next we will be adding new stuff to 'future'.

30 January 2016 4:15pm:
Added Hungarian language support.
Display a warning when the game fails to save your progress.

30 January 2016 10:55am: Experimental Anti-Motion-Sickness Update #1
Wider FOV.
Completely disabled view bob.
Faster acceleration when walking / running.

30 January 2016 10:05am: Just pushed to beta 'future':
We now save your last-selected options in the launcher.
Fixed an incorrect edge in one of the panels at the top of the Keep belltower.
Fixed a mistake in the English subtitles.
Fixed savegame thumbnails being ugly if you are on low graphics settings and dynamic resolution kicks in.
Fixed some lightmap mistakes.
Added support for 16x MSAA and high-quality 4x resolve.
Added some more render_settings variables.
Fixed hairline cracks in the entry tunnel.
Removed a few extra unnecessary files.
Fixed that one of the jungle panels was sometimes blocked by leaves.
Fixed a minor cosmetic texture-repeat bug on one of the panels.
Added a missing [REDACTED] for a [REDACTED].

29 January 2016 7:00pm: Because we had some issues when making the previous patch, I have made a 'future' beta and made that patch live there. We are going to update this future branch later tonight.

28 January 2016 7:20pm: Improve asset streaming at low frame rates (reduces occurrences of low-res geometry for people at lower frame rates). Log more information for Radeon cards so we can try and debug more effectively. REVERTED at 8:09pm due to reported problems, will try again tomorrow.

28 January 2016 4:49pm: Fixed a coloring bug in one of the puzzle panels (it was solvable but a little bit confusing if you did certain kinds of incorrect solutions).

28 January 2016 3:10pm: Fixed a problem where the game would not launch (not even any launcher box visible) on Windows 7 with no service pack. (Most Windows 7 users did not see this since they are on at least Service Pack 1).
最後修改者:Naysayer; 2016 年 2 月 4 日 下午 7:55
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目前顯示第 1-15 則留言,共 97
muka3D 2016 年 1 月 28 日 下午 5:04 
Awesome! Thank you very much for starting this thread!
JimMicBob 2016 年 1 月 28 日 下午 5:20 
引用自 Naysayer
I figured I'd make a pinned thread to post in every time I upload a patch. Newest patches are at the top.

28 January 2016 4:49pm: Fixed a coloring bug in one of the puzzle panels (it was solvable but a little bit confusing if you did certain kinds of incorrect solutions).

28 January 2016 3:10pm: Fixed a problem where the game would not launch (not even any launcher box visible) on Windows 7 with no service pack. (Most Windows 7 users did not see this since they are on at least Service Pack 1).

What puzzle had a color bug?
Naysayer  [開發人員] 2016 年 1 月 28 日 下午 5:41 
One of the ones in the logging area. It was pretty subtle, most people would not notice it.
Bad_Lu.K 2016 年 1 月 28 日 下午 7:37 
Well the game won't launch anymore since the very last update. I was working fine until then now it just won't start.
Naysayer  [開發人員] 2016 年 1 月 28 日 下午 7:49 
Ugh, what kind of graphics card do you have?
MightBeToast 2016 年 1 月 28 日 下午 8:39 
R9 380 here, getting crashes in the logging area, last puzzle.
Arbola Grill 2016 年 1 月 28 日 下午 8:44 
¿Any advance whit the cracking audio?
kAs1m 2016 年 1 月 28 日 下午 10:49 
Is there a chance that you'll include gamepad sensitivity fix in the nearest update? thx
Ritchey#228471 2016 年 1 月 28 日 下午 10:51 
引用自 efficaxor
Cool beans. I really appreciate the intimate support!

And while I'm at it, I'll just throw in a shameless request: the vignette filter really doesn't help with the motion sickness, I'd love an option to turn it off.

Anyway, thanks for an absolute amazing game, I hope you guys are doing great.
I would love to remove the vignette filter too!
有猫的尾巴 2016 年 1 月 29 日 上午 12:40 
Game crashs more since the last patch...:steamsad:
OtakuD 2016 年 1 月 29 日 上午 1:40 
Is it just me or is performance way worse since hte last patch? AMD 7950 here
Papa Sweetness 2016 年 1 月 29 日 上午 3:41 
引用自 Arbola Grill
¿Any advance whit the cracking audio?
I'm also having crackling audio.
Mongkii 2016 年 1 月 29 日 上午 5:28 
Would you please add crosshair ON/OFF in the setting? I have been experiencing motion sickness while playing and I know a crosshair can solve it.
WesleyWyndam 2016 年 1 月 29 日 上午 8:08 
引用自 JauRart
Would you please add crosshair ON/OFF in the setting? I have been experiencing motion sickness while playing and I know a crosshair can solve it.
Agreed. I haven't played in 2 days because of this.
Jonny Tenebrous 2016 年 1 月 29 日 下午 12:49 
+1 to Crosshair. I tried using an image overlay program I use for reference (called "PureRef") to overlay a custom little 6 pixel white dot with a 2 pixel black border that I made (kind of like The Witness puzzle cursor, but tiny and opaque) and it worked a treat. The only shame was that I had to run The Witness in Windowed mode to use it, and performance suffered with the overlay, so a native implementation is needed. May I also request that you implement "Borderless Windowed" mode (for many reasons, one being that I can then also stretch The Witness over my three monitor setup with a custom resolution and FOV settings, and not have ugly borders... I know this works, btw, because I've already successfully tried it). Beautiful game, btw!
最後修改者:Jonny Tenebrous; 2016 年 1 月 30 日 下午 3:30
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張貼日期: 2016 年 1 月 28 日 下午 4:51
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