Julkaistu 20. toukokuu.
TL:DR? See Conclusion
F.E.A.R. First Encounter Assault Recon, is a first-person shooter (FPS) survival game developed by Monolith Productions (known for such games as Shadow of Mordor and the Condemned series) and published by Vivendi back in 2005. During its time, it was one of the most graphically and system intensive game overshadowed only by the release of Crysis (1) two years later. F.E.A.R. features a unique game play mechanic which makes use of what it calls the 'Reflex' ability or more popularly known to players as 'slow-mo'. It also features advanced enemy AI, and a story that blends Japanese style horror with intense FPS action in a single gaming experience.
The player takes on the role of 'Point Man' (whose real name was never revealed), a new member of the 'First Encounter Assault Recon' (F.E.A.R.) Team, a black-ops branch of the U.S. Military specifically organized to counter and respond to paranormal activity (because guys with guns are the most effective way to deal with ghosts right?).
The F.E.A.R. Team was sent in to investigate and eliminate Paxton Fettel, a psychic military commander who, using an army of clone soldiers known as the Replica Army, started an uprising against Armacham Technology Corporation (Umbrella Group of Companies). Follow Point Man in his mission to uncover the secrets of Armacham and the mysterious phantom of a little girl in a red dress that stalks him from the shadows.
+ Graphics that aged well
+ Great Atmosphere (Lighting, Sound Effects, Particle Effects, Soundtracks and overall presentation)
+ Game Mechanic (Reflex skill and varying melee attacks)
+ Good overall voice acting
+ Fairly expansive levels which maintain their linearity while at the same time allowing for exploration for...(See next PRO)
+ Collectibles that enhances the player (Increase in health or reflex)
+ Great gun play
+ Advanced AI that knows how to employ basic tactics (Flanking, suppressing fire, grenade flushes, covering fire etc.)
+ Great story with good lore, backstory and world building
+ Good game time (around 7-9 hours depending on playstyle)
- Physics (Physx), lights, and particle effects can sometimes be glitched
- Intro cinematic is completely glitched with low resolution quality if the game resolution is set to, or higher than 1080p. (not game breaking since the only 'pre-rendered' cinematic is on the intro sequence.)
- Multiplayer is no longer available
- Combat may feel repetitive
- Too much ammo, health and armor lying around. It is in my opinion that horror games should encourage caution which would add to the scare element of the game
- No weapon mode switching: Most weapons are burst fire for some reason
-/+ The game features a 'one shot kill' mechanic if the enemy was unaware of your presence. Personally I feel that this made the game easier than it should have been, but then again, other people might like the idea.
and comes HIGHLY RECOMMENDED
. F.E.A.R. is a game that offers a great first-person experience that blends both horror and action in one perfect match. The action elements provides a satisfying gunplay with the use of the ‘Reflex’ system against intelligent AI opponents while, at the same time, the horror elements give an equally scary and immersive experience especially with its clever use of lighting and sound effects. Overall, despite its age, F.E.A.R. is as fun as it was 10 years ago (2005).
I can easily RECOMMEND
this game even at full price
since its only $9.99 or your regional equivalent with the added bonus of the non-canon alternate universe
expansion packs 'Extraction Point' and 'Perseus Mandate' which are also good games in their own right.
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