Julkaistu 14. joulukuu.
Despite the not-so-subtle acronym, F.E.A.R is actually a fairly strong title. As a Horror-style game from 2005, is it worth playing?
As a game from 2005, it may be a little dated for modern gamers. Yet, despite being old, it isn't unbearable, and sometimes it's outright good. Dynamic lighting is something even modern games lack, yet FEAR manages to make a lot of atmospheric design choices that make you overlook the actual quality of the graphics. The level design, use of shadows, and the sound all make up for a dated look.
Speaking of sound, the audio in this game is often fantastic. Bullets rip through the air, footsteps can reveal enemy positions, and the 'horror' moments of the game are made all the more tense because of the audio.
Does it work as a horror game?
Unlike a game such as Amnesia, FEAR is a horror game where you are armed and capable of defeating potential menaces, which reduces the amount of raw tension usually present in horror titles. In fact, it would be more accurate to say that it is an FPS game with horror elements, much akin to Dead Space. If you enjoyed Dead Space, FEAR is very similar, with slightly less emphasis on Sci-Fi and a little more on the modern paranormal. FEAR also crosses territories with Half-Life in terms of look, feel, and storytelling; combat is often done in narrow halls, yet they are not so constricted that something cannot sneak up behind you, or that there isn't a different angle to attack from.
The game's difficulty is also somewhat irregular, though not necessarily in a bad way. At normal difficulties, enemies are easy to rip through, but can return the pain quite well. A bad grenade, a turn taken too fast, or being snuck up on can leave a player with a third of their health gone in an instant - and that's on the normal difficulty. However, smart use of the character's "Slo-mo" power, attentiveness to surroundings, and smart use of the game's more powerful weapons (proximity grenades are excellent for covering your back and alerting you to a flank) will make the game seem easy to the point where the player will not take damage for long periods of time. Since difficulty can be changed in-game, you are free to set it to hard (or very-hard), but normal will be enough for most players.
Are there jump scares? Yes, and they will shock you into wasting your ammo, I guarantee it. However, with only one or two exceptions, most of them are harmless to the protagonist; trying to predict them just makes you more tense. Both the severity and frequency of cheap scares go down near the mid-game though, allowing players to focus on the action and the brief bits of story (though I have to admit, some of those scares were fun in retrospect).
If you want a more modern, darker Half-Life 1 and you enjoyed the kind of tension Dead Space offered, FEAR is probably right up your alley.
Ah! One more thing; there is an FPS issue for those using Logitech mice/keyboards. Go to your Device Manager and switch off anything labeled "HID-Compliant Device." Don't touch anything that doesn't say exactly that. There should be guides to help you if that's not enough. But yes, if you're wondering why your shiny new computer isn't giving you crisp FPS on a game from 2005, that's why.