Indsendt: 11. december
They don't call it F.E.A.R. For nothing.
(If you're too lazy to read this review, just buy the game).
FEAR is a first-person shooter game that swaps between throwing baddies with guns at you, to throwing a scary little girl and some really frightening hallucinations at you. This game made me deathly afraid of ladders for the entire playthrough, from just one hallucination early on.
Basically, the story is a little goofy and feels goofier when all the characters take it so seriously, but you are a member of the "First Encounter Assault Recon" task squad (nevermind that Assault and Recon are two entirely different things) and are assigned with bringing down a man named Paxton Fettel, who is a psychic commander to a secret clone army (I said it was goofy) and out of nowhere an evil little girl ghostie-goo is haunting you and killing people. Despite it's goofiness, the story gets better as it goes, and ends up becoming really awesome.
The gameplay is broken into segments of exploration and light puzzle solving, to crazy fun combat, and getting the poop scared out of you by the mysterious ghostie girl. The exploration and puzzles aren't really anything new, if you've played Half-Life 2 it's like that, but with none of those dumb see-saw puzzles. The scary moments are, well, scary and well done, however they begin to get a little predictable near the end of the game, but for the first 70% of the game people will disintegrate around you, you'll be teleported to different locations, and the little girl will try to kill you, and you'll be scared. Not horrified, but scared and probably asking, "What the #@^%$?," multiplie times. Where the game truly shines though is in it's combat. The combat is fast paced and brutal, and bullets tear chunks out of walls and objects and spray particles into the air. A simple office shootout becomes mayhem as dust fills the air as shrapnel flies off walls, computers explode in bright flashes of light, and paper flutters around the air as enemies hunt for any sign of you, whether it's your flashlight or a sound you make in game. And these enemies are smart, they have the best AI I've seen in a game. They constantly hunt you down, flanking and calling orders to each other, quickly detecting you if you get to close to their field of vision, spot your flashlight, call for reinforcements. This makes it feel like you're fighting a true army of highly trained soldiers and makes the combat shine, as each individual fight will play out completely different ways each time you play. You also have a bullet-time feature which you can trigger whenever you'd like, and it turns any combat situation into the lobby scene from The Matrix. Bullets cut through the air, leaving little ripples behind them, dust slowly explodes from damaged walls as you and your enemies shoot and jump kick each other to death in slow-motion. It's incredibly fun, and gives you the killers edge you need against the intelligent AI, and also ties into the story nicely.
The game was a real blast to play through, and when things become a little too boring it introduces new things, such as hallucinations that will try and kill you, or invisible, wall climbing ninjas that will make you jump and scream and spray your bullets wildly. When these newer features get old (the ninjas never do, there were too few of them actually), the game gives you one of the best video game finales you will ever see.
I rate this game a 5 for Amazeballs, it is the highest rating I can give, and it means you should buy it like right now. I'm waiting. No seriously, stop fooling around. Buy it.