Sanctum 2 > General Discussions > Topic Details
Oct 1, 2013 @ 6:37pm
Not as good as the first.
In my opinion, the first one had more a REAL tower defense feel. In S2 I don't really get that feel because they've limited the amount of towers we can have during campaign, and made blocks have their own category. But, they still have the credits feature which makes it ok. I still think the first one was more enjoyable.
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imelman Oct 1, 2013 @ 9:03pm 
Both are good,but S2 is better because of DLCs and story as well the towers,perks,weapons and tactics.Now istead of only weapons/towers you must concerate on both,as well perks and sets.
SeaJay Oct 1, 2013 @ 10:01pm 
I'm sorry to hear that. There is a ton of new content in S2 I think you'll enjoy, though. There's Sandbox mode if you want to have the Sanctum 1 feel.
[CPC] Froh Oct 2, 2013 @ 6:16pm 
Sanctum 2 is surely not as good. It is far better !
takashi_K Oct 2, 2013 @ 10:14pm 
I'm enjoying Sanctum 2 way more, it's a far better game than the first one was.
[BD]The Masked Man Oct 2, 2013 @ 11:45pm 
there should've not put a tower limit the end in my opinion espeically if you are building "a bridge maze"but really thats the only complaint i got.the rest are holes,bugs,launch things not working sometimes and getting stuck.i wish they would fix those
Last edited by [BD]The Masked Man; Oct 2, 2013 @ 11:45pm
Azzer Oct 3, 2013 @ 6:28am 
My only two real complaints are the 15 tower limit, and the bosses that destroy towers. These two things really seem to fly in the face of the tower-defense side of things and push you more towards the FPS play... it's nothing but personal opinion and we'll all feel differently, but I thought the balance between FPS and Tower Defense was better in the first Sanctum.

A lesser/more minor complaint would be that many of the levels feel a little restrictive in the freedom of getting creative with your "maze" - and the few that do allow you to build an interesting maze (that can be different in design every time you play), are actually quite short. Sanctum 1 felt that way on a few levels too, but not quite so many.

I haven't tried sandbox mode yet, I wanted to play through the "game proper" as intended first (like with the first one), and level up my character etc... if Sandbox mode is still fun/challenging, whilst also feeling more like the first game, then I'll be very happy.
Thanes of Danes Oct 3, 2013 @ 5:20pm 
Oh boy, this thread again.

I realize that everyone has their opinion and some people like Sanctum 1 more than Sanctum 2. That's fine and perfectly valid. Sanctum 1 is a tower defense game with a minor shooter element. The biggest difference between it and a traditional TD is the perspective-you're still relying on your towers to do 90% of the work on a given map.

Sanctum 2, on the other hand, is about 60/40, still leaning toward towers. It's a different balance of genres and the RPG mechanics are much stronger. In Sanctum 1, you could get a huge amount of towers in your loadout and build as many in game as you had blocks. This made mazes giant, monolithic damage constructs that had very little variety from loadout to loudout since you had access to a vast selection of towers. In Sanctum 2, by imposing limits on which towers you can build and how many you can build, the player has to make significant choices and craft a lean, efficient build. You have to choose towers that fit your character/playstyle and place them strategically, rather than just carpet the map with them.

As far as a "REAL" tower defense feel, I think that Sanctum 1 is much more traditional and less inventive and adventurous than its successor. Sanctum 2, in my opinion, does more with the tower defense genre than the first because it plays with the formula more. Is it perfect? No. Is it strictly better than the original? Of course not. Does it deserve to have a bunch of tower defense hipsters saying that Coffee Stain was better before it sold out? As a gamer who likes developers who innovate, take risks, and branch out, I have to say that it most certainly does not.
Last edited by Thanes of Danes; Oct 3, 2013 @ 9:10pm
ShadowSpectre Oct 3, 2013 @ 8:39pm 
Originally posted by Thanes of Danes:
Oh boy, this thread again.

I realize that everyone has their opinion and some people like Sanctum 1 more than Sanctum 2. That's fine and perfectly valid. Sanctum 1 is a tower defense game with a minor shooter element. The biggest difference between it and a traditional TD is the perspective-you're still relying on your towers to do 90% of the work on a given map.

Sanctum 2, on the other hand, is about 60/40, still leaning toward towers. It's a different balance of genres and the RPG mechanics are much stronger. In Sanctum 1, you could get a huge amount of towers in your loadout and build as many in game as you had blocks. This made mazes giant, monolithic damage constructs that had very little variety from loadout to loudout since you had access to a vast selection of towers. In Sanctum 2, by imposing limits on which towers you can build and how many you can build, the player has to make significant choices and craft a lean, efficient build. You have to choose towers that fit your character/playstyle and place them strategically, rather than just carpet the map with them.

As far as a "REAL" tower defense feel, I think that Sanctum 1 is much more traditional and less inventive and adventurous and its successor. Sanctum 2, in my opinion, does more with the tower defense genre than the first because it plays with the formula more. Is it perfect? No. Is it strictly better than the original? Of course not. Does it deserve to have a bunch of tower defense hipsters saying that Coffee Stain was better before it sold out? As a gamer who likes developers who innovate, take risks, and branch out, I have to say that it most certainly does not.

Well said. I don't think a lot of people even played far enough into the second one or explored it enough to really understand Sactum 2. It's also a new and refreshing experience instead of just getting Sanctum 1.5 with better graphics, more maps, and that would be about it.
Oct 4, 2013 @ 5:51pm 
I think it's alright now. My friend and I played through it a bit, and explored sandbox mode. The tower cap is still annoying in campaign though.
skiiwa Oct 5, 2013 @ 8:01pm 
60/40 is all I needed to hear. My towers should be doing most of the work while I try to figure out were to place and personaly take out anything that got through my strategy... I will pass. Thanks for the info.
GrafNikster Oct 9, 2013 @ 8:34am 
I think the new one is better than the first. Believe me I play both
SimonPetrikov Oct 17, 2013 @ 5:16am 
I like the original better because of all the maps.Also,I don't like how only certain characters can get certain weapons in Sanctum 2.In the original,you can just make your own loadout.
Migz - DH Oct 17, 2013 @ 11:49am 
Originally posted by SimonPetrikov:
I like the original better because of all the maps.Also,I don't like how only certain characters can get certain weapons in Sanctum 2.In the original,you can just make your own loadout.

You only played a little over two hours, so you haven't seen that there are 23 maps so far (with more to come) or that you eventually unlock all of the weapons so that everyone can use each other's weapons.
Oct 17, 2013 @ 12:15pm 
Originally posted by Migz - DH:
Originally posted by SimonPetrikov:
I like the original better because of all the maps.Also,I don't like how only certain characters can get certain weapons in Sanctum 2.In the original,you can just make your own loadout.

You only played a little over two hours, so you haven't seen that there are 23 maps so far (with more to come) or that you eventually unlock all of the weapons so that everyone can use each other's weapons.

creeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep
Migz - DH Oct 17, 2013 @ 2:37pm 
?
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Date Posted: Oct 1, 2013 @ 6:37pm
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