Sanctum 2
Sanctum 2 > General Discussions > Topic Details
[CSS] @arminposts  [developer] Sep 6, 2013 @ 8:24am
2013-09-06 Patch notes! ( Updated with September 10 hotfix)
Ruins of Brightholme DLC has been released! get it here: http://store.steampowered.com/app/237050/

->Towers<-
- Now displays a summary of upgrade results.

->Perks<-
- Resilient core nerfed 12.5% -> 10%
- Unstable Core buffed 1000 -> 2000
- Adrenaline rush buffed
-- duration 6s -> 7.5s
-- speed bonus 2% -> 3%
-- max cap 50% -> 60%
- Added a completely new perk for everybody, Tactical Juxtaposition! God damn this perk is so fun
- Spiked Armor buffed 750 -> 1500

->Misc<-
- Sandbox mode slider got more segments
- Equipment and characters are streamed in dynamically. Should make the game a little smoother for low end PCs
- The longer you send resources and tower bases to another player the faster it gets.
- The longer you overcharge a tower the faster resources are consumed
- Waypoints have been added on the Introduction map
- Localization fixes

->Bug fixes<-
- Patriarch collision tweaked so he should get stuck less often now.
- If you pause before the equipment screen appears it should now appear after you’ve closed the pause menu.
- The Rhino should now knock back the player even if the player is standing still.
- Enemies should have an easier time attacking the core on Labyrinth.
- G2 will no longer take over the world if you disconnect and reconnect.
- Tower list in build phase should appear in the order the towers are selected.
- Tesla secondary should no longer bounce to G2
- Flying enemies shouldn’t be so wonky
- Corpse Explosion doesn’t deal damage to friendlies for real this time (I promise)
- Unstable Core no longer triggers Sweets passive ability (sorry guise)

2013-09-10 hotfix
Ironically, some of the bugfixes left nasty bugs in the game, haha. We done goof'd. Here's our hotfix:

->Fixes<-
- Localization fixes.
- Enemies should now spawn correctly on Jellyfish Cove.
- Nailgun should no longer cause the game to crash.
- Focus tower should have the correct material.
- The client will no longer see all built towers as lvl 1 when joining a game.
- Missing pre-placed towers on the map have returned.
- SiMo should no longer fall through the ground on The End.
- Infected Explorers should handle stuns better.
Last edited by [CSS] @arminposts; Sep 10, 2013 @ 7:55am
< >
Showing 1-15 of 54 comments
[AW] Kaptain Nemo Sep 6, 2013 @ 8:31am 
What does Tactical Juxtaposition do?
Mr. Chair Sep 6, 2013 @ 8:33am 
Ahem... My DLC plz D:<
Nordblut Sep 6, 2013 @ 8:35am 
Where did the open beta DLC2 post moved? I still cannot access it.
[CSS] @arminposts  [developer] Sep 6, 2013 @ 8:41am 
Originally posted by Küstenjung`:
Where did the open beta DLC2 post moved? I still cannot access it.

Originally posted by Mr. Chair:
Ahem... My DLC plz D:<

The DLC has been sent to Valve and should be uploaded in the coming few hours :) When we have a store page I'll link it in this thread.
Pheex Sep 6, 2013 @ 8:44am 
whoopety whoop
Nordblut Sep 6, 2013 @ 8:44am 
You made an open beta for a DLC that is set to release ~24h later?
Big Boss ☭ Diamond Dogs Sep 6, 2013 @ 8:46am 
DLC coming out today?
Mr. Chair Sep 6, 2013 @ 8:53am 
Originally posted by CSS @arminposts:
Originally posted by Küstenjung`:
Where did the open beta DLC2 post moved? I still cannot access it.

Originally posted by Mr. Chair:
Ahem... My DLC plz D:<

The DLC has been sent to Valve and should be uploaded in the coming few hours :) When we have a store page I'll link it in this thread.

Okay... phew... I thouht you would extend the release =I
Jenilya Sep 6, 2013 @ 9:02am 
Yayafications!
Blanda_Thavo de Vista Sep 6, 2013 @ 9:32am 
OMG you will sell dlc 2 soon?....
DAMMIT, I haven't try TSYGAN yet...T^T
Blanda_Thavo de Vista Sep 6, 2013 @ 9:38am 
I think "Tactical Juxtaposition" (seriously i though as Tactical Juntaposition when i first saw it which make me lol) is just convert from the high fire rate to slow fire rate and have lower magazine but increase in damage however slow weapons will fire faster ,have more magazine and less damage. It's weird but interesting. LOVE YOU COFFEE STRAIN! :D
PS Sorry. Slow weapons are Sniper rifle, Voltaic hand cannon , Battle rifle and maybe others. :)
Last edited by Blanda_Thavo de Vista; Sep 6, 2013 @ 9:39am
Gongfuren Sep 6, 2013 @ 9:47am 
Slow weapons: SR, VHC, BR, REX, Ballista

Fast weapons: AR, SMG, GL, Shotgun, Tesla
Blanda_Thavo de Vista Sep 6, 2013 @ 10:05am 
Originally posted by Gongfuren:
Slow weapons: SR, VHC, BR, REX, Ballista

Fast weapons: AR, SMG, GL, Shotgun, Tesla
Thanks a lot. :D
DOOMJESUS Sep 6, 2013 @ 10:28am 
Originally posted by CSS @arminposts:
->Towers<-
- Now displays a summary of upgrade results.

->Perks<-
- Resilient core nerfed 12.5% -> 10%
- Unstable Core buffed 1000 -> 2000
- Adrenaline rush buffed
-- duration 6s -> 7.5s
-- speed bonus 2% -> 3%
-- max cap 50% -> 60%
- Added a completely new perk for everybody, Tactical Juxtaposition! God damn this perk is so fun
- Spiked Armor buffed 750 -> 1500

->Misc<-
- Sandbox mode slider got more segments
- Equipment and characters are streamed in dynamically. Should make the game a little smoother for low end PCs
- The longer you send resources and tower bases to another player the faster it gets.
- The longer you overcharge a tower the faster resources are consumed
- Waypoints have been added on the Introduction map
- Localization fixes

->Bug fixes<-
- Patriarch collision tweaked so he should get stuck less often now.
- If you pause before the equipment screen appears it should now appear after you’ve closed the pause menu.
- The Rhino should now knock back the player even if the player is standing still.
- Enemies should have an easier time attacking the core on Labyrinth.
- G2 will no longer take over the world if you disconnect and reconnect.
- Tower list in build phase should appear in the order the towers are selected.
- Tesla secondary should no longer bounce to G2
- Flying enemies shouldn’t be so wonky
- Corpse Explosion doesn’t deal damage to friendlies for real this time (I promise)
- Unstable Core no longer triggers Sweets passive ability (sorry guise)
why weaken resillient core? it was hardly worth it as it was. should have made it 15% not 10%. that was a ♥♥♥♥♥♥ idea, i will never use the perk now, 10% is nothing...

why didn't you make it where the friendly fire form the rl doesn't throw the other players all over the map?

i die from that more than anything, being shot in the back with the rocket launcher. i have to ask everyone using sweet not to shoot in my direction when they get in the game but they do it anyway and i have to kick just about every player that joins me using sweet.

fix that ♥♥♥♥...
Shadow the Lugia Sep 6, 2013 @ 1:13pm 
now SiMO falls through the ground at the level ''the end''
< >
Showing 1-15 of 54 comments
Per page: 15 30 50

Sanctum 2 > General Discussions > Topic Details
Date Posted: Sep 6, 2013 @ 8:24am
Posts: 54