Sanctum 2 > Discussions générales > Détails du sujet
[CSS] @arminposts  [développeur] 30 juil 2013 à 5h58
2013-07-30 Patch notes! (v1.1.21077)
Changelog:

Major:
-> Added new game-mode: Sandbox mode! Set your own rules on enemy HP, resource gain and disable or enable the tower cap!

-> Targeting mode perk removed... Now you can ALWAYS set targeting mode. We also improved the presentation of the perk, it looks a little bit better in the GUI now, and we’re going to improve it in coming patches as well.

->Added pause button in the Pause menu

Characters:
->Sweet passive now lower health regeneration rate on enemies with 50% to make her more viable on long survival runs/5 FoS runs with regenerating enemies

Enemies:
->Mutators and Fiskeplaske now give more XP when killed.

Weapons:
->Updated client hit feedback, you should now see the damage text of all your pellets for the shotgun

Towers:
->Focus tower now always tries to hold the same enemy for as long as possible, also prefers enemies with highest MaxHP
->ACP tweaked, it now deals less damage but hits much faster to make it better at killing crowds of small enemies, such as runners, snorkers, walker pups, etc.

Tweaks:
->Showing players resources in the party-list ingame
->New localization added: Japanese
->Now the game starts with the language you have steam set to the first time you start it
->Set lifetime on all projectiles so that they die if not hitting anything after a while

Bugfixes:
->Slow field mine mesh on tower is now properly visible on the tower
->Balista projectiles doesn't slip through tower bases anymore
->Hit effect Secondary fire on sniper should now be more visible
->Mines don't randomly explode on client anymore. Lol sorry about that
->Correct detection for gamepad when shutting down pause-menu (before the glyphs was showing keyboard glyps untill a button was pressed)
->You get correct highlight when aiming on level 3 focus-tower now
Dernière modification de [CSS] @arminposts; 30 juil 2013 à 6h27
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Greenbikerdude 30 juil 2013 à 6h02 
Sounds pretty sweet! :)
Mr. Blue 30 juil 2013 à 6h03 
Sandbox mode. I love you.
FadedReality 30 juil 2013 à 6h09 
Awesome patch. Thanks!
twitch.tv/bloedkak 30 juil 2013 à 6h10 
so this update is half the size of the game itself? xD
matzi1 30 juil 2013 à 6h10 
SAANDBOX!!! YAAY!
Marvie 30 juil 2013 à 6h11 
Oooh, sandbox mode sounds fun, thanks for the update! :D
Crow 30 juil 2013 à 6h12 
Bloedkak a écrit :
so this update is half the size of the game itself? xD

That has been explained several times. One small change in Unreal Engine results in a whole bunch of scripts that needs to be updated, thus the large file size.
Neruell 30 juil 2013 à 6h13 
wow amazing job!
N3tRunn3r 30 juil 2013 à 6h16 
Nice, amazing update guys. Continue your great work!

Regards,
N3

Redey59 30 juil 2013 à 6h18 
Well, back to the front
SeaJay 30 juil 2013 à 6h19 
Looks awesome. Thanks.
saimok (Vλlve) 30 juil 2013 à 6h21 
wow
Ido 30 juil 2013 à 6h22 
A new game mode for free? :O Ah okay this is not published by EA
NOKIA SE (´・ω・`) 30 juil 2013 à 6h23 
YES \OДO/
Agret ☁ Powered 30 juil 2013 à 6h24 
Anti|Climax a écrit :
Bloedkak a écrit :
so this update is half the size of the game itself? xD

That has been explained several times. One small change in Unreal Engine results in a whole bunch of scripts that needs to be updated, thus the large file size.

Not exactly. The reason is because Unreal Engine games are packed into a number of upk files which are sort of like big rar/zip files. So if you change a 1kb file in a 1gb UPK then the entire UPK has changed and needs re-downloading to make that 1kb patch. It doesn't matter if no other scripts were changed or not.
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