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Сообщить о проблеме с переводом
imo, if u played survival, during wave where there r fast moving mobs (eg. rhinos) u will noticed the dmg for that wave done by ACP isn't that great.. especially in later waves where 5FoS r activated,,, the ACP is like scratching their back xD
For what it's worth, I'm posting since i'm curious what others think of this tower, as from my experience and playstyle, it and the focus are 100% always in my selection. I'll be interested to see how many people have the same experience as I do.
Plus in most random games ppl just spam towers everywere just to get to the towercap cause that works best trololol.
And altho it's not the best tower in all situations (no tower is) it is quite a versatile tower.
As basic Tower it is normal, Rocket is a lot better. But as soon as you own the DLC1, with it the Range Spire, it gets overpowerd. If you just place one ACP, and this one very good, you earn a global or local ACP, yeah it has a name, and is just freaking. Ofc it isnt the solution for all problems, but ground - no problem anymore as long as there is no boss... Even rhinos - if you are a good mazer. So it is the best tower, for its area - crowdcontrol (others are lighting or Rocket)
For everything else you need other towers, i wont explain now how survival works.
In fact, you are completly right, BUT to get to this point needs some experience and a lot money, means you need at least 3 players (possible but very hard with 2). So i would say dont nerf it, because it would make the normal ACP as more bad as it is atm. Chaning the OC rate of the ACP, is in my mind, also wrong because as i said you need already a lot money and it feels quite a bit Balanced. Maybe bit less OC DMG rate... then it would be perfect. Anyway It isnt really a gamebreaker so it is in my mind okay.
Slow fields:
Nerfed in DLC4/Beta. 50% less OC range rate. Less slow too.
To mind spire:
It took all the skill out of the game. Before Survival was just for pros, who knew how to kite. Now spam 4 MC at the right positions and thats it. OFC it is too strong, but not gamebreaking, because you can still fail with it (bugs.. :P )
JS
ps: small hint... I never reach tower cap, often dont go above 5/6 (execpt mc)... Take a though about it.
I guess as a different point for discussion, what would people like/dislike about a change like i specified above? Reduce base damage and increase attack rate. I feel like that would reduce/remove its ability to go through armor which, when i think about it, seems to be the problem for me. Do you think that would really ruin it for late-wave survival? How so?
not to understand wrong, i use in 5 fos with 2 or more players also a ACP on the most map, but just global one (less as 100% range). Additional more focus on other towers. You may can check after dlc relase with me my mazing, to copy it.
So to your changes, NOTHING execpt drones go trough armour, same for towers. It just deals enough dmg that you dont notice it, special after Overcharge. Higher attack rate is in my mind bad, would make the Rumple too much, even if you shoundt stay next to it. Additional too good for runners same as soakers (anyway it is dead).
Slower fire rate would make the opposite, too bad for runners if you dont use range but too strong for armoured ones.
A example for Armour pircing.. Lategame Armour NEVER matters. A gatling, worst tower for Armour, is there the best tower in my mind! It has a awesome DPS for single-fast switching targets, you just need OC, and this is usually there in Survival^^