Sanctum 2 > General Discussions > Topic Details
@ockeffs  [developer] Dec 12, 2013 @ 8:24am
2013-12-12 Patch notes! (v1.1.25437)
New patch is live!

Also, we released the fourth and final DLC called The Last Stand! Read more about the new DLC here: http://coffeestainstudios.com/blog/development-update-23-dlc4-last-stand#.UqoA1fTuJIY

Season Pass owners will get the DLC added automagically to their accounts so they can start playing the DLC right away!

-> Major changes <-
- Exp curve reworked. You should unlock stuff faster now. The game will count your Exp and set your rank to the appropriate number.
- You now earn awards after each action phase, granting you extra XP! What awards you get depend on if you’ve done anything extraordinary in the previous action phase. Kinda like mini-achivements for each wave. It’s hard to explain, just try it out!
- You can now view your chosen perks in the pause menu.
- Added a bunch of new achievements!

-> Characters <-
- All characters gained a new rank up dialogue.
- SiMo got a new dialogue when killing a Lume with a weakspot hit.
- Skye’s passive changed
-- caps at 100% extra damage
-- Stack duration up 4 -> 5
- SiMo’s passive accuracy improvement up, 50% -> 60% increased accuracy.

-> Weapons <-
- Nail gun weakspot multiplier buffed 2.1 -> 2.8

->Towers <-
- Aim locations on most enemies has been tweaked a bit. Should have an easier time aiming at enemies now.
- Slow Field Dispenser nerfed.
-- Base AoE down, 0.58 -> 0.5 grid squares
-- AoE growth per resource down 50%
-- Slow growth per resource down
--- Rank 2: 29% -> 27%
--- Rank 3: 43% -> 40%

-> Perks <-
- Best Friends Forever HP up 150 -> 225

-> Maps <-
- Money income increased a bit on most vanilla maps
- Enemy waves tweaked to accommodate this change

-> Misc <-
- You can now decide how many weapons you want to equip in sandbox mode
- Weapon textured are no longer streamed, so they’ll be crisp and nice all the time.

-> Bug fixes <-
- Enemies should no longer occasionally get stuck in the core.
- The flowers on jellyfish cove should now deal damage properly.
- Shotgun should now deal it’s proper damage as the client in multiplayer.
- Range Spire should now update correctly.
- Parthian tactics, bloodletter and collateral damage are no longer multiplicative.
- Long Range Superiority combines correctly with other perks.
- TSYGAN’s passive ability are now additive for all weapons.
- Hoverers no longer walk towards the core when mind controlled and no other enemies are around.
- Drone launcher drones no longer outpace Lumes that are in slow fields.
- Shield Explorers can no longer spawn inside tower bases or the Core.
- Tactical Juxtaposition should affect weapons correctly now. No more silly drone launcher bug.
- Players should no longer take damage from environment mines.
Last edited by [CSS] @arminposts; Dec 12, 2013 @ 10:32am
Showing 1-15 of 81 comments
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NOKIA SE Dec 12, 2013 @ 8:27am 
Awesome
ikke2902 Dec 12, 2013 @ 8:29am 
Nice nice!
I am very excited about this one
- You now earn awards after each action phase, granting you extra XP! What awards you get depend on if you’ve done anything extraordinary in the previous action phase. Kinda like mini-achivements for each wave. It’s hard to explain, just try it out!
Alex Costa Dec 12, 2013 @ 8:29am 
Great update. I suppose this DLC is part of the Season Pass?
Flava Clown Dec 12, 2013 @ 8:32am 
Originally posted by Alex Costa:
Great update. I suppose this DLC is part of the Season Pass?



Originally posted by @ockeffs:
Season Pass owners can even start playing the DLC right away!
[B.F.C]Epucfail Dec 12, 2013 @ 8:36am 
Thanks! Great Update! :)
xPhantom Dec 12, 2013 @ 8:39am 
Thanks! A few nerfs and balancing.. :D
Goti Soundy [ESP] Dec 12, 2013 @ 8:42am 
AWESOME !!!!! I AM HAPPY!! great work!!!
Noisy {Plague sister} Dec 12, 2013 @ 8:46am 
Are you serious!! why I became immediately lvl 40!!! that for a bug????
perochialjoe Dec 12, 2013 @ 8:48am 
Good patch. Great work guys, glad to see you're still supporting the game.
Strife Dec 12, 2013 @ 8:50am 
any new weapons, towers with this DLC?
[B.F.C]Epucfail Dec 12, 2013 @ 8:57am 
Originally posted by Mechromka:
Are you serious!! why I became immediately lvl 40!!! that for a bug????

Read the Patch Notes :)
Furlock O'Donnell Dec 12, 2013 @ 9:10am 
This sounds like an awesome patch! The drone launcher bug WAS fun to play around with, I'll admit, but it was definitely OP, so I'm glad it got fixed. Was still hilarious to melt bosses in seconds, though! XD
Noisy {Plague sister} Dec 12, 2013 @ 9:13am 
Originally posted by B.F.CEpucfail:
Originally posted by Mechromka:
Are you serious!! why I became immediately lvl 40!!! that for a bug????

Read the Patch Notes :)

ok ok .. but what so scary)) although I do not understand until the end of this system

Smark667 Dec 12, 2013 @ 9:14am 
good guy css does it again :) merry christmas!
Last edited by Smark667; Dec 12, 2013 @ 9:19am
HonoredShadow Dec 12, 2013 @ 9:34am 
Great update. Hope I did not miss this in the patch notes, if so forgive me. Is the 30 odd frames per second in the menu's sorted out now? I run a monitor higher than 60fps (120) and it's very noticeable.

I know it's only a monior thing. Keep up the work with this game. Love it.
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Date Posted: Dec 12, 2013 @ 8:24am
Posts: 81