Spirits > General Discussions > Topic Details
Zyphrus Dec 22, 2013 @ 8:54pm
Rewind button?
Will there be one? As it is now, the game is extremely tedious to play for no good reason. Even the sadistic programmers of Braid relented and added one, after a few months. This kind of game really needs one, especially if, like in the case of Spirits, the timing is often essential.
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andreaszecher  [developer] Dec 23, 2013 @ 6:35am 
In Braid rewinding time is the core feature of the game. It was there from the start, not added after a few months. It's not a feature that would make sense to tack on afterwards.
BigDaveisCheap Dec 23, 2013 @ 7:35am 
Kids today
Police Constable London Dec 23, 2013 @ 8:09am 
Originally posted by Zyphrus:
Will there be one? As it is now, the game is extremely tedious to play for no good reason. Even the sadistic programmers of Braid relented and added one, after a few months. This kind of game really needs one, especially if, like in the case of Spirits, the timing is often essential.

Have you, y'know, ever actually played Braid?
Zyphrus Dec 23, 2013 @ 2:16pm 
True, I was thinking of Toki Tori when I wrote Braid. My point still stands. As it is, Spirits is boring: You play a level and because you do not transform a spirit into a cloud at exactly the right moment, some spirits get trapped into an endless loop, and you will start over and over, trying to get beat that perfect score. You know exactly what the solution will look like, but many things have to go right for it to work out. So you waste time redoing the same thing over and over until the timing is exactly right. Or you waste time checking out a solution over and over to see if it is viable. Toki Tori was actually easier, because it did not create an interacting wind system where a single pixel shift could trap spirits in an endless loop.
Last edited by Zyphrus; Dec 23, 2013 @ 2:19pm
andreaszecher  [developer] Dec 24, 2013 @ 1:20am 
Ok, good point. You can use the Pause feature if you want to get the timing exactly right.

We're not really working on Spirits anymore, as we are a very small team and are focusing 100% on our next game Future Unfolding.
Zyphrus Dec 24, 2013 @ 3:36am 
Thanks for the reply! Yes, the pause feature really helps. It is described in one of the early missions. It's not mentioned in the in-game "how to play" section or the manual. That might be a nice addition. Well if your programmer(s) ever has/have a day or three to expand the data model with a movement history and add that rewind button, it would promote the puzzle aspect and reduce the twitch action aspect of the gameplay. Missed the moment when the spirit jumps off the ledge? No problem! Rewind a bit and try again to morph it as close to the ledge as possible :)
Lucathegreat Jan 11, 2014 @ 7:30am 
I agree, it would've been definitely useful, but mostly for perfect scores.
Playing through the game normally doesn't quite require it, levels are not *too* hard to complete and you usually have some room to mess up, spirits requirements are never too stingy.

I actually liked the game, maybe sometimes the wind was too unpredictable and that's not a thing I really like to see in puzzle games, but overall is was pretty nice! :)
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