Yayınlanma: 17 Kasım
This is not Might & Magic by any stretch of the word. There is no Might (it's called Strength in this game) and only an extremely limited amount of Magic, which is mostly pretty useless. This is a completely linear dungeon rhomb of a Thief game with fixed skills that you unlock with skill points. At first it felt a bit like Gothic and it has a bit of the same mechanics where you have to combine strikes with movement keys, but with all the sneaking around in darkness, bows and daggers it started to feel much more like a Thief game. Fortunately enemies usually makes noise as they talk to each other or themselves, foot-steps or cripply-crawly noises so you don't have to sneak around all the time. The most important utility you have is the rope bow, that you will be using a lot to dodge traps and move on to the next level of whatever..
First Might & Magic game I played was Might & Magic: Mandate of Heaven, which still lurks in my mind with an imprint of fabelous graphics due to a bit of FMV on Portraits and the Character Screen even though the game itself is quite pixelated. That's the kind of Might & Magic game I like. Open world exploration. Class selections. Party-based. Turn-based combat with optional real-time to deal with cannon-fodder or different approaches. No clickety-click, combo-keys or reflex-based twitch combat with weird key-combos. If I want to jump anywhere I use a Jump spell. I don't hunt anything across a roof, because I use a fly spell. If I want to cast a fireball I find it or buy it in shop without having to learn fifty other things before I can unlock that.. This game is not like that at all.
It seems that your path is slightly based on your choices, because I really don't remember this game I am playing now or maybe it's just that forgettable - probably, because I can hardly even remember what I did five minutes ago. Doors close behind me as I tunnel my way through the game. I had to chase some goblin across the roof and through a maze of windows, attics and from roof to roof and it was hectic and I fell off like fifty times, but the game made autosaves and checkpoints by itself and picked up on the last one each time and thus I managed to inch my way through this pointless chase. Another time I suddenly find myself facing a huge poison-breathing worm and have to run a gauntlet and get the hell of out of there fast.. same style.. die a billion times, reload and continue from last checkpoint. You are constantly moving forward in this game through a maze of dungeons. Never a moments rest. Never a bit of fresh air. Never see the sun, except in a few cut-scenes. No shopping or anything - just forward through one dungeon after the next.
Sometimes you need the help of another to advance and then you get a message saying that if this person dies or hates you the mission will fail.. Fortunately that it only happened a few times, because team-work in combat doesn't work well in this game.
Unfortunately there is no map, minimap or pointers throughout the game and there were times when I suddenly got secondary objectives, that I had no idea where to go to complete them and I often found myself going in circles looking for the next checkpoint to advance until a door closed behind me or a near death screen was replaced by an area loading screen.
It's a game in the vein of total 3D shoot-em-up crap with insta-kill headshots (in the beginning) and combo strikes, strafing, jumping, sprinting and crouching. No class selection or anything. No attributes. You define your class-less character as you play along and you only get skill points for completing objectives, no experience for kills, that you can assign to a limited progress tree divided into three areas, Combat Skills, Magic Skills and Miscellaneous skills and each of them have two over-arching categories like Combat which is divided into Melee and Archery. The required skill points are quite progressive and exponential, even though there are three levels at most, but you'll be spending your skill points far and wide, since you are reduced to being a one-man army. Doesn't seem to be any levels or sense of growing strength.. I just got better at playing as I learnt the game and that's my strength - and weakness.
I played the game with a focus on Magic and Archery, because I was never able to make heads or tails of the Melee fights in this game with daggers, swords and staffs, because there is a lot of flamboyant swings and handling on the weapons in between strikes and a general lack of blood splatters and health bars on enemies, which makes it very hard to tell whether I am shadow boxing or actually dealing damage. Eventually, as I felt I wasn't making a difference, I started to use Charm a lot to let my enemies kill each other.
The graphics looks a bit dated (of course), but the graphics are not too shabby and the sound and music is pretty decent. There is no dialogue by choice, but a few speeches and narratives and the voices and voice-overs are pretty dark and decent.
I have had a few crashes, but only after alt-tabbing out of the game and one time when a fight got a bit too messy and chaotic.
It only took me 22 hours to complete the game, but I was also going in circles a lot and dying a lot from falling off roofs and edges and miscalculated jumps. That's really a short game, but also with a pretty fast-paced action style.. The only replay value would be from a different focus on skills, but I don't see that happening in my case.
It's not a bad game per se, it just isn't Might & Magic. Had this game been released without the Might & Magic label I wouldn't have played it at all.