Upplagd: 24 mars
This review is for the single player, might try the multi-player once I return to land of good internets.
Great game, it might be a bit dated, the physics might be ridiculous at times but it is still well worth playing. And if you are wondering about my hours this is a retail version that I will go for yet another playthrough of soon but I only started using steam properly in the last 2 years and I have this game 8 years or so.
A little history, this is, in essence, the predecessor to dishonored. Yes they are completely different game worlds but it is made by arkane stuidos, the company who also made dishonored and arx fatalis. They don't make many games and there is one thing in common with all of them, the environment is great <--- this is coming from a guy who will rarely even notice, nevermind applaud environment.
If you havent played any of these games then let me give you a quick breakdown.
You play sareth, midevil apprentice to old wizard man who goes on a wonderful adventure filled with swords and spiders and undead creatures playing tag. The story is predicatable and cliché but not badly told.
You being the standard multi-talented rpg character can choose to become the most powerful (headless) warrior/mage/assasin of your time.
So why is the environment so good? Why would I reccomend this at least as much as the much smoother and more polished dishorored? Because you have one of the first games to try realistic physics and while it failed magnificently in some ways, it is still one of the best attempts going. Sure you kick someone within ten yards of a cliff/spikes and they go flying over it after tumbling forever and ever. But alot of objects can be played on both by you and the enemy, even combining in interesting ways with certain spells.
One of the nicest things that is so rare in games is that you REALLY feel different depending on what skills you choose. Stealth is ridiculously OP to the point of breaking the game at stealth 3, while magic only playthroughs are as challenging sub 10 deaths in super meat boy 106%.
The game is completely linear (which I like), even when you make a choice it barely affects any outcomes. Save this guy or not, heres a potion, or a sword, or a chance to kill the annoying one. The most significat differences are the 4 different endings and even there the actual difference is nothing at all, not even really worth exploring.
The enemies are one of the nicer parts, every enemy plays differently. Bigger, smaller, stronger, weaker, come in groups, come alone, have certain elemental weaknesses or can only be hurt in one spot. On the counter side the AI is stupidly exploitable, (this can be fun), but the hardcore player might be very dissapointed.