Posted: November 24
This is not a Might & Magic game by any stretch of the word. This is a completely linear fast-paced dungeon rhomb of an Action Adventure. There is no character creation. No choice of race, class, attributes, face, name or anything like that. No open-world exploration, no towns, no people, no shops. No quest givers or fetch-quests. There is not even a map or a minimap of the places you are and in most cases it's not needed, because it's a one-way game even though there are some detours, dead-ends and hidden areas with some extra loot.
In this game you are pre-named characer with a destiny that reveals itself as you go along with it and there are a few choices to make in this regard. You define your character with a limited choice of skills, that are laid bare, but locked, that you can unlock with skillpoints you get for completing each objective and sometimes you need to save your points for later, because the cost increase. Each quest, erm, mission with objectives more like it, is given to you automatically at the beginning of each area and if you fail your objectives it's game over for two seconds before you hit the reload button to continue.
There is no "Might" in this game, not even by word. There is Combat, Magic and Miscellaneous skills and Combat is made up of Melee and Archery. That would have been Might I guess, because it's all about physical combat. Magic is made up of.. erm.. that tree makes no sense. Wait. I guess the Magic branches were meant to be about Offensive and Defensive skills. That didn't work out well. Miscellaneous is made up of Stamina and Alertness. Alertness is made up of Magic Affinity.. Erm.. That's the skill that define your mana pool and mana regeneration.. I guess that there was no room in the limited design to put that under Magic. Under Alertness there is also Burglar and Stealth. So.. not only is Might missing, but Magic is whacked too. The design doesn't leave any room for a fully fleshed out Magic system. That just emphasize my initial point.
The Magic is pretty weak and with a very limited number of spells, except when you trigger an adrenaline rush and the Combat is a bit confusing both because the hit animation is a bit slow and there is also a constant juggling animation with weapons and also because of the lack of blood and gore and virtually no blood splatters. I am never sure whether I am shadow boxing or actually making a difference. It would have been really helpful in that regard with a healthbar on enemies too to show I make a difference or not. The only thing I am absolutely certain about is when I am in a trouble, because then my screen gets all bloodred.
At a certain point in the game you get an additional kind of attack as you will be able to assume another form with another view, which is very powerful, but it drains you of health. It's quite interesting.
As I wasn't able to make heads of tails of the Combat skills except Archery I mostly stuck with Magic and Archery.. The offensive Magic is really weak or Skeletons just have an insane amount of Hitpoints. I mostly used Charm to let my enemies kill each other and stay out of reach until the cooldown timer on the Charm spell had run out.
In a way the world as limited as it is feel quite alive, because enemies makes a lot of noise. They talk to each and themselves and during combat and makes a lot of noise, which means that you'll always know when to run and when to sneak around. And sometimes you hear a voice in your head, but there are NO reply options.. It's.. kind of nice to hear a voice sometimes, I guess. A bit of company. Sort of.
One of the most useful items in this game is the ROPE BOW, which is actually a requirement to advance at all in a lot of cases, but it's also quite useful to dodge traps and attack the game from different angles and find some extra loot. That's pretty nice, but it's also pretty game defining. It's much more of a Thief game with more variation on that concept than a Might & Magic game.
It's pretty easy to die in this game, falling of a ledge or fail a jump across a ravine, but the game picks up pretty fast, because it makes a lot of autosaves on checkpoints, that lets you get back in the game and try again.. but sometimes it doesn't work. I suggest making lots of quicksaves and regular saves, because sometimes the checkpoint is at the mouth of a big poisonous worm.. Been there, done that, reloaded fifty times, before I had to go back and pick an earlier save.
There are a few choices to make whether to save this or that character, at least twice and at there at least four different endings, that pretty much play out the same way even though there is a tiny bit of variation in the middle. It is a very short game. I completed it in 22 hours and I was actually a bit lost at times, because I wasn't aware how linear the game is and spend a lot of time looking for another way out..
I really wish they had come up with an original name for this game without using and abusing the Might & Magic brand. Finished in twenty two hours and spend another hour investigating all the other choices. That's way too short for a game with this name.
The only thing, apart from everything else that would have made this a Might & Magic game, that is missing from this game is really dialogue. There is no dialogue of any kind, well apart from the times when the game plays itself, and thus it's kind of shallow.
It's not a bad game, actually it's quite entertaining and hard to let go off once you get started also because of the nature of a fast-paced action adventure and the constant moving and action and there are rarely any pauses or natural exit points, but it isn't a Might & Magic game and therefore I can't recommend it as such.