Verfasst: 26. Dezember
NOTE: I acquired Blacklight: Retribution before I had Steam, therefore making my hours seem less than my total.
To start off, Blacklight: Retribution was one of the best free to play games on Steam, characterised by the extremely detailed customisation, different approach to the first person shooter genre and quick and accessible gameplay that it possessed. That was one and a half years ago. Although Blacklight still contains many of the previously mentioned features, the lack of development and continuation have left it to rot, surviving by the bare number of players still on it today.
Blacklight has some of the best customisation I have ever seen in a game. Featuring over 20 weapons to customise and personalise, there is a seemingly infinite number of possibilities referring to weapon customisation. Muzzles, barrels, magazines, scopes, stocks and even weapon tags can increase and decrease all sorts of stats of your gun, ranging from the damage, accuracy, recoil and mobility levels. No two guns are the same thanks to all of these enticing options to choose from.
Character customisation also heavily influences your play style in Blacklight. The helmets, body armour and leg armour can also change your stats, such as character speed, stamina, armour and health. There are also premade characters which have their own personal stats and weapons, which you can buy through microtransactions. (Premade weapons are available as well, but can be bought with GP; the in-game currency.)
One of the most game-defining elements in Blacklight is the HRV. (Hyper Reality Vision) It allows you to see the map in x-ray vision, locating enemy and friendly players and gadgets all over the map. Using this, you can make tactical and informed decisions throughout the match. HRV is supplied to all players, but can be used only for a short time before requiring a recharge. The length of use of HRV and recharge time can be altered by buying different armour, or a premade character.
Your gear is as important as your gun in Blacklight. An array of gear is presented, such as grenades, melee weapons, throwing knives; the list goes on... Tactical gear is also available, such as a revival injector, or a heal injector, which can all change the game at any moment.
While many games feature a heavy pay to win aroma, Blacklight provides almost everything to you, without making you pay a cent. All guns, attachments, armour and such is able to be purchased using GP. In fact, only camos, titles and other minor equippables are only purchased using microtransactions.
Another feature that stands out in Blacklight is the renting of weapons, armour and attachments, in which you can use either GP or Zen (real money) to do. You can select the time for which you rent the item for, such as a day, 3 days or a week; handy for testing out new loadouts and weapon variations.
Unfortunately, Blacklight's halt in the developing process have had a heavy inpact on the game. Optimisations are still needed, Australian servers have gone bust, and updates are limited. All have been a part of the dying community, and the waste of a great game with a lot of potential.
Overall, Blacklight has many positives, which in my opinion are outweighed by the negatives of the abandoning by the developers. Until the game is noticed and taken action on by the developers, I unfortunately do not recommend this game.