Zamieszczono: 1 lipca
very nice game, only real flaw that I noticed was that it's a little TOO minimalistic, definitely buy on extreme sale. 8/10
I got this game for 99 cents at Humble Bundle. I'd say it's at least worth that, but not nearly worth the $9.99 full price it has. If I had disposable income, I'd happily pay five bucks for it, mostly because of the fact that making video games isn't as easy as some people think, and it IS a gorgeous game, it's just... lacking. The concept behind it was what got it onto my wishlist, and while I appreciate minimal user interfaces and no instructions being shoved in my face, Splice took it a little too far. I spent most of Sequence 1 just clicking on things until other things happened, with a quick check of the simplistic help to make sure that was ALL I was supposed to be doing. The addition of mutations after Sequence 1 only complicated things.
I haven't beaten it yet; I'm wading through Sequence 5 with some saintly person's guide videos open next to it, but thusfar the whole game has been trial and error, clicking stuff until something correct happens. I still don't really understand how anything works. What do the changes in the reticle mean? Why does the circle around the starting segement expand after mutations, and what controls the order of the mutation executions? Is there a set order of operations here or is it based on proximity or what? What does ANY of it mean? (I feel like the double rainbows guy.)
It's a lovely game, don't get me wrong. The music is great (though I wouldn't buy the soundtrack at the full $4.99 either), the visuals are smooth and relaxing (although some sequences had me focusing extra hard on not looking at the background, because I have a phobia of deep water and sometimes the colors gradients and floating particles were close enough to that to give me the heebie jeebies), and again, the concept is great. It just needs a tiny bit more in the way of direction; single floating words in the first level with a new mutation (duplicate, add, delete), drifting text telling the player to grab and pull, to balance the sides out to make it work, or to give some hint about the order of steps after you've reset X number of times. I figured out most of the levels up to this point on my own, with a little ping of satisfaction for each one (especially when my first Angelic was without guidance), but there were definitely a few that I absolutely couldn't figure out. Maybe my brain just doesn't work that way, who knows.