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Bir çeviri sorunu bildirin
As far as I know, he's been working in co-operation with another developer to create Cave Engine. There's always mods until the next release, though.
Not necessarily.
This could mean Data wants to make a sequel, possibly on the Cave Engine(after finishing Cortex Command vanilla of course). Somewhat irrelevant to your original question, but there's some food for thought.
As to what you said about defeating the 6 x AA bots, i'd really like to know a way around if there is one, because currently its just a kamikaze run with your brain, and even if you make it down, the owner now has at least one armed unit coming to attack your likely heavily wounded brain.
1.) Dropships are resilient, and AA bots' SAMs need a moment to lock on (iirc). So, you could ram into an AA bot using the dropship and then subsequently open doors to drop your commander. Take immediate control of the commander and dig a foxhole in the ground, and then a tunnel to your left or right. Await the enemy and discombobulate his ass with your digger. This works well in areas with rough terrain. (bonus points if you use the dropship's wreckage as an extra layer of protection)
2.) Set up a pact with your buddies. Make a sort of UN/NATO/Geneva/etc-styled agreement with a few rules to keep the game playable. Add a rule for the half-dozen AA bots sattered throughout the map, and if you break the pact then the other law-abiding factions make a temporary truce and attempt to strip the traitor's base of the offending emplacements, and more. Obviously make it a bit less formal than that, but you get what I'm sayin'.
3.) Modify the AA's script so that it locks on more slowly. Tell me if you want to try this, and I'll detail on it in my next post.
I suppose two of those fit your description of "a kamikaze run with your brain", but there you go anyway.
Also i nnext version, acording to Data's twitter, we'll have several Ai reinforcement rockets comming before the brain himself. May be cheating, but not like Ai has any chances against human palyer anyways :P
CCSource: Steam Workshop downloading and loading of subscribed-to mods officially works in CC. Some cleanup and additional testing needed.